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About ArcaneBoozery

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  1. From the many RPGs that I've played, I noticed that when you have running in the game (as in Shift Click to run), then walking is usually ridiculously slow, and you pretty much have to resort to running to get anywhere, whereas in games that only have walking (like Baldur's Gate), the walking is usually done at a brisk pace, which is just perfect. Running looks bad and kinda ruins the immersion for me. How many times do people run in the real world? Very rarely, only if there's some emergency, while usually they walk, and when your characters runs, it just looks bad. So I am definitely for Bal
  2. Well, ideally it would be nice, of course, if there was every kind of weapon in a game along with the associated weapon style, but given real world limitations in terms of time and money, I seriously doubt PE will have that, so if they put in Greatswords into the game, along with longswords/bastard swords, all of them will have to use the same fighting style. And if that's the case, chances are it's going to be the "hit slow but hard" style we already have in all of those other games, just because of how large those greatswords are. Since I personally would prefer a style oriented toward parr
  3. Hhhmm, yeah it's been a while since I saw that movie, so for some reason I kept picturing him with a greatsword, but I looked at it now on youtube, and you are right, he was a bad example to use. I probably associated him with it because Arnold was a big muscled dude. Anyways, the points still stand, but I won't use Conan as an example anymore.
  4. No, I will spare you my uber fencing skills, especially since I already mentioned in this thread that most of my knowledge comes from reading about it, not actual practice. As far as using human history as basis for games, the point was that there are already a ton of RPGs out there that go with the giant greatsword approach (Bethesda games, Gothic games, The Witcher, etc), I am sure it won't kill any of you protesters if PE was one of the few that displayed two handed sword fighting with smaller longsword-type swords, which was the typical way it was done.
  5. Sounds like they were mostly used against pikemen, since hacking out breaches in defenses would likely throw them at pikemen/spearmen (those were the most common defensive troops), but the overall point (supported by your quotes) is that this was a specialized weapon meant to serve certain roles on the battlefield. This is similar to how knights used lances on horseback, for a very specialized function. But expecting to see an adventurer carrying a lance or a greatsword around as an all-purpose weapon is completely different. From your quote: "However it would become unusable, as soon as the o
  6. Did Obsidian mention why they went with the Stamina/Health system instead of the typical health only approach? If so, anyone have a link? I don't recall seeing their reasoning for it. Two words. Dwarf Fortress. Sorry, couldn't help myself...
  7. Wow, dude, just wow. I see Merlkir has already pointed out some things to you, I just want to add that if you think that "That entire video was a basic overhand chop to rising slash movement", you must really not know anything about longsword fighting. Sorry to be blunt, but it's the truth. As I mentioned, I am by no means an expert on it myself, but I had the pleasure of reading a few things on it, written by people who study medieval/renaissance era manuals written by the masters of the times, and who actually practice that type of swordplay. What's going on in that video is actually incredi
  8. Love that fight! I still think Rob Roy had the best sword fighting of any movie I ever saw. However, the sword Rob Roy used in that final fight was not the claymore we are talking about here. It was a one hander, it just happened to be bigger than the rapier Tim Roth was using, and while Rob Roy was a big strong guy, he used quite a bit of finesse and technique in blocking/parrying the Englishman's attacks. He did end up using his 2nd hand at the end (no spoilers ), but I don't think they ll be modeling that type of 2 handed swordplay in PE.
  9. Well thanks for the detailed descriptions, although I never claimed to be an expert on swordplay, and neither should you , since your claims run counter to what people that actually work with these swords think (see 2nd link in my previous post for details). But you are missing my general point, which is not to make the combat super duper complex to make it uber realistic, but to simply adopt a fun historical alternative to the Conan type cliche of 2-handers we have now in every game.
  10. I think the exact terminology differs between different times and countries and even groups, but in the most common terminology, longsword and bastard sword are probably the same thing, because bastard sword means its a hybrid between a 2-hander and a 1-hander, which is exactly what a longsword was in late medieval times. It's only in AD&D that there is a difference between the two, since they consider longsword a 1-hander. The historical longswords probably had a hilt that was long enough for a hand and a half (hence the name). The 2nd hand was placed on the end of the hilt and the pomm
  11. In all fantasy/medieval type RPGs, the player usually has a choice between using a sword and shield combination, a one handed sword by itself (usually the least effective style), and a two handed sword for his sword oriented melee characters. In AD&D, the most popular type of one handed sword is called the longsword, and in most systems, the two handed sword is called something like greatsword or flamberge, and is typically a huge thing, close in length to a man's height, and is worn hanging from his back. This is really not realistic. Historically, greatswords/flamberges were a late c
  12. Like most things in life, both approaches have advantages and disadvantages. I've played a bunch of games with both systems (BG1&2, P:T, NWN with RTwP, and ToEE, FO1&2, Arcanum, FFVII with TB). In general, TB allows for more precision and somewhat more tactics (as in specifying what every party member will do precisely, something not really practical with RTwP). However, RTwP allows the player to specify tactics to a large degree as well, so TB's advantage is not huge. The flip side is that pretty much every RPG I've ever played had a lot of trash fights, or trash phases during importa
  13. I am not dipping into 1v1 fights, I stated in the post you are quoting that this applies to any fight, so I am not sure what you mean. I already explained how you cant prepare for this exploit (neither the AI nor you). If you disagree, look at my example ealier in the thread, and tell me how the AI can possibly prepare for your abuse of Magic Missile and such. As far as archers/melee interrupting spell casting with their physical attacks, it's a similar issue, and I would like it dealt with as well for similar reasons. The reason I did not bring it up as much is because at least mages have
  14. As I already pointed out earlier, the way AD&D and most systems are structured, there are a lot more lower level spells available than higher levels ones, so there will certainly be enough to shut down the other guy(s) in any important battle, unless the NPCs are cheating. I only used the 1v1 scenario as an example, to keep it simple, but the principles that were illustrated work the same exact way in battles involving many participants on each side. For each caster with quick spells on my side, I can shut down one caster on the other side. Well, being interrupted and casting t
  15. I am in! Would love to see a quest or even multiple quests like this. Although in the spirit of PE, I hope the clues would be more in dialogue, with different NPCs telling you quite a bit of background info, which contains important clues hidden within, but only if you carefully parse and analyze the text. Kinda like Agatha Christie's stuff.
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