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This came up during the discussion about Forton and I think that it deserves it's own thread: I think that, unless there are Asian inspired cultures that are believably worked into the presumably western setting, Monks should be taken in a different direction. I'm not talking too much about mechanics but more about feel and integration into the game world. It doesn't make too much sense to have ninja, samurai or Shaolin monks walking around a setting that is essentially (please correct me if I'm wrong) late Medieval Western Europe. I guess if they were few and far between and were noticed to be out-of-place by the population they could work, but that seems like it wouldn't be well implemented. What are your thoughts on this? What would need to change? How could they be implemented without breaking internal logic?
Thund posted a topic in Pillars of Eternity: General Discussion (NO SPOILERS)Deletion of this thread would only mean that this actually IS a spoiler and therefore a truth! Behold:
Everyone here at Obsidian is thrilled that the feedback to the first look at Project Eternity was so overwhelmingly positive. Thank you for all the encouragement - It really means a lot to our artists and the rest of the team. The outpouring of support and donations over the last day has been amazing. Thank you! Over the next five days we have a lot of fun things planned to wrap up the Kickstarter campaign. First, crowdfunding and Kickstarter has allowed us to open up our doors to you, literally. Today you can spend a few hours with me at the Obsidian Office, and you will get an inside look into a development studio. Check out what an atypical day is for me at the office (running the Kickstarter is pretty atypical for a game developer). I promise to wear pants! We plan on doing more of these live events at the office during production. Tomorrow I plan on playing Icewind Dale II by Interplay and Black Isle Studios. Icewind Dale II was the last Infinity Engine game to be released a decade ago in 2002. Before production starts on Project Eternity, I want to revisit some of the magic that Project Eternity aims to bring back. Join the stream and have some fun! Special Obsidian guest developers will join in on the fun, and you can heckle me while I try to make my way out of Targos and through the Dale to Kuldahar. How long will I play? 8 Hours? 12 Hours? 20 Hours? Longer? Watch and find out. Be sure to check out tomorrow's update with Tim Cain. He is going to answer more of your questions in a special video update. Here's the rest of the scheduled events for the next 5 days: Friday, October 12 11:00am PDT - Inside look at a not so typical day with Adam Brennecke - UStream. 3:00pm PDT - PC Gamer Live Chat with the Project Eternity Team - PC Gamer. Saturday, October 13 10:00am PDT - Adam plays Icewind Dale II all day - UStream. Monday, October 15 10:00am PDT - Reddit AMA with the Project Eternity Team - Reddit. 5:00pm PDT - Game night at Obsidian. Watch us play D&D at the studio! - UStream. Tuesday, October 16 12:00pm PDT - The final countdown starts at the Obsidian Office - UStream. 6:00pm PDT - The Project Eternity Kickstarter ends! Updates to the schedule will be sent via Twitter, Facebook, and posted to our forums. New Novella Audio Book Reward and Add-on We have a new digital add-on for everyone. For an add-on of $20 you will receive the digital Audio Book of the Project Eternity Novella by Chris Avellone narrated by a professional voice actor. If you already pledged at the $165 tier and above you will receive it for free! Two Stretch Goals Hit and The Endless Paths is Larger We've hit the $2.7M stretch goal, which means Paladins and Chanters are added to the game, and I'm happy to say we just hit the $2.8M stretch goal in record time! George Ziets will be joining the team! The team is very excited to have the opportunity to work with George again. One more level has been added to The Endless Paths because of your help. The depths grow deeper by the day, and we are getting very close to 20,000 likes and 60,000 backers. 2 more levels incoming! Our next Facebook goal is to hit 40,000 likes - if we can reach that milestone it means we will add one more level to the dungeon! How low can we go? And last but not least, I leave you with a new concept art piece of Forton the monk. Thanks, and see you on the live stream! Update by Adam Brennecke Like Obsidian On Facebook - Help grow the Mega Dungeon!