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rjshae

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Everything posted by rjshae

  1. Me too. It's been a total nostalgia fix.
  2. Where's the "let them surprise us" options? The last thing I want to play is a plot designed through a series of polls.
  3. I'd be happy with a looting system that had filters; show all goods :: show goods above a certain value/mass :: show only the most valuable goods :: show unique items :: show goods of specific types, &c. But mostly I'd like a looting system that isn't tediously repetitive. (Discussed elsewhere in another thread.)
  4. At the very least, we'll need the cipher to decode what the barbarian is grunting.
  5. What a great idea... subterranean swamps! Ah, good one. I actually meant the levels below the lowest they are planning to build. But, a miasmic underground swamp crawling with undead would be extra creepy! Especially if rotting arms rose out of the muck to pull you under.
  6. Personally I like the boxed version mainly for the manual and the disk media. They could send me those shrink-wrapped and skip the box entirely. I've never really found I needed a map when the game already has a digital version. The artwork would be enjoyable though. Shrug. Looking forward to the release date, which is way, way too far into the future....
  7. Prohibitions against alcohol use are very old. It's not completely unreasonable to expect some societies will have prohibitions against specific mind-affecting substances. But yes, some societies will allow and even encourage the use of certain mind altering substances, particularly for religious purposes.
  8. Hmm, will the lower levels have flooded with water?
  9. There's no industrialization in Eternity. It was confirmed that the technological level is around the 15th century Right, no steam-powered machinery. But that doesn't preclude magic-based power systems in some societies. Magitech wouldn't necessarily have led to development of the the mass production line, but it could be engaged for the construction of large structures, powering some types of transport, for building animated religious edifices, and for the original purpose of the steam engine: pumping water out of mines. In fact the presence of magic-based power may derail the development of the steam engine for a period of time. Not sure what that has to do with the tinker class, but it's interesting to think about... at least to me.
  10. You could also turn the place into a safe house where you can protect all the poor innocents you helped along the way. Transform the land into a little commune and start a walled village. Maybe it is located on a lonely headland with cliffs overlooking the sea below. Or the same place could become a smugglers headquarters with a warren of tunnels leading to a sea cave.
  11. In-universe humor can be a nice change of pace. Out of universe humor breaks the suspension of disbelief. So... this would be unhelpful.
  12. In a society with magic, I could imagine an addiction to certain forms of it. Those would be written up in tomes of proscribed spells and lore. Some unscrupulous Wizards may practice black market spell crafting in seedy dens.
  13. Hmm, can I capture evil monsters and cage them in the basement for use in alchemical experiments? If I'm going to earn a stronghold, I'd also like to have something to defend (and suffer the consequences when I don't).
  14. Underbridgeth federus colecti. A curious species. Maybe time for a moderator to retire this thread?
  15. One generation's medicinal remedy (laudanum) is another generation's hard drug (opium). It's difficult to map the modern views of drugs into a game that is set in a different time period and cultural viewpoint. That may be an argument against including heavy drug use as a serious topic. I mean, we are talking about a period when sugar and spices were a luxury for the wealthy.
  16. Yeah, dice rolling is just a big time sink that doesn't add value (even though it was kind of nerdy fun to see if you could roll up a slightly better character). Point buy makes more sense if the ability scores are in the 1-20 range. For percentile, I'm not so sure.
  17. They were talking about an episodic release plan anyway; the expansion pack will keep the development team active once the work load drops off under the release schedule. Plus they can add in a bunch of extras that aren't feasible under the current budget and Kickstarter requirements. It's a good thing, not a bad one.
  18. Hey, I had a thought about this concept. As written it sounds like the Grimoire is functioning as a type of focus for the spells held inside. But what if the focus was a separate item, like a charm or a gem stone? Then the focus acts as a storage device that the Wizard must periodically renew with the set of spell instructions. He does this by referring to the grimoire and performing a ritual to rebind each of the hard-coded spell links. This way the Wizard need only carry one copy of each spell that is recorded in the focus, rather than multiple grimoires with redundant spells. He would still need to think carefully about what spells to put in each focus, because the entry is permanent. Hence, the game mechanic is still there. But now the Wizard could leave his grimoire behind for a brief foray, with the knowledge that the focus would temporarily lose the spell links if he ever rested. What do you think?
  19. This is similar to how it worked in Oblivion. If you sneaked into a house and a patrolling guard heard you, he entered the house and confronted you. But that works because it's all one contiguous area.

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