Everything posted by rjshae
-
I love Cloth Maps but, frankly, the one being offered is terrible
To me the current map is excellent. It's evocative of many an enjoyable fantasy novel. The Britannia map? Eh, not so much.
-
Underground Big City
Perhaps a city built on top of the remains of another?
-
thank you!
And the Diplomacy skill check is failed...
-
Underground Big City
I do like the idea of an underground city, but only if it makes sense in the context of the campaign they are planning. Maybe a sunken city with a lot of mysteries? Perhaps the original builders have left, and the remains have been re-occupied by others? Putting the city in a large cavern is probably better for the artwork. There could be an underground lake around the edges.
-
Potions Suck and Here's Why
I don't have a problem with "traditional" potions. They're a resource just like spells. If you don't like them, sell them and buy something else. Most of your concerns appear to be regarding game balance; but if they modify the potions to be more difficult to use and less impactful, that just means they will have to balance that with something else. Potions would need to be more common or encounters less difficult.
-
Magic: Limited Casting?
I prefer the concept of being able to "push" a spell. That is, you can choose to invoke a spell at a more powerful caster level, but at a not inconsiderable risk to yourself. The consequences of a failed push could range from singed eyebrows to summoning the archdaemon Yaegholith from the 56th plane of endless suffering to come and smite you most profoundly.
-
Which tier did you choose?
I guess I was a little miserly and just pledged $65 for the boxed copy; normally I'd wait to see the game reviews before paying even close to that amount. Still, I am tempted by the T-shirt and the almanac.
-
Believable NPCreactions
Oblivion handled this decently well, but that was a sandbox-style game with a (presumably) large development budget. BG at least has a reputation system with significant consequences for killing innocents (which perhaps could have been implemented better but at least it was there). I agree that many CRPGs don't handle thievery well. You can often loot from containers to your heart's content, even within sight of the owners of an establishment. That's not a realistic simulation. Maybe containers should issue AI shouts that trigger appropriate behavior on nearby NPCs? (Help, I'm being looted! )
-
Starting The Game - Class obtaining, biography and circumstances
Number 3. The less handcuffed I am in choosing a character I want to play, the better.
- Riddles
-
Mega Dungeon Level Size
The good news is another level is being added. The bad news is the levels are all 10 ft. by 10 ft. rooms connected by an elevator.
-
2D Isometric Graphics (Warning: Large Pictures)
Impressive pic. Unfortunately you can see the tiling in the water area, which detracts from the scene. Maybe they need to use Penrose tiling, or some similar non-periodic method?
-
Humor. How much, where and what type?
I voted "None" just to be a wiseacre, and because there was no "Let's let the writers decide" option.
-
Humor. How much, where and what type?
I do hope that pic of a duct-taped pet is just photoshop.
-
Pen'n'Paper gaming in the Project Eternity world ?
Yes it's been discussed before several times. For me the best bet would be for Obsidian to license it to a PnP gaming company.
-
Weapon mechanics
It would also be good if the game somehow reflected the amount of room needed to properly wield a weapon. Staves and Zweihänders should be difficult to employ in narrow passages or when fighting shoulder to shoulder.
-
Subraces
I'd just like for there to be a reason for sub-races to exist, whether it is evolutionary adaptations or the will of the gods. Hopefully they will get rid of that favored class nonsense and replace it with something better.
-
STATS (strength, endurance, intelligence, etc.)
If they base PE on a D&D-like system (as it sounds like they will), possibly they could use different mental stats for the DC modifier against Fort, Ref, and Will. I.e. use the Int modifier against Ref saves, the Will modifier against Fort saves, and the Cha modifier against Will saves. Combining that with a reduced reliance on Int for bonus spells and spell level restrictions would increase the incentive for wizards to improve their other mental ability scores.
-
idea\question - will there be "teachers"?
I have mixed feelings about this. Trainers worked decently well in Oblivion, but that's mainly because that system uses percentile ranges and has no classes. I'm dubious that they would work well with, say, the D&D 3e rules set. But they would be okay for special feats or rare spells.
- Update #22: Q&A with Tim, Cooking?, and Avellone Trolls You!
-
Always ask why
Sorry mate, I do agree with what you're saying. It's good when a setting is self-consistent, and everything makes sense at a certain level. Sometimes I wonder though whether fantasy gaming has rationalized the topic of magic a little too much. I mean, folklore has magic being mysterious and unpredictable. Instead, everything magical in a RPG is neatly packaged in a logical set of consistent rules with repeatable effects.
- Update #22: Q&A with Tim, Cooking?, and Avellone Trolls You!
-
Hire David Ogden Stiers As The Narrator
Retract...
-
Adam's new STRETCH goal CATS at 4 million.
If we push it a little further, can we add add big bushy sideburns as well?
- Update #22: Q&A with Tim, Cooking?, and Avellone Trolls You!