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Showing results for tags 'character generation'.
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I am not sure if anyone else experiences this issue or if this issue was already addressed in some other topic. I checked but I couldn't find anything relevant so if this issue was already addressed elsewhere or is otherwise known please feel free to remove this topic. I am experiencing some slight fluidity issues during the graphic transitions between one character design and another during character generation and a similar issue is present during gameplay as well. When I switch between character appearances (e.g. between male and female or between races) for the first time the transition has a slight tearing. After the first time it works perfectly, meaning if I return to an already seen character design there is no tearing at all. The tearing during gameplay is similar. I often experience a slight stop when I enter in a new section on the map but after the first time everything is fine. I have a close to recommended hardware so I suspect these issues are software related. My hardware is: Processor: Intel i5-2410 CPU @ 2.30Ghz GPU: NVIDIA GeForce GT 540M Installed memory: 8,00 GB My OS is: Windows 7 Pro 64-bit with all the latest update. The resolution was 1366x768 because I used my laptop's display and not a monitor, although I intend to play it on a larger monitor. This is not a terribly annoying issue and it has not affected my game experience so far but maybe it can be fixed somehow and if that's the case I would like to know how. Thanks in advance!
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Should there be funny (but useful) perks and traits available when creating and leveling your character? And should abnormally low stats/skills (e.g., intelligence) affect dialogue and gameplay in a humorous and not-necessarily-game-breaking way? Finally, should there be items/consumables/wearables that affect gameplay in a humorous way as well? For example, in the Fallout games, there were perks and traits that would give you bonuses (e.g., to defense and bullet resistances) while lowering your charisma (essentially a terminator-like perk) -- or ones that would cause you to leave a bloody mess wherever you went, or ones that gave you bad luck, etc. A couple ideas that would be silly but might still fit within a Project Eternity world might be: A Tarzan-like Attack/Defense bonus for barbarians that fight naked or in their undies (pixelated); can significantly affect dialog options and wandering around a city may cause swift fines and a difficult time talking to anyone, including party members. Depending on charisma and gender, may result in different reception from other characters -- e.g., you may be thrown in jail for indecent exposure. (Idea from here) A cursed trait that affects everyone else around you, but not so much yourself. Similar to 'Jinxed' from Fallout, but essentially affecting others a little more than yourself. This also makes it much harder to recruit and keep companions (either willingly with you, or alive). Can also affect dialog and plot/story options, for example a seer or tribal elder might chase you out of a village or city on account of you bringing bad luck wherever you go. Maybe even a lot of bad luck, depending on how long you stay in a place -- or maybe this could even be rolled into the overarching plot. As for stats/skills, in Fallout if your intelligence was too low, your sentences would be slurred and speech would take a significant hit. Should something like this be present in Project Eternity? Should abnormally low stats/skills affect gameplay, but not necessarily in a game-breaking manner? For example, if you had really low intelligence, perhaps your other party members (the few you were somehow able to convince to join you) would speak more often instead of you for dialog with other NPCs.. or maybe they'd be more likely to scheme against you or otherwise be more likely to try and use your quest to their own advantage? Similarly, perhaps having low-intelligence might make otherwise dangerous encounters somewhat less dangerous -- perhaps NPCs would believe your character too stupid to understand what they are doing, and less likely to try and kill your character or throw them in a dungeon? Finally, should there be items or wearables or consumables that affect gameplay in a humorous (but potentially useful) way? For example, maybe there's a particular type of food made in the Swamplands of Whatever, which, when consumed, causes the character to smell so badly that their entire party will be forced to follow at a significant distance. Walking into a city square will cause residents to flee, and any attackers with working sinuses will likely hesitate before attacking you, and will always prefer to stay far away rather than be overwhelmed with your 'odor'. Dogs, wolves, and most other normal animals will also opt to run away from you, potentially making it a useful tool when trying to access otherwise inaccessible (or very dangerous) areas. This item might even be part of a quest (rather than something you can purchase in a store).
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- perks
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