Search the Community
Showing results for tags 'tearing'.
This is a call for the developers. But first an introduction: There is a bug with nvidia optimus technology on windows 10. It's pretty well documented and reported and pretty old. The details, along with investigation and a guide made by me can be found here: https://forums.geforce.com/default/topic/1008527/geforce-mobile-gpus/-guide-diagonal-screen-tearing-problems-with-optimus-nvidias-control-panel-not-working-like-it-should-need-a-fix-get-in-here/ In short, most unity games, and most games running with a Dx9 renderer, when played on a laptop with an nvidia card and windows 10 will get
I am not sure if anyone else experiences this issue or if this issue was already addressed in some other topic. I checked but I couldn't find anything relevant so if this issue was already addressed elsewhere or is otherwise known please feel free to remove this topic. I am experiencing some slight fluidity issues during the graphic transitions between one character design and another during character generation and a similar issue is present during gameplay as well. When I switch between character appearances (e.g. between male and female or between races) for the first time the transitio
The Problem: Polygon tearing in upper left corner of screen during initial loading screen and then when panning in game. Polygon appears black during loading screen (see attachment), then goes away about midload. Polygon reappears (but as transparent) when panning. Temporary Resolution: Disable Crossfire in Catalyst Control Center System: AMD Phenom II 945 8 gig RAM KDE Desktop Debian Jessie Crossfire 6870's Proprietary Drivers 14.9(?) from Debian Non-Free Repository Any additional information needed, just ask. Edit: I can not get the image to attach. Using Basic and Advanc