Everything posted by rjshae
-
14 Dungeon Levels HOT! But....
We need at least one room full of skeletons at their PCs posting that they think the donjon is much too _____. Seriously, are you that concerned about Obsidian messing up the game design?
-
The companions in PE
Where's the "I want Obsidian to surprise me" option?
-
Should HP and stamina be determined by different attributes?
It depends on what other attributes they will be adopting. I'm sure the developers have something in mind.
- Update #27: How’d we do, and what’s next?
-
I want to apologize on behalf of the internet
There is a positive role for anonymity, so I wouldn't rule it out. I also think you're underestimating the KS posters just a little.
-
Rats need to be first quest
Or just fix level 1 characters so that they are a bit more robust. After all, most of the population is supposed to be at 1st level.
-
I want to apologize on behalf of the internet
Unfortunately, most of those posters are going to get driver's licenses some day.
-
Let's Talk About Easter Eggs ...
Perhaps a Matryoshka doll? When you open it all the way up, there's a recipe for black pudding inside. If you following the instructions in your alchemy lab, you get a faithful black pudding guardian to watch your home. However, it does have the rather unfortunate habit of eating the servants.
-
Beard Technology & Character Portraits
The IE portraits got kind of old after a while, so having some built-in customization capability would be nice if it can be done relatively easily and effectively.
- Blind of a kind. Another special story.
- Last stretch goal reached ; Cats
-
Beard Technology & Character Portraits
Back in the old BG/IWD days, we used to select a character portrait to represent our PC(s). If they choose to follow that approach for PE, I was contemplating how it would be interesting if we had a little extra control over those portraits, such as the ability to tint features and apply layered hair and beard graphics. I'm not sure how practical that notion is, but some customization options might be a nice enhancement. What do you think?
-
What will be the final name of the game ?
Project Eternal Polling
-
Combine big city and endless dungeon
No thanks.
-
Final Thoughts
Could be sooner for those with Beta access, at which point these forums will run with blood. More likely, though, the game will be delayed a bit: it's a much larger undertaking now than it was when the original project was framed. I hope they NDA those people. Or apply duct tape. Maybe both?
-
Enhanced Pets
Can I have a pet rock?
-
The inventory
I'm sure that whatever system they come up with will be nice.
-
Thoughts about the Endless Paths
It's the mass graveyard for gaming forum posters.
- Update #25: The final hours. One end, and to new beginnings
-
PE: cRPG gamechanger? Or no? Random musings...
My fear is that Kickstarter is a disaster waiting to happen. But for now I'm enjoying the process.
-
Zooming
It would be nice to be able to zoom out for movement/exploration, then zoom in for tactical control or to view (and appreciate) a part of the area in more detail.
- (Feature request) Replay that last battle...
- Update #25: The final hours. One end, and to new beginnings
-
Let's Talk About Easter Eggs ...
I think we need a stone tablet, written to Ob Nua by his chief architect, demanding a more dangerous dungeon with all but two of the exits closed off. Plus some muttering about a "turn-based system" and the need for a class on necromancy.
-
Don't make the mega dungeon too easy to exit and re-enter
Hey, I can get behind this. Maybe an exit at level 5, one at level 10 and one at the bottom. That's fine by me. I'm not thinking there's a need for an exit every level or every other level. I got the impression the OP wants only the entrance at the top and maybe one at the bottom though, which I do not agree with. Well they can certainly make it more of a dungeoneering experience by presenting some uncertainty about your ability to safely use the exits. Perhaps some will be structurally weak and may collapse if you use them too much. Others may be guarded by a powerful wandering spirit that will sometimes show up to suck out your soul if you try to escape. There may be warded exits that require the sacrifice of a soul stone to use. And so forth. But there should be at least a few that are reliable and don't force you to trek through the dungeon for a half hour of game time to reach. That's just pure tedium.