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Veeno

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About Veeno

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    Runner of the Obsidian Order

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    Sitting on a cornflake, waiting for the van to come.

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  • Pillars of Eternity Backer Badge
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  1. The exact effects are really unpredictable. Take this into account: - Such a huge early surge in donations is sure to garner the campaign a lot of media exposure, i.e. attracting a lot of attention and, thus, bringing more people to check out their KS campaign than compared to how many would have done so had it had a slower start. - Basic psychology × 2. Let me explain: With so many backers coming in early, the limited cheaper tiers will all be (have all been) snatched away pretty quickly. Since the campaign goal has been reached so early, this enables them to add stretch goals, additi
  2. How does "KS failing to raise enough money" equate "you need to fire people"? Just put up a new, better planned and executed, Kickstarter campaign. Unlike "KS failing to raise enough money", "you making a sucky game and failing to get enough money from its sales" is what actually does equate "you need to fire people". Instead of spending your funds on making a video game and finding out that it sucks from it selling poorly, isn't it better to pass that "suckiness check" via a Kickstarter campaign, before you've started seriously investing into it?
  3. That's pretty useless, they're obviously all at 0$ at the very beginning.
  4. I totally see this happening when PE comes out: "so yeah guys uh i bought PE and i went to the store and bought 8$ worth of chewing gum what do i need to do to join"
  5. Then they can just ignore it. I really don't see the problem. My entire point relied on the assumption that a developer wants to get backer input. If a developer cannot decide whether backer input is useful for them or not, then I don't think they'll make good game design decisions themselves anyway.
  6. Well, that's their problem then. But with a publisher instead, neither Obsidian nor smaller start-up developers have nearly any creative freedom.
  7. You're forgetting a very important detail there, though. It's ok to trust the developer (Obsidian, in this case) enough to think that they're perfectly capable of making a great game on their own with no outside input whatsoever (and I agree with you on that one), but you can't say that the backer input is equally detrimental to the development process as the publisher "input". What I'm talking about should be obvious from the fact that I put the word "input" in quotes after "publisher" there. Backers really are only providing input. Dozens, or hundreds, or thousands of backers, howeve
  8. You seem to have completely missed the entire point of crowd-funding. 1) Sure, crowd-funding (i.e. the backers) could technically be considered a form of "publisher". But it's the right kind of "publisher", exactly the kind of "publisher" they would want to have as their publisher in the first place - the gamers, the fans, people who play video games, people who care about video games, people who know what a good or a bad game is, as opposed to sales experts, people who don't play video games, people who only care about how much money they can earn from selling video games and not about vi
  9. Well, the limited 28$ tier (which they added after the campaign started) still has plenty of spots left - over 17000 of 20000.
  10. I really don't have a problem with this. So what if a developer relies on crowd-funding to secure the budget of each of their games? So long as they let enough time pass and their customers' wallets to "regenerate" (which, I think, the average development time of a video game is quite enough for), I don't see the problem. Just because this particular crowd-funding website is called "Kickstarter" doesn't mean crowd-funding can't be used for more than just kick-starting. Because, when you really stop and think about it, what would be the actual benefit of them making enough money off of sale
  11. They said the game won't have any combat or stealth like Dreamfall had, which is what annoyed me the most about it. It's pretty much going to be a pure adventure game.
  12. Well that's kinda silly. It's a sequel and it's a part of the TLJ series. What would you have it be, a racing simulator? Besides, I haven't seen them describe it as "a game between TLJ and Dreamfall" anywhere.
  13. Because they can always use more monnehs. PE was funded pretty quickly yet people kept pledging till it got to almost 4 million, and the game is going to be better for it. *shrug*
  14. I haven't seen this one here, so I thought I'd share. Dreamfall Chapters: The Longest Journey Less than three days to go. Get in on this, like, right now.
  15. This is kinda technical and probably not what someone would expect when entering a thread with this title, but I just wanted to make a request as a programmer towards fellow programmers in Obsidian. Project Eternity is, of course, going to simulate dice rolls and otherwise generate random numbers for whatever reason. With that in mind, I'm asking you, nay, begging you, please oh please don't just use the lame rand PRNG from cstdlib for random number generation. Use something better, like Mersenne twister, which is available in STL in C++11. I'm kinda pedantic and I'm irked when program
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