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Everything posted by rjshae
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Books and lore for each item.
rjshae replied to Vernum's topic in Pillars of Eternity: Stories (Spoiler Warning!)
An advantage of the Forgotten Realms setting was that there was a lot of history and lore already developed, which the authors could draw upon for background material. Building up the lore from scratch will likely be a lot more laborious. -
Break down of funds
rjshae replied to chisled2bone's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nah, they've already got enough to do. If we keep asking for every little thing, it'll take them an extra year to finish. -
About Player Portraits
rjshae replied to Tuckey's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, too soon. -
Update #28: What We're Up To
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Isn't a fan meltdown de rigeur for this forum? Wait for it...- 189 replies
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- Project Eternity
- Official Update
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With Ciphers around, one wouldn't necessarily have to start with a blank slate. A powerful Cipher may be able to insert false memories; perhaps even an entire false background (like the replicants in Blade Runner). Over time a character may begin to discover discrepancies in their personal tale, which will thereafter lead them to begin a search for the truth. This can really mess with a character's head, causing them to doubt what is real and what is not. Note that this could instead be applied to a companion instead of the PC.
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Update #28: What We're Up To
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Thank you for the update and the nice artwork. It's all sounding good.- 189 replies
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- Project Eternity
- Official Update
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^^^^ You really don't want to mess with an evil fraction. But the others are not half bad.
- 17 replies
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- Gulids
- Organisations
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D&D Bestiary?
rjshae replied to jivex5k's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
D&D has no ownership rights to German mythology. PE can use the name kobold to their heart's content. -
Player family?
rjshae replied to Kane_Severance's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, nobody ever, ever comes to hate somebody they once loved. That's why divorce rates are so low. -
Bit of a repeat, but... I'd like to start a game with a random seed mask and have each random decision point have it's own random value, then determine the in-game result based on an XOR of the two values. That way a reload of a saved game produces consistent results, but a new game generates completely different results. The net effect would be to make a replay more unique.
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Player family?
rjshae replied to Kane_Severance's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It might be interesting if the PC had an old flame that he or she could re-kindle... with a sufficient quantity of buttering up. That approach was taken (somewhat) in The WItcher and I think it would add more depth to the character's background. It would also cut to the chase faster. -
I agree. Something on a smaller scale would be good; perhaps 8-15 capable soldiers who mostly patrol the stronghold and drive off unwelcome incursions into the neighboring village's farmlands (with the help of a few militia). That would increase the importance of the party for defending the stronghold and dealing with raids and such. Your staff might consist of a steward, the captain of the guards, and a few household servants; all very manageable. Plus your family and pets, of course. But that's just me. Are others looking for something more ambitious?
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Another sound feature I can appreciate is authentic footfall noises that depend on the type of terrain. Particularly for water, but also for noisy surfaces such as gravel and brush. Sucking bog noises, snapping twigs, clanging metal gratings, creaking stair boards, and so forth, all add to the atmosphere.
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- sound
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Ranger Class
rjshae replied to Chilloutman's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I never quite understood that whole two-weapon specialization thing they added in D&D. The archery I understand because they're hunting-type specialist, but why would you favor dual weapons when fighting a bison or a bear? As woodsmen I think they would be more likely to specialize in agile fighting without a (cumbersome) shield, particularly with thrusting weapons. -
To me, Druids are just a variant on the Animist tradition. So basically priests of an elementalist viewpoint wherein nature is composed of spirits of various stripes: fire, air, earth, water, and spirit.
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I'm hoping the place won't actually be that large; it shouldn't rival the castle of a baron, for example. Perhaps a robust, non-symmetrical two story stone structure located on a rise near a dangerous wilderness area. But an extensive cellar system would be good. As my player acquires gold, a curtain wall can be added and enough serfs to build a walled village at the base. Success in clearing out the local threats would then draw in traders and artisans, plus maybe a jealous rival.
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If they were to implement minimum strength requirements for weapons (with a penalty for being under), then put in a significant strength penalty for the off-hand weapon, I think that would balance things out. Things like Monkey-grip should be toned way down, such as limiting it to weapon and shield only with a penalty to attack.
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Adventurer's Hall
rjshae replied to mokona's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It depends on whether at least five of the existing characters are ones I want to adventure with. I was able to put together a well-balanced group I enjoyed in the BG series, so I have high hopes. If not, then yes I'll go with the Adventure Hall recruits. -
"Ripple" effect in crowdfunding
rjshae replied to Veeno's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Given the difficulty of securing digital creations and the impact of piracy upon all of the traditional media industries, you're probably right. It's going to be an interesting world. -
What are the odds that your stronghold will be left in the dust with the sequel? After all, they have a big wide world for you to explore.
- 127 replies
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- Stronghold
- Housing
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