Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

rjshae

Members
  • Joined

  • Last visited

Everything posted by rjshae

  1. There have been rumors of some limited form of zoom, but yes the camera angle is fixed for each area. Calling it "archaic" is a subjective opinion based on your expectations. The fixed perspective allows greater attention to be paid to the graphical features, and the play can benefit from not having to frequently adjust the camera angle. It's a trade off, as is true with all game designs.
  2. I'd like to know just enough to assess the benefits of the equipment and combat tactics. At higher skill levels I'd also like to be able to assess how difficult a task is likely to be (with words like 'easy' or 'hard'). It would be nice if the internal mechanics were explained somewhere, but I shouldn't need to know that in order to play the game.
  3. I'd say it's a balancing act. A game that takes itself seriously needs to be at least realistic enough to give a sense of historical accuracy, but not so much that it bogs down the play. The greater the diversity of weapon, armor, and shields, then the higher the need for nuances in order to discriminate between them. But the game should handle most of the complex interplay between the parts, freeing up the player to apply tactical decision making.
  4. Similar but not quite: GURPS only lets you use one active defense (block, parry or dodge) per attack, and shield adds to active defense not reduce damage, but other than that he is suggesting a similar system and its one I would quite like, but then I like GURPS so I'm biased. :D Yes, I'm aware of the details. But it depends critically on how long a game round lasts. If PE uses the 6 second rounds of D&D 3X, then those limitations will most likely need to be glossed over.
  5. Thank you for the update. Regarding armor, I'd like to see a balancing trade off with the Strength and Dexterity ability scores when it comes to determining how well you can move in combat. A strong, agile person should be able to move about readily in a well-made suit of plate mail. By contrast, a weak yet agile person would be very hindered in the same suit. Hence, these two stats would make each person have their own preferred armor in terms of avoiding attacks and absorbing damage. I think that would produce a greater range in armor usage. Perhaps give each type of armor a preferred Strength value. The difference between the wearer's strength and the armor's preferred strength is used to determine the maximum Dexterity bonus.
  6. Fringe Walking Dead Dollhouse Heroes (except the final season) Star Trek TNG Firefly Eureka (except the last season) I like series that speculate about alternate realities, question assumptions, and have good elements of human drama.
  7. If there is a skill respec then I'd like to see it happen via an in-game mechanic.For example: using a method comparable to what was done in the Dollhouse series, except you'd be paying for intensive and lengthy memory surgery by an arch-Cipher.
  8. Will there be an option to turn off the housekeeping SIM? Can't say I really care about re-arranging the furniture. Different strokes for different folks, I guess.
  9. I'm tempted to suggest using humor of the opposite extreme. Just use a 'no whatever' sign, with the denied object being whatever is most humorous or appropriate at the moment... No booze or ice cream.
  10. For the love of all things merciful, please, please don't ever do another Cespenar voice-over. Just reading the words makes my eyes burn... So... that's a no to Adam Brennecke's goblin voice? In all seriousness, I think it was mostly a problem of repetition. Like listening to the same advert entirely too many times.
  11. Then don't respec. Problem solved! It depends on how game balance is designed. If the balance is such that you have to respec, then the problem is most definitely not solved. If you don't need to respec to solve the game, then it does nothing but add an unrealistic gimmick. The very presence of respec will alter the game in a significant manner.
  12. Those seem reasonable. But what would you have for a rogue PC? Perhaps a "respectable merchant" style?
  13. As i stated, "randomly generated according to region on map" (geography and lore). Then no. Exploring purely random maps is not interesting.
  14. Point buy lets me choose the character I want to play, so that is my preferred method. I'd rather have only gradual increase in stats so that the ability scores don't become hugely disparate, as in DA2 and Dungeon Siege 2. If they wanted to make it more sophisticated, they could use a Rolemaster-like system with a current stat and a potential stat, with the current stats improving based on skill use. That would put a cap on stats abuse, while still making character development interesting.
  15. Realistically, the situation should have changed drastically by the time you return. The opponents should either have had time to better prepare for your arrival, or else left the scene entirely. But that is in the hands of the developers.
  16. I have a slight preference for 'Stamina', but only because it rolls off the tongue easier (having more vowels and fewer syllables.) Vitality is used as a synonym of stamina, so I'm not seeing a significant issue.
  17. For me it depends on "how random". I'd still rather have themed wilderness areas where a particular ecosystem is at play and there are some NPCs with specific motivations. Just trekking through the woods in search of monsters to kill has long since lost its luster.
  18. For the love of all things merciful, please, please don't ever do another Cespenar voice-over. Just reading the words makes my eyes burn...
  19. ...only while seated upon a magical throne that has a small chance to turn you into a charcoal briquette.
  20. You're assuming that the sleep lasts 8 hours? My thought is that 'sleep' is just a representative mechanic for withdrawing from the field of battle until you're healed up and rested. If the developers want to make it realistic, they can make the rest period last for several weeks and require you to withdraw to some place where you can get proper care and have your humours balanced with leaches and purgatives.
  21. Glasses-free 3D technology has already been developed and is becoming available commercially.
  22. Mmm... weird idea: psion stalker. Say you have your romance, wed the gal (or guy), settle down at your house (or stronghold), then begin having strange, tormented dreams in which you are cuckolded by your spouse. It begins to pay havoc with your mind, causing you to see problems where there are none and to fear the worst. Your spouse begins to suspect you demented; your interrogation of the staff means they avoid you and generally don't speak in your presence. A few even leave outright. The source of this problem is a psion who secretly holds a burning desire for your spouse and is using his (or her) skills to drive you apart. He (or she) has infiltrated your household and is wrecking havoc on the place. Each time you leave, you return to find the place in an even worse state. What will you do?

Account

Navigation

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.