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Everything posted by rjshae
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Next up? Fringe RPG.
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"Ripple" effect in crowdfunding
rjshae replied to Veeno's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I doubt it since this is mostly a niche market . But it's possible the industry may view this as a way to find new talent (or promising ideas) and go poaching. -
So you stipulate that the only thing going on in the entire world is what the PC is doing. If they're off-camera, how do you know what they've been doing? For all you know they went and killed 4,000 dragons and they rightfully ought to be level 50 by now. To simulate that, if you remove a character from your party then after a random amount of time has passed they should disappear from your game world... then show up at some later time. There shouldn't be a guarantee that you can swap characters at a whim. It should be a game-effecting decision that impacts the player to some degree. (That might also improve replay value.)
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Thoughts on Firearms
rjshae replied to kalniel's topic in Pillars of Eternity: Stories (Spoiler Warning!)
...and bowstrings. -
The size of elves?!
rjshae replied to ArkhanTheBlack's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Why can't elves come in a greater size range than humans? -
Higher level spells in D&D are so effective that I usually equip my fighters with the sword and heavy shield combo, rather than fighting with a two-handed weapon, dual weapons, or unarmed (monk). Doing so basically cut down on the post-combat healing. Perhaps it's not as fun as the other options, but it works as a gaming strategy (and as a historical strategy as well).
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Preferred Spell Icon Style
rjshae replied to dpara's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A nice touch would be seeing spell icons that expand and animate when you do a mouse-over, giving a better idea of their purpose. For example, a fireball icon that bursts into flame or a magic missile spell that shows glowing orbs bouncing around. Then again that might get annoying after a while. Shrug. -
Repost: I would just like to see a game with a good mix, ranging from tense adventures to character development. These all make a story dramatic; conflict without the character development is just a FPS; character interplay without the conflict is a soap opera. Romance is just another element of character development and motivation. If you don't want to follow that angle, you're free to ignore it and pursue other relations. The game developers have already said they will be exploring other angles to character development, so I'm sure we'll all have something of interest.
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I would just like to see a game with a good mix, ranging from tense adventures to character development. These all make a story dramatic; conflict without the character development is just a FPS; character interplay without the conflict is a soap opera. Romance is just another element of character development and motivation. If you don't want to follow that angle, you're free to ignore it and pursue other relations. The game developers have already said they will be exploring other angles to character development, so I'm sure we'll all have something of interest.
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Post release bugs?
rjshae replied to rjshae's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What brand do you use? I'd love to have some of that for some of the clunky crud software we get stuck with at the office. -
The Powergaming Problem
rjshae replied to Kiarean's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The player is always free to change the difficulty setting to Casual Gamer mode if they aren't into powergaming. -
There was an interesting concern raised in this article on games.on.net. Despite the QS from the Oblivion team and the beta testing we know they'll have from the higher end contributors, it seems almost inevitable that a new game will be released with at least a few high impact bugs. What I am wondering is how much post-release support we'll be able to expect in terms of addressing these issues? If the game is a financial success beyond the KS income, then such support seems likely. But I'm less sure about the case where the game experiences only light sales in the non-KS market. Will it get sidelined at that point? What do you think?
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In terms of a mega-underground dungeon, something I'd like to see is a huge sprawling, three-dimensional complex that you explore by following passages along the equivalent of an overland map. DA:O had something like that, except the map was already laid out, and you basically just selected the box you wanted to travel to. What I'd prefer instead is a maze-like map that gets drawn as you explore it, with the individual open locations represented by game areas. The tunnels can join up or branch, pass under each other, and generally run for kilometers at a stretch. You just click to indicate which tunnel you follow, and, of course, you can return to previously entered areas by clicking on those (with the risk of random encounters along tunnel passages).
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A question of Loot
rjshae replied to Hellfell's topic in Pillars of Eternity: Stories (Spoiler Warning!)
There have been some prior discussions of looting. Basically the desire is for something fast and easy that requires a minimum of clicking and allows load previews prior to transfer. I also wouldn't mind seeing a DA2-style equipment (star) ranking system for the lootable items. There's definitely room for improvement in the approaches to looting. -
Stronghold Prison
rjshae replied to Freshock's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You know, the first time I read that sentance I understood it as "deflowered slaves" and it immediately raised an eyebrow. Having your own harem? Kind of gross, but I could see something like a "Sam and Son's Used Slaves" business. Not that I really want to know. -
Update today?
rjshae replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think you guys need a hobby. -
Pet Speculation
rjshae replied to chisled2bone's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Something I can leave at home that takes care of itself and doesn't gnaw at the furniture. -
This survey doesn't include the DA- and Drakensang/RoT-type maps that showed cross-country movement.
- 61 replies
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- map
- travel map
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But I'm guessing this would not rule out chimera in the general sense, since these are magically created. Hence, you may still have griffons, centaurs, pegasi, and so forth. This might also permit mixed breed humanoids to be created by the gods, or perhaps even by mages or magical forces. That could make for some interesting plot lines that consider the repercussions of creating such "abominations".
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Remember the supposed slanterns in Baldur's Gate? Do you recall their pick-up line: "Hey sexy, do you want to take a look at me ditties?" Well, you may be surprised to learn that a 'ditty' is actually a short song. Hence, despite their attire, these young ladies were really just aspiring musicians; pop tarts, if you will. Isn't that charming?
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They're just getting started, so whatever they publish as updates now will be very preliminary. It'll no doubt take time for them to build up the lore, work out the game system, plan the development, start the writing, generate the art, and so forth. We'll just have to be patient.
- 214 replies
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- project eternity
- update 27
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