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rjshae

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Everything posted by rjshae

  1. A pair of muscular meathead barbarians called Kutchek and Gore.
  2. The BG series had several instances where party members were removed as a result of the plot. It may hinder the story not to allow for that possibility.
  3. Yep, definitely. We kind of discussed some thoughts along those lines in another thread.
  4. It looks slick, but what's with the plastic shoulder trim? Is that just to make any falling radioactive dust slide off?
  5. Perhaps a skilled amateur can work on a fan art version of the lower levels?
  6. I wonder if we will be able to prep a couple of handguns before combat, fire them off in quite succession (two handed?), then switch to a cutlass? I.e. pirate-style close-quarters combat.
  7. Mmm... the KS is over. Why are we asking the artist to work on something that no longer matters? It looks fine just as it is. We can use our imaginations instead...
  8. If it gets that bad, then realistically the town people are likely to flee before every one of them is cut down. This could be followed up by a small army seeking revenge for the loss of income to the local nobility. Then a larger army.
  9. Yeah, sure. Ignore the rest of the post why dont'ya. Just, depending on how I played on that part of his personality, different things happened. Including him reconsidering and finally leaving Halbech. Our conversation is over. Was that a real-time conversation?
  10. > I just know I am going to regret asking this, but would you like to share these elements with the rest of the class? Ah... sure, Mr. Negativity. Here's a few that I recall off the top of my head: I liked the split of defense and armor ratings and the stamina/health split; it's much more plausible than the D&D AC and hit point system. The injury system that applies specific effects is also a nice detail. Separate tabs for the different inventory types are good, and the star ratings made inventory management a lot easier. The paper doll representation of the characters was visually attractive, although I prefer a more detailed armor system (like in Drakensang). The part I disliked the most was the lack of a D&D-style skill system.
  11. I'm still not convinced that DA2 was the disaster that it has become fashionable to describe as such. It was a moderately entertaining romp that had a number of good qualities and some decent characters. There are a number of design elements from the game that I wouldn't mind seeing in PE. But there are others I only ever want to see in a console arcade game.
  12. You can have a really evil character without necessarily causing the peasants to flee in terror at your approach. An excellent example of that is Al Swearengen (Ian McShane) in Deadwood. He was a respected member of the town, but man, that was one of the most evil dudes I've ever seen on TV. Another good one was Sylar (Zachary Quinto) in Heroes. He could pass himself off as a perfectly rational human being, then turn around and peel your head open. Basically an evil, utterly ruthless version of Spock (and his casting for that role was perfect!)
  13. What I'm curious about is whether they will show charred bodies in the aftermath of a fireball spell? If they're going to show blood and severed limbs, then why not burnt, smoking flesh? What? Does the thought make you a little queasy?
  14. Hmm, a 48 HD CR 20 monster versus a party of 12th level characters? Sure, why not?
  15. The third option would be a mix: some new content and features for the original game plus some level expansion and new areas. Stuff the designers want to add, but lack the schedule time to fully implement. I'm sure it'll be fun.
  16. This may be so for the general population, but the party members are expected to be unique. Yes, 18 Str is very high for a male and extraordinarily so for a female, but so what? The player should be free to choose exceptional examples out of the population. If you don't like it, go to the adventurer's hall and apply your own limits. Problem solved.
  17. Mmm... skeletal cats might have purring issues.
  18. While reading that, a pun about "overkill" came to mind. Must... resist... bad... puns. Yes, you have some interesting ideas there. I'm not sure how much the isometric view would permit in terms of detail.
  19. You could give tours. Feed the undead the occasional stray visitor. Start a school of necromancy.
  20. Many of the ideas aren't bad ones; they just seem like bad ones for this style of game. But I have seen the occasional idea posted that is a little gem I wouldn't mind finding implemented.
  21. It depends. If I'd hit the level limit (as seems likely), I'd probably be more tempted to do a replay with a new character and a different set of companions.
  22. I like your icon pic, light487. If it's anything like the Crossroads Keep in the NWN2 OC, then you'll be able to add things like shops, temple, wizard's tower and an inn to your stronghold. Or maybe there will be a quaint little village below your stronghold that you can help develop? Personally I'd just be happy with a road-side inn along a busy trade route. Hire a couple of serving wenches and a grumpy dwarven cook, then start a wine cellar.
  23. You do realize that having a female queen once in a while has nothing to do with having a female dominated society? I was making a joke but fine: http://en.m.wikipedia.org/wiki/Amazons Glory Season by David Brin is an interesting concept for a female-dominated, pastoral society. I could see a similar society existing based on magical manipulation. Have a read, you might enjoy it.
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