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Everything posted by rjshae
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Grimoire Speculation and Ideas
rjshae replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Bit of a repeat here, but... A concern with the available spells being linked to grimoires is that the Wizard then needs to carry around duplicate copies of many spells; one per grimoire where the spell will be used. One fix is to use a separate item (such as a gem or bracelet) as the spell focus, but require that the Wizard periodically refresh the spell links in the focus. I.e. the grimoire is used to periodically perform this refresh, otherwise the spells in the focus go inert. The mechanic is the same: switch one focus for another and the spells change after a cooldown. Each focus is linked to the Wizard, but not the grimoire. You can take another Wizard's grimoire, learn the spells, then burn them into a focus. But a Wizard's foci are unusable by another; basically becoming a trinket at that point. The use of these foci allows plenty of room for customizability. You could, for example, have a certain gem type that favors necromantic spells but is weak in divination spells. You can also allow different numbers of spell levels in different focuses; some scarce gemstones allow more spell levels to be embedded. -
Update #21: 5 days left!
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Since this is a concept drawing, the Monk image could be looked at as a study for the final picture(s). Yes it's got a few issues, but they're quite fixable. Overall I appreciate the uniqueness of the look. It seems very Dark Sun-ish with the prominent musculature and minimal, threadbare clothing. Monks don't stand still casting spells.- 88 replies
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Voices in the game
rjshae replied to Dostro89's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What's been discussed is the hope that Obsidian will leave hooks in the game for modders to add amateur voice acting. Then it's just a matter of finding some volunteers with suitable voices and delivery skills. -
Ship-to-ship encounters with pirates are something I'm hoping to do in the NWN2 Toolset. It seems quite do-able: a place couple of ships with walkable decks next to each other and join them with some walkable boarding planks. There's no reason they couldn't do a sea-based random encounter map like that in PE or its sequels, perhaps with a cut-screen video before hand.
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Large Paper Dolls and Rotation
rjshae replied to agewisdom's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm not asking for specific work to be done i.e. large 3D renderings. What I'm asking is just to make what's available in-game and let us see a close up of the sprites in the inventory/biography section. Why would there be a waste of resources and effort? Okay, perhaps I misunderstood. I was picturing something along the lines of DA2. But I'd guess you'd need models with at least a few thousand polygons to make them respectably presentable; that's probably a lot more than you'd need for the isometric view. It's a trade off really. Perhaps they already have models they can use that would make the task reasonably do-able under the budget they have? -
Speaking of Planescape...
rjshae replied to Voltaire's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Kind of a hard sell. The name contains "Torment", which wouldn't appeal to parents. There's also a picture of a really ugly berk on the front and the setting is hard to explain to outsiders. Those factors limit the market appeal. There's no other media of this type that people could use to relate; unlike, say, a normal D&D game where there is at least existing mythology and the works of Tolkien. You've also got a small market to begin with: CRPG, of which those who are enthusiastic about PS:T form an even smaller portion. It's a bit like trying to sell a Spelljammer CRPG. (Yes I know there has been one.) If games like Wasteland 2 and PE are successful in the market, then they may lead publishers to reconsider more exotic themes like PS:T. So cross your fingers.- 17 replies
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I don't care if they are a little eclectic, but I definitely prefer companions that I'd like IRL.
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Large Paper Dolls and Rotation
rjshae replied to agewisdom's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'll have to say oppose. Large 3D renderings of faces are hard to get right. For a game of this nature, it would be an utter waste of resources and effort. -
Yep. It might be interesting to have a double inventory system; the first pool is for what you can quickly have on hand during combat, the second is for stuff you lug along when you travel. Content in the former is what impacts your mobility during combat. Stuff in the latter takes the equivalent of a full round action to retrieve during combat, after which it is transferred into the first pool.
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High-Quality 3D models goal
rjshae replied to obyknven's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They might need higher poly models for huge monsters in the main window, but I'm guessing that a few thousand polys should be more than good enough for rendering party members in an inventory window. Maybe less if the figures are on the small side. -
Camera
rjshae replied to ArcaneBoozery's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Completely agree with the OP, but it's not a concern with this game. -
Update #21: 5 days left!
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Has anybody posted the PE KS story to SlashDot yet? It would likely be of interest to that community (assuming KS isn't concerned about being slashdotted).- 88 replies
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Endgame done right
rjshae replied to Lysen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, done well it can be enjoyable... for a while. But I often find myself skipping big boss battles these days. They start to seem like the same old same old; lots of minions to cut through followed by the final drawn out epic whack fest. -
Update #21: 5 days left!
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
TMI... A saline spray cleansing is good for that, once you're used to it.- 88 replies
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Endgame done right
rjshae replied to Lysen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Perhaps it's not for everybody, but I really enjoyed a couple of the "endings" to Fallout 3; both the Liberty Prime march through the city and the satellite strike in the Broken Steel DLC. I think the distinguishing feature in each case is that the actions of the player finally trigger something larger than themselves, which then proceeds to absolutely kick butt. It felt like an accomplishment. -
Yep, even Baldur's Gate had weather. I think it adds a lot of depth to the environment and provides a sense of time flow. People running for cover during a shower was one of the really nice touches in the first Witcher game. The PE designers could put in puddles that appear following showers then dry up. Coastal regions could be foggy in the morning and breezy by the evening. Rain drops on a water surface would be a nice detail, as would roofs getting wet and water flowing down into rain barrels.
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High-Quality 3D models goal
rjshae replied to obyknven's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It might depend on whatever type of inventory panel they decide to build. That sounds like the one place where you could see a closeup. But I don't think that would require a high polygon count to implement decently.