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rjshae

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Everything posted by rjshae

  1. I thought it was done reasonably well. The fact that things changed over time is just adjustment to the market conditions. Locking yourself into a rigid, detailed plan ahead of time can leave you unable to adapt. My main concern was that listening to too much mixed input from us, the contributors, can result in a incoherent mess. Yes there were good ideas presented, but too many of the loudest voices wanted features that the majority might not enjoy. But I'm sure the designers will put together a fine game experience.
  2. To make the dungeon a more mysterious feel, the designers could do away with the notion of making it a vertical pancake stack and turn it into a branching structure; much like termite tunnels, with the levels separated by passages, caverns, ledges, and so forth. It can become a mini-underdark and take advantage of various natural features. Perhaps that is why the dungeon was built there in the first place, because there was a pre-existing cavern system. Most of the work they did to was expand and improve the natural features, saving much time and labor.
  3. The occasional beautiful cavern or magnificent hidden stone edifice can add a lot to underground areas. Some clear pools with pale white fish, underground streams, crevasses crossed by narrow spans, narrow winding ledges, mysterious buried ruins from a long lost culture, colorful glowing fungus, magical light sources; there's many ways to add color and feeling to an underground space.
  4. This "idea" is just a non-starter. People aren't going to want to spend a half hour of game time just trekking to the surface.
  5. I wouldn't mind seeing a race-specific family member. Maybe a sibling living nearby, with a background and profession appropriate to the culture. You could come and visit them from time to time for a bit of juicy gossip or a minor quest.
  6. If only to reduce the tendency toward quickloads, some percentage of the time I'd actually like to see an interesting positive event happen right after you fail at something. Like a side-quest that you wouldn't otherwise receive.
  7. The Dragon community has a special team for hunting down false pretenders, so be careful what you wish for.
  8. For variety they could give rings primary and secondary powers; with two ring slots for primary only powers and two for secondary only. But I'm fine with just having two ring slots. In the end, it's all about game balance.
  9. Do you ever notice in games that you stop going after creatures that have become easy to kill because they aren't worth much XP? Applying an economic model to XP for kills may reduce a lot of the so-called degenerate behavior. The more you kill a particular monster type, the lower the benefit should be in terms of useful experience. D&D does this to some degree by awarding the players proportionately less XP for killing lower HD creatures. They also don't carry much treasure, so they eventually become worthless to loot.
  10. Yes, it would be more interesting to find the other parts through detective work, whether by asking around, hiring a wizard to locate their general location, or possibly through a divine vision. Magical parts that are linked together may "want" to be near each other, so even finding them through random chance may be influenced by their mystical union.
  11. Yes, being able to arrange your party order was a nice feature of the IE games. I missed that in NWN2 and Drakensang.
  12. Easter egg: those male characters who avoid the in-game romances cause any nearby sheep to scatter like the wind.
  13. I'm with Starglider on this one. Plus, in terms of net firepower, a wand of fireballs is going to beat a muzzle-loader hands down.
  14. After the 1,500th skeleton, I tend to lose count of the floors anyway.
  15. The occasional screenie would be nice, just to wet our appetites.
  16. Yes, fiddling with those minor features wouldn't add much value.
  17. We need at least one room full of skeletons at their PCs posting that they think the donjon is much too _____. Seriously, are you that concerned about Obsidian messing up the game design?
  18. Where's the "I want Obsidian to surprise me" option?
  19. It depends on what other attributes they will be adopting. I'm sure the developers have something in mind.
  20. Thank you for the update! Note that Steam just had a serious potential exploit announced. I hope they publish a fix very soon or that thing is gone from my system.
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