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Showing results for tags 'optional bosses'.
I'd like to suggest that the Devs strongly consider the PS2 game Shin Megami Tensei: Nocturne and it's optional Labyrinth of Amala as inspiration for how to best implement the huge mega dungeon. For those that haven't played Nocturne here is a quick overview of how it worked. - The Dungeon first unlocks as a direct result of in game progress however entering it is strictly optional. - The first level of the dungeon is VERY hard for the level it unlocks but entirely do-able. Successfully completing it immediately grants very useful items for that point of the game. However if you wait