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Showing results for tags 'NWN2'.
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Dear Obsidian, Waiting for NWN 3 for such a long time, please make it happen!!!! NWN 1 and 2 where so enjoyable, great story's and characters. Or a good remaster will do for the time being In both cases I would like it to be real time with pause and not a turn based combat system. Really had a amazing time playing Pillars 1 and 2, Tyranny and many more of your games. Hope the time comes for a new Forgotten Realms adventure soon.
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- nwn2
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Bealzebub has released Against the Giants, a remake of the 1978 TSR Modules G1-3 by Gary Gygax and a sequel to A1-4 Scourge of the Slave Lords.
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This thread is intended to suggest talents that specialize the gameplay of classes into more specific archetypes, similiar how prestige classes in DnD 3.X work. The guidelines I tried to follow during this write up are the following: - Work with what is in the game, e.g. no absurdly demanding changes to systems, so that it could be actually implemented - Ignore actual numbers (for the most part) as they would need to be tweaked anyway - Ignore upgrades to basic stats like 'Deflection +X' , focus on concepts - Try to give an incentive to play the class according to its subtype instea
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Hello everyone, So i got hunger for some rpg when waiting for P:E. And then I realise I actualy never complete any campaign in NWN 2. And before I start I would like to hear some suggestion on how to play it. Are there some good mods which are not overpowered? For example ranger is my favorite class but he quite suck in original NWN2 as far as I remember (but i didnt complete game because some bug). Also what party you recommend for SoZ? I remember that I die quite quickly in SoZ. Any tips or hints are welcome. peace Dude
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- Neverwinter
- NWN2
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Hello Forumites and Members of the Obsidian Order. Given what has been revealed about the world thus far and the overall theme of the playable races revealed, it is to my understanding that we will be given a pallete of tolkien-esque playable races that may or may not be flavored in ways to make them interesting and not generic. Obviously if all the playable races were something odd like bug men, alien like slugs with psedopods for vocal speech with multiple eyes, ghosts and ghouls, or anthropomorphic/magical Animals like Gnolls, Dires Tigers, and Werebears [oh my!], then the more hard cor
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I would like to know how it is possible to bind more than one tlk file to the Custom TLK File box in the Module Properties... I have been trying now for about 5 hours just to test something out but nothing seems to work.. Can you explain why there is NO information out on the Web about this particular subject. because believe me I have looked everywhere humanly possible. Kaalos