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Found 42 results

  1. To whom it may concern: I have an active saved game on my MacBook Pro and would like to resume playing on my Windows 10 PC. Both OSs and the Steam game installs are fully up-to-date. I purchased and installed both expansions to the base game. The saves transfer properly between my Mac computers via Steam Cloud Saves. I attempted to transfer the saves to my PC via a thumb drive, but the game crashed upon the first attempted loading and no longer sees the saves, despite their presence in the save folder ("user"/Saved Games/Pillars of Eternity). I tried the "start a new game, autosave, exit, replace autosave with old save, and continue" method, but it did not work, resulting in another crash of the Windows game application. Any help would be greatly appreciated.
  2. On the Mac side, it appears to have its own sync data in addition to the Windows sync data. It puts the Windows saves in "~/Application Support/Pillars of Eternity II" folder and the Mac saves in the "~/Application Support/Pillars of Eternity II/Saved Games". However, the game it self (both Mac & Win) load the saved games from the Saved Games folder. This causes the two platforms to be perpetually out of sync, unless you manually copy over your current saves from "~/Application Support/Pillars of Eternity II" into the Saved Games folder. -Rob [edit] Seems to have been fixed. Thank you. [edit] Correction, it hasn't been fixed. See video below.
  3. I originally purchased POE when it was first release on the Mac App Store. I played about 60 hours and bought the definitive edition today from the Mac App Store for the White March Content. I put my save games into the folder where the new definitive version kept them and am able to continue my game, but the player's portrait is missing and just a gray box. The smaller version of the portrait (used in the inventory and lower left of game screen) is gray with a red question mark. There's an eye icon which will bring a little to select a portrait, but there's not way to actually choose a portrait. (see attached images) I've seen other have had this problem, but everything I've see are from user who've purchased POE from Steam and did something with the Steam app to fix it. I've not found anything regarding this from purchase through the Mac App Store
  4. Steps to reproduce: - Go to Steam - Choose Pillars of Eternity - Click Play Expected result: I get to play the game Actual result: My computer crashes and reboots I can't upload Player.log, because it's an empty file. I'm on a 27-inch Late 2012 iMac running macOS 10.13.4. 2.9 GHz Intel Core i5 24 GB 1600 MHz DDR3 NVIDIA GeForce GTX 660M 512 MB I've played 39 hours of PoE on this machine, and it was working fine the last time I played it back in March 2017. When I try to upload the save game file, the forum tells me that I'm not allowed to upload that kind of file, so I'm not quite sure how to get that to you. I can play the game fine via Steam on a new MacBook Pro; it's only this machine it's crashing on. I've verified the files, then uninstalled and reinstalled the game via the Steam app, and the problem still hasn't resolved itself. Any thoughts welcomed.
  5. I am on Gog Fig backer version macOS High Sierra 10.13.3 2.4ghz Intel Core 2 Duo 8Gb Memory and Nvidia Geforce 320M 256MB I know I am underspeced, but the game is pretty well optimized on the rest of the gameplay and I think that the aforementioned screens should be the least likely to slowdown the performance,so maybe something happens there. On PoE 1 I had no such problems ,if it helps *Also sometimes running the game results in blackscreens where there is limited interaction,tht is to say you can year dialogue going but in black,sometimes it happens in the menu too. * I also found an instance where the enemy pirate ship in the opening battle disappears, its crew standing over the waves attacking normaly. I wanted to report my findings for the optimisation/bug fixing team.
  6. I just installed Pillars of Eternity for the first time on my MacBook Pro Late 2013 Retina 15" running macOS Sierra. No matter whether in Window or Full Screen Mode, by mouse or by keyboard, using standard cursor keys or remapped ones: the camera just won't move. The only way to reveal a different area of the world is by using the map (open map, click somewhere, close map). Zooming in and out works, though. I searched for hours, but I haven't found any other player having this problem. This is really very annoying and keeps this great game from being actually enjoyable. Can I do something about this?
  7. Hello, My problem is that I have deleted all my saves files prior to the boss fight at the end of Pillars of Eternity and this makes me unable to play the DLC that I have bought. The problem is that after the final boss fight the game ends, credits roll and I'm I'm unable to play after this point. Unfortunately I was unaware that I can't leave the final dungeon once I enter it and without the save games that I have deleted (without knowing the impact of it) my only choices is killing the boss and ending the game. Without your support the only way I could play the DLC is by starting a new game and playing it through countless hours until I reach a point (almost at the half of the campaign) where the DLC location/quest would become available. Is there any way to restore the deleted save files? Can you offer me a solution please where I don't need to start playing the whole game again? Not that I don't like it, more so because I've grown attached to my character. (I rather not download a random save file rom the web because by doing so my main character wouldn't be my own neither the choice made during the game) Thanks in advance, Sz. I'm using: MacBook Pro (Retina, 13-inch) 2,7 GHz Intel Core i5 16 GB 1867 MHz DDR3 Intel Iris Graphics 6100 1536 MB
  8. I just got a new MacBook Pro and I tried moving my old install of NWN2 from my old macbook to the new one. Now, when it launches, the graphics are so oversized they don't fit on the screen. I have tried to edit every NWN2.ini file I could find on my machine (there is one in the Aspyr directory, one in the NWN2 directory and one in a backup spot. However, none of htem seem to have any affect whatsoever on resolution when the game launches. I have set them from 800x600 to 1440x960 and still the resoltion looks the same (too large) on boot up. I uninstalled and reinstalled the game with the same effect. Any thoughts on how i can get the game resolution set? My display is set on something high like 1900x1200... I've tried lowering that to match too. I want my game back! Thanks! VTMarcZ
  9. Hey everybody, I thought I would share my experience troubleshooting corrupted save files on Mac OS. This will be pretty quick. Basically, I've discovered that quitting the game with the Command + Q keyboard shortcut creates corrupted save game files, resulting in the "Continue" and "Load Game" options being greyed out on the main screen. Which files it corrupts seems random to me, because sometimes deleting older save files seems to fix the issue. It seems like the further you are in the game, the more likely you'll start seeing this. I began seeing it in what I believe is Act 2. So first, only ever quit the game with the in-game menu, and second: Use Time Machine or some other automatic backup system. If your save games are suddenly corrupt, replace everything in the save game folder with files from right before you lost the "Continue" option ( ~/Library/Application Support/Pillars of Eternity/Saved Games ). Failing this, I recommend deleting older save games one by one until the continue option is selectable again. I hope this helps someone!
  10. Here is the screenshot http://steamcommunity.com/sharedfiles/filedetails/?id=414668507 All the menu items is "Missing gui xxx" (xxx is a random number), I have done the normal verifying the content integrity route, all ok. How can I solve this issue?
  11. Hi, I’m playing 3.01 bought through the app store on a fully up-to-date Mac with a dedicated GPU (system details attached). About the only nasty bug I regularly encounter is the frame-rate-falling-off-a-cliff issue. I’ve tried to find what it is that causes this but, until today, it has always seemed random (bear in mind I only bought the game a few weeks ago). The cure is always and only to quite to desktop (quitting to main menu never cut it), re-launch and cross my fingers. Sometimes I can play for hours without encountering the bug; sometimes it’s there on re-launch and I simply have to start over. Well, today I have a what appears to be a repeatable trigger for this bug. Whenever I invoke the local area map while exploring Cliaban Rilag the frame rate bombs. I hope this is going to be a Rilag-specific problem… Anyway, feast on these files, if you like (system spec, save game, output log). Hope they help. Dropbox link: https://www.dropbox.com/s/67zt0l11kp85a22/PoE_Mac_framrate_bug.zip?dl=0 And thanks for PoE.
  12. I have a new Retina MacbookPro 15 inch AMD Radeon R9 M370X. Downloaded the game via Steam. No trouble. But it won't launch. Screen goes black, small "Preparing"-screen appears and then nothing. Similar to the launching problems already reported. Only that the workaround with the original file from the library doesn't work either. Kind of frustrating. Anyone else has this problem? Player.log.zip
  13. Description: Hidden "Accept" and "Cancel" buttons during save operation. It not so often, but it sometimes happens. On my MacBook Pro it around 2-3 times per 10-15 game saves (yeah, I prefer frequently saves). I'm always expect that for every save operation "Accept" and "Cancel" buttons must be displayed. Yes, I was thinking that the button has simply deleted, however that buttons in "hidden" state (or just covered once more UI layer). We can interact with this UI elements by clicking on the area, where they are really appears in the most situations. Steps to reproduce: 1. Click on the "Options" (or "Escape" key) inside game 2. Click on the "Menu" > "Save Game" button 3. Select any already created save file 4. Click on the "Save" button 5. Click on the "Cancel" button inside popup window 6. Repeat 1-6 or 3-5 steps few times until "Accept" and "Cancel" buttons at popup window doesn't disappeared Screenshot: Videorecords: 1) https://dl.dropboxusercontent.com/u/24741942/video_bug.mp4 2) https://dl.dropboxusercontent.com/u/24741942/video_bug2.mp4 Saves: https://dl.dropboxusercontent.com/u/24741942/saves.zip System specs Model: MacBook Pro (13 inches, mid 2012) Processor: 2,5 GHz Intel Core i5 Memory: 16 Gb 1600 MHz DDR3 Graphics: Intel HD Graphics 4000 1536 mb Operation system: OS X El Capitan 10.11.1 (15B42) Game: Pillars of Eternity v2.03
  14. Hi all, I recently bought this on GOG and installed it. When I try to start it, a "Verifying Pillars of Eternity" window pops up, stays for a minute or so and then disappears. The game doesn't load at all. I've deleted, re-downloaded and restarted but the problem persists. I've found some stray references to it being a problem associated with the Retina screen, but it's unclear whether a workaround exists. Would be very keen to get a fix. My computer has the following specs: Macbook Pro, Retina 15", late 2013 Processor 2.3 GHz Intel Core i7 Memory 16 GB 1600 MHz DDR3 Graphics Intel Iris Pro 1536 MB Software OS X 10.9.5 (13F1134) Any help much appreciated. Many thanks!
  15. Hi So I bought PoE via the Apple App Store (I had an iTunes gift card so why not?) While it looks like 2.0 and the expansion are available on Steam and GoG, when will the App Store have an update? I'm fine waiting a few more days since I'm playing through Shadowrun: Hong Kong right now, but a time frame would be nice. If there's no concrete time frame (I know Apple is finicky about apps) can I purchase the expansion on GoG and have it still be compatible with my game?
  16. Hi all, So recently I just built a pc and I was moving some of my games save files. I tried moving the save files from Mac to my windows side of things. Below are steps that I took. Confirmed its the latest save files. Cloud enable / sync perfectly. Manually moving from mac to windows via thumbdrive. The load option is always disable. Is there any way around this? Many thanks! Is this something that is broken? I recall people saying prior to V2 which i assume just comes out, it was working fine you to move it manually.
  17. Just bought this game and so far I love it, but I would love to be able to play in windowed mode. I also got screwed into a lower resolution. On first load the relevant graphics settings were: resolution: 1920 x 1080 fullscreen: yes I unchecked the fullscreen box and clicked apply, but nothing happened. I closed the settings, clicked "Save" when prompted, but still nothing. I restarted the game and I was still in fullscreen. I repeated this several times with the exact same results. When I uncheck fullscreen it remains checked until I leave that page, but when I return it is checked. Next I tried changing the resolution. I opened the dropdown and there were only two options, 1440 x 900 and 1280 x 800. I selected 1440 x 900, unchecked fullscreen, and applied. The resolution was set correctly, but still no fullscreen. Exited, settings and clicked save, fullscreen. Restarted, fullscreen again. I reopened the game and tried to set my resolution back to 1920 x 1080, but it was not an available option. I changed to the smaller resolution and repeated the same process as above without fullscreen. I changed back to 1440 x 900 successfully, but still not windowed mode and still no 1920 x 1080. I reloaded the game a few more times but made no progress. The resolution isn't as big of a deal as the windowed mode for me. I bought the game through GOG and installed using their Galaxy Client. System settings: OSX Yosemite 10.10.4 (14E46) MacBook Pro (Retina, 15-inch, Mid 2015) 2.8 GHz Intel Core i7 16 GB 1600 MHz DDR3 AMD Radeon R9 M370X 2048 MB 15.4-inch (2880 x 1800)
  18. There is another thread on this topic with plenty of information, but does not seem to have any response even though many people are consistently having this issue even after the most recent patch. I have had it intermittently since I purchased the game 2 months ago. At first it seemed to be solved by turning of Steam Sync, then it came back. Then it seemed to be solved by deleting as many additional saves as possible. Then it seemed to be solved by the first autosave "clearing" somehow - IE if I tried to quick or manual save, it would crash, but after an autosave triggered, it would go away. Now it is back again for auto, quick, and manual saves. PLEASE AT LEAST RESPOND TO THIS ISSUE. Many people have it and the game, while excellent, is not cheap. I and everyone else expects more for this price. I am on a MacBook Pro late 2013 Retina, 10.10.2, 2.4 Intel i5, 8 GB RAM 1600 MHz DDR3, Iris Intel 1536 MB
  19. Playing for about five hours. Everytime I try to save (either via the menu or quicksave) the game is saved but immediately locks and eventually crashes. Apple Crash Report Process: PillarsOfEternity [764] Path: /Users/USER/Library/Application Support/Steam/*/PillarsOfEternity.app/Contents/MacOS/PillarsOfEternity Identifier: unity.Obsidian Entertainment.Pillars of Eternity Version: Unity Player version 4.6.1p2 (4.6.1p2) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: PillarsOfEternity [764] User ID: 501 Date/Time: 2015-03-28 11:59:06.420 -0400 OS Version: Mac OS X 10.10.1 (14B25) Report Version: 11 Anonymous UUID: 7ECF8214-9381-8842-F90B-7A0FDDB6A45E Sleep/Wake UUID: 1EDCF1DF-9CF2-40E6-8C79-5F5D0CBD3BF9 Time Awake Since Boot: 3400 seconds Time Since Wake: 1000 seconds Crashed Thread: 4 UnityGfxDeviceWorker Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Application Specific Information: abort() called Application Specific Signatures: Graphics hardware encountered an error and was reset: 0x00000013 Thread 0:: MainThrd Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff9778e582 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff99953658 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100739220 0x100000000 + 7574048 4 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b06b6 0x100000000 + 3868342 5 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b1191 0x100000000 + 3871121 6 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100703080 0x100000000 + 7352448 7 com.apple.Foundation 0x00007fff9c370023 __NSFireTimer + 95 8 com.apple.CoreFoundation 0x00007fff8fad1b44 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20 9 com.apple.CoreFoundation 0x00007fff8fad17d3 __CFRunLoopDoTimer + 1059 10 com.apple.CoreFoundation 0x00007fff8fb44d9d __CFRunLoopDoTimers + 301 11 com.apple.CoreFoundation 0x00007fff8fa8e268 __CFRunLoopRun + 2024 12 com.apple.CoreFoundation 0x00007fff8fa8d838 CFRunLoopRunSpecific + 296 13 com.apple.HIToolbox 0x00007fff9532743f RunCurrentEventLoopInMode + 235 14 com.apple.HIToolbox 0x00007fff953271ba ReceiveNextEventCommon + 431 15 com.apple.HIToolbox 0x00007fff95326ffb _BlockUntilNextEventMatchingListInModeWithFilter + 71 16 com.apple.AppKit 0x00007fff98cdb6d1 _DPSNextEvent + 964 17 com.apple.AppKit 0x00007fff98cdae80 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 194 18 com.apple.AppKit 0x00007fff98ccee23 -[NSApplication run] + 594 19 com.apple.AppKit 0x00007fff98cba2d4 NSApplicationMain + 1832 20 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100702c47 0x100000000 + 7351367 21 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001000017b4 0x100000000 + 6068 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x00007fff9779422e kevent64 + 10 1 libdispatch.dylib 0x00007fff9c76ba6a _dispatch_mgr_thread + 52 Thread 2: 0 libsystem_kernel.dylib 0x00007fff9778e56a semaphore_wait_trap + 10 1 libmono.0.dylib 0x00000001011555cd 0x100fc5000 + 1639885 2 libmono.0.dylib 0x00000001010ab288 0x100fc5000 + 942728 3 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 4 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 5 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 6 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 3:: UnityLookForNewInputDevices 0 libsystem_kernel.dylib 0x00007fff9778e52e mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff9778d69f mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff8fa8eb14 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff8fa8dfdb __CFRunLoopRun + 1371 4 com.apple.CoreFoundation 0x00007fff8fa8d838 CFRunLoopRunSpecific + 296 5 com.apple.CoreFoundation 0x00007fff8fb43ed1 CFRunLoopRun + 97 6 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010070f0d1 0x100000000 + 7401681 7 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 8 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 4 Crashed:: UnityGfxDeviceWorker 0 libsystem_kernel.dylib 0x00007fff97793282 __pthread_kill + 10 1 libsystem_c.dylib 0x00007fff943deb73 abort + 129 2 libmono.0.dylib 0x0000000101037991 0x100fc5000 + 469393 3 libmono.0.dylib 0x000000010107f218 0x100fc5000 + 762392 4 libsystem_platform.dylib 0x00007fff9cbf8f1a _sigtramp + 26 5 libsystem_kernel.dylib 0x00007fff97793282 __pthread_kill + 10 6 libsystem_c.dylib 0x00007fff943deb73 abort + 129 7 libGPUSupportMercury.dylib 0x00007fff94e01bd9 gpusGenerateCrashLog + 173 8 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x000012340043395c gpusKillClient + 9 9 libGPUSupportMercury.dylib 0x00007fff94e030c0 gpusSubmitDataBuffers + 500 10 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x0000123400003cd6 IntelCommandBuffer::getNew(GLDContextRec*) + 48 11 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x0000123400106b35 intelSubmitCommands + 191 12 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x000012340005e4c3 Gen7Context::CheckOOM(USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, unsigned long long, bool&) + 1665 13 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x0000123400103154 Gen7Context::CheckOOM(unsigned long long, bool&) + 100 14 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x00001234000fe04f Gen7Context::ProgramPipeline() + 91 15 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x000012340043f0a8 glrIntelRenderVertexArray + 328 16 GLEngine 0x00007fff93712f46 glDrawElements_ACC_Exec + 526 17 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100721254 0x100000000 + 7475796 18 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100740d03 0x100000000 + 7605507 19 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010073db5c 0x100000000 + 7592796 20 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 21 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 22 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 23 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 5:: UnityWorker 0 libsystem_kernel.dylib 0x00007fff9778e582 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff99953658 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100469f7a 0x100000000 + 4628346 4 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 5 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 6: 0 libsystem_kernel.dylib 0x00007fff9778e56a semaphore_wait_trap + 10 1 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001000587e0 0x100000000 + 362464 2 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 3 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 4 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 7:: UnitySubstanceThread 0 libsystem_kernel.dylib 0x00007fff9778e582 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff99953658 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100343428 0x100000000 + 3421224 4 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 5 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 8:: com.apple.audio.IOThread.client 0 libsystem_kernel.dylib 0x00007fff9778e52e mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff9778d69f mach_msg + 55 2 com.apple.audio.CoreAudio 0x00007fff9b539980 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98 3 com.apple.audio.CoreAudio 0x00007fff9b53990e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42 4 com.apple.audio.CoreAudio 0x00007fff9b537f60 HALC_ProxyIOContext::IOWorkLoop() + 952 5 com.apple.audio.CoreAudio 0x00007fff9b537b0e HALC_ProxyIOContext::IOThreadEntry(void*) + 88 6 com.apple.audio.CoreAudio 0x00007fff9b5379eb HALB_IOThread::Entry(void*) + 157 7 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 8 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 9 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 9: 0 libsystem_kernel.dylib 0x00007fff97793486 __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff943ffe70 usleep + 54 2 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100ab912f 0x100000000 + 11243823 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100aa0227 0x100000000 + 11141671 4 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 6 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 10:: UnityPreload 0 libsystem_kernel.dylib 0x00007fff9778e582 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff99953658 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b2bdc 0x100000000 + 3877852 4 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b2b19 0x100000000 + 3877657 5 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 6 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 11: 0 libsystem_kernel.dylib 0x00007fff97793486 __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff943ffe70 usleep + 54 2 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100ab912f 0x100000000 + 11243823 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100aa0227 0x100000000 + 11141671 4 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 6 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 12: 0 libsystem_kernel.dylib 0x00007fff9778e52e mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff9778d69f mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff8fa8eb14 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff8fa8dfdb __CFRunLoopRun + 1371 4 com.apple.CoreFoundation 0x00007fff8fa8d838 CFRunLoopRunSpecific + 296 5 com.apple.AppKit 0x00007fff98e3e7a7 _NSEventThread + 137 6 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 13:: IOPollingHelperThread 0 libsystem_kernel.dylib 0x00007fff97794216 kevent + 10 1 libtier0_s.dylib 0x000000011c0d523f CatchAndWriteContext_t::Invoke() + 111 2 libtier0_s.dylib 0x000000011c0d4c7b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209 3 libtier0_s.dylib 0x000000011c0d4d4f CatchAndWriteMiniDumpExForVoidPtrFn + 78 4 steamclient.dylib 0x000000011abfe173 OSXHelpers::CIOPollingHelper::Run() + 27 5 libtier0_s.dylib 0x000000011c0d8ef1 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 6 libtier0_s.dylib 0x000000011c0d523f CatchAndWriteContext_t::Invoke() + 111 7 libtier0_s.dylib 0x000000011c0d4c7b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209 8 libtier0_s.dylib 0x000000011c0d4d4f CatchAndWriteMiniDumpExForVoidPtrFn + 78 9 libtier0_s.dylib 0x000000011c0d8e65 SteamThreadTools::CThread::ThreadProc(void*) + 205 10 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 11 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 12 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 14: 0 libsystem_kernel.dylib 0x00007fff97793132 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 15: 0 libsystem_kernel.dylib 0x00007fff97793132 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 16: 0 libsystem_kernel.dylib 0x00007fff97793132 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 17: 0 libsystem_kernel.dylib 0x00007fff97793132 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 18: 0 libsystem_kernel.dylib 0x00007fff97793486 __semwait_signal + 10 1 libmono.0.dylib 0x000000010114c8cc 0x100fc5000 + 1603788 2 libmono.0.dylib 0x000000010111e410 0x100fc5000 + 1414160 3 ??? 0x000000011ffe8e4e 0 + 4831743566 4 libmono.0.dylib 0x0000000100fcf1ac 0x100fc5000 + 41388 5 libmono.0.dylib 0x00000001010f1e3f 0x100fc5000 + 1232447 6 libmono.0.dylib 0x00000001010f6b85 0x100fc5000 + 1252229 7 libmono.0.dylib 0x000000010111cf94 0x100fc5000 + 1408916 8 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 9 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 10 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 11 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 12 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 19: 0 libsystem_kernel.dylib 0x00007fff97793946 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff981354a1 start_wqthread + 13 Thread 20: 0 libsystem_kernel.dylib 0x00007fff97793946 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff981354a1 start_wqthread + 13 Thread 21: 0 libsystem_kernel.dylib 0x00007fff97793946 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff981354a1 start_wqthread + 13 Thread 4 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x0000000000000006 rcx: 0x000000010d9fed48 rdx: 0x0000000000000000 rdi: 0x000000000000b603 rsi: 0x0000000000000006 rbp: 0x000000010d9fed70 rsp: 0x000000010d9fed48 r8: 0x000000010d9fec50 r9: 0x000000010da01000 r10: 0x0000000008000000 r11: 0x0000000000000206 r12: 0x0000000136276e98 r13: 0x00007fff7e566c50 r14: 0x000000010da01000 r15: 0x0000000136276e00 rip: 0x00007fff97793282 rfl: 0x0000000000000206 cr2: 0x00001234006aa0fe Logical CPU: 0 Error Code: 0x02000148 Trap Number: 133 Binary Images: 0x100000000 - 0x100de9fd7 +unity.Obsidian Entertainment.Pillars of Eternity (Unity Player version 4.6.1p2 - 4.6.1p2) <029C1DE8-C5E1-3F37-8C5F-3CC1CCE2F20F> /Users/USER/Library/Application Support/Steam/*/PillarsOfEternity.app/Contents/MacOS/PillarsOfEternity 0x100f67000 - 0x100f8fff7 +gameoverlayrenderer.dylib (1) <A02C94F1-76AE-3B85-93F1-689656A11DB4> /opt/homebrew-cask/*/Steam.app/Contents/MacOS/gameoverlayrenderer.dylib 0x100fb7000 - 0x100fb7fff +steamloader.dylib (0) <C85B1892-A204-3ACE-A1AA-10E5F2B49BDF> /opt/homebrew-cask/*/Steam.app/Contents/MacOS/steamloader.dylib 0x100fba000 - 0x100fbefff com.apple.agl (3.3.0 - AGL-3.3.0) <3B0D06B0-99F1-3D5F-8977-340FC462B511> /System/Library/Frameworks/AGL.framework/Versions/A/AGL 0x100fc5000 - 0x10125aff7 +libmono.0.dylib (1) <378C1206-FD1E-3F59-BF86-98E7748F8BA4> /Users/USER/Library/Application Support/Steam/*/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib 0x10644e000 - 0x10644eff5 +cl_kernels (???) <9164D442-91BC-41F6-8598-D0D81239B3AD> cl_kernels 0x10884a000 - 0x108930fef unorm8_bgra.dylib (2.4.5) <90797750-141F-3114-ACD0-A71363968678> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/ImageFormats/unorm8_bgra.dylib 0x108986000 - 0x108986fef +cl_kernels (???) <C67D07E3-5B94-481C-8B4E-B3D3307F9F21> cl_kernels 0x10a67d000 - 0x10a688fff com.apple.iokit.IOHIDLib (2.0.0 - 2.0.0) <7A27B325-E6BC-3E64-BD0A-67A2FEE3CA53> /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib 0x10deda000 - 0x10dedefff com.apple.audio.AppleHDAHALPlugIn (267.0 - 267.0) <EFF081E7-E74F-3C1F-81A9-14FA71560443> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0x10f800000 - 0x10fa1afff com.apple.audio.units.Components (1.12 - 1.12) <95245456-EE5C-3D29-8E18-5E02E74A2683> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio 0x11a3ba000 - 0x11a3c7fff +com.rileylabrecque.CSteamworks (1.20) <B2FE9EA2-5EC7-3FEC-9D4B-672084AEA475> /Users/USER/Library/Application Support/Steam/*/PillarsOfEternity.app/Contents/Plugins/CSteamworks.bundle/Contents/MacOS/CSteamworks 0x11a3eb000 - 0x11a3f3ff7 +libsteam_api.dylib (1) <E4CAA406-A4E3-3165-B90E-34B202295FEF> /Users/USER/Library/Application Support/Steam/*/PillarsOfEternity.app/Contents/Plugins/CSteamworks.bundle/Contents/MacOS/libsteam_api.dylib 0x11a3ff000 - 0x11b1b3fd7 +steamclient.dylib (1) <77FD8D81-74C2-3069-B8EE-6E92545236DD> /opt/homebrew-cask/*/Steam.app/Contents/MacOS/steamclient.dylib 0x11c0ce000 - 0x11c0e6ff7 +libtier0_s.dylib (1) <FC9E2E1A-EBC5-34DC-ADDE-EF81C29B2777> /opt/homebrew-cask/*/Steam.app/Contents/MacOS/libtier0_s.dylib 0x11c107000 - 0x11c130ff7 +libvstdlib_s.dylib (1) <250C3C4E-BFBD-302C-9316-72820ADA57BC> /opt/homebrew-cask/*/Steam.app/Contents/MacOS/libvstdlib_s.dylib 0x11c167000 - 0x11c178ff7 +libaudio.dylib (1) <DDE61212-21F5-3DC0-95CE-FD52B55106FC> /opt/homebrew-cask/*/Steam.app/Contents/MacOS/libaudio.dylib 0x11c198000 - 0x11c1beff7 com.apple.audio.OpenAL (1.8 - 1. <B05578A8-FE08-310C-BF91-C1BDE10858CD> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL 0x11c1d0000 - 0x11c1e2ff7 +crashhandler.dylib (1) <7AB00A56-35DC-3EEE-B1AD-42E5A55B0776> /opt/homebrew-cask/*/Steam.app/Contents/MacOS/crashhandler.dylib 0x11c200000 - 0x11c208fff +com.googlecode.google-breakpad (1.0) <93DADE0F-8791-30F2-9A8D-526BB12AE54C> /opt/homebrew-cask/*/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Breakpad 0x11c216000 - 0x11c226fff +breakpadUtilities.dylib (1) <1D47FFAB-06EB-3EC6-9413-998362AEA107> /opt/homebrew-cask/*/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Resources/breakpadUtilities.dylib 0x123400000000 - 0x1234004f7ff7 com.apple.driver.AppleIntelHD5000GraphicsGLDriver (10.0.86 - 10.0.0) <03454F0A-EEE2-3B25-8DB2-A32FA24CE699> /System/Library/Extensions/AppleIntelHD5000GraphicsGLDriver.bundle/Contents/MacOS/AppleIntelHD5000GraphicsGLDriver 0x7fff67594000 - 0x7fff675ca837 dyld (353.2.1) <4696A982-1500-34EC-9777-1EF7A03E2659> /usr/lib/dyld 0x7fff8d61a000 - 0x7fff8d644fff GLRendererFloat (11.0.7) <3B3B74F4-E63C-3241-8807-E2407C4020B2> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat 0x7fff8d648000 - 0x7fff8d688fff com.apple.CloudDocs (1.0 - 280.1.2) <49E75BC1-6556-36B4-804A-E49BC41241CF> /System/Library/PrivateFrameworks/CloudDocs.framework/Versions/A/CloudDocs 0x7fff8d689000 - 0x7fff8d6f0ff7 com.apple.framework.CoreWiFi (3.0 - 300.4) <19269C1D-EB29-384A-83F3-7DDDEB7D9DAD> /System/Library/PrivateFrameworks/CoreWiFi.framework/Versions/A/CoreWiFi 0x7fff8d6f1000 - 0x7fff8d71dfff libsandbox.1.dylib (358.1.1) <9A00BD06-579F-3EDF-9D4C-590DFE54B103> /usr/lib/libsandbox.1.dylib 0x7fff8d72b000 - 0x7fff8d736ff7 com.apple.DirectoryService.Framework (10.10 - 187) <813211CD-725D-31B9-ABEF-7B28DE2CB224> /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryService 0x7fff8d889000 - 0x7fff8da39ff7 com.apple.QuartzCore (1.10 - 361.11) <7382E4A9-10B0-3877-B9D7-FA84DC71BA55> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore 0x7fff8da3a000 - 0x7fff8da72ffb libsystem_network.dylib (411) <C0B2313D-47BE-38A9-BEE6-2634A4F5E14B> /usr/lib/system/libsystem_network.dylib 0x7fff8da73000 - 0x7fff8da9eff3 libarchive.2.dylib (30) <8CBB4416-EBE9-3574-8ADC-44655D245F39> /usr/lib/libarchive.2.dylib 0x7fff8da9f000 - 0x7fff8dac7fff libsystem_info.dylib (459) <B85A85D5-8530-3A93-B0C3-4DEC41F79478> /usr/lib/system/libsystem_info.dylib 0x7fff8dac8000 - 0x7fff8dae9fff com.apple.framework.Apple80211 (10.0.1 - 1001.57.4) <E449B57F-1AC3-3DF1-8A13-4390FB3A05A4> /System/Library/PrivateFrameworks/Apple80211.framework/Versions/A/Apple80211 0x7fff8dba9000 - 0x7fff8dc10ff7 com.apple.datadetectorscore (6.0 - 396.1) <5D348063-1528-3E2F-B587-9E82970506F9> /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDetectorsCore 0x7fff8dc11000 - 0x7fff8df2cfcf com.apple.vImage 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<52CFE68A-0663-3756-AB5B-B42195026052> /System/Library/PrivateFrameworks/ProtectedCloudStorage.framework/Versions/A/ProtectedCloudStorage 0x7fff9c291000 - 0x7fff9c293fff libCVMSPluginSupport.dylib (11.0.7) <29D775BB-A11D-3140-A478-2A0DA1A87420> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dylib 0x7fff9c295000 - 0x7fff9c2afff7 com.apple.Kerberos (3.0 - 1) <7760E0C2-A222-3709-B2A6-B692D900CEB1> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos 0x7fff9c2f2000 - 0x7fff9c308ff7 libsystem_asl.dylib (267) <F153AC5B-0542-356E-88C8-20A62CA704E2> /usr/lib/system/libsystem_asl.dylib 0x7fff9c309000 - 0x7fff9c637ff7 com.apple.Foundation (6.9 - 1151.16) <18EDD673-A010-3E99-956E-DA594CE1FA80> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation 0x7fff9c638000 - 0x7fff9c643ff7 libkxld.dylib (2782.1.97) <CB1A1B57-54BE-3573-AE0C-B90ED6BAEEE2> /usr/lib/system/libkxld.dylib 0x7fff9c703000 - 0x7fff9c710fff com.apple.SpeechRecognitionCore (2.0.32 - 2.0.32) <87F0C88D-502D-3217-8B4A-8388288568BA> /System/Library/PrivateFrameworks/SpeechRecognitionCore.framework/Versions/A/SpeechRecognitionCore 0x7fff9c711000 - 0x7fff9c71bff7 com.apple.CrashReporterSupport (10.10 - 629) <EC97EA5E-3190-3717-A4A9-2F35A447E7A6> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/Versions/A/CrashReporterSupport 0x7fff9c71c000 - 0x7fff9c735ff7 com.apple.CFOpenDirectory (10.10 - 187) <0ECA5D80-A045-3A2C-A60C-E1605F3AB6BD> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpenDirectory.framework/Versions/A/CFOpenDirectory 0x7fff9c736000 - 0x7fff9c75afef libJPEG.dylib (1231) <3F87A0CA-14FA-3034-A332-DD57A092B08F> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib 0x7fff9c75b000 - 0x7fff9c761ff7 libsystem_networkextension.dylib (167.1.10) <29AB225B-D7FB-30ED-9600-65D44B9A9442> /usr/lib/system/libsystem_networkextension.dylib 0x7fff9c762000 - 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<59D78E07-C3F1-3272-88F1-876B836D5517> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices 0x7fff9ce1a000 - 0x7fff9ce9cfff com.apple.PerformanceAnalysis (1.0 - 1) <2FC0F303-B672-3E64-A978-AB78EAD98395> /System/Library/PrivateFrameworks/PerformanceAnalysis.framework/Versions/A/PerformanceAnalysis External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 1 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 1525 thread_create: 0 thread_set_state: 0 VM Region Summary: ReadOnly portion of Libraries: Total=260.8M resident=136.4M(52%) swapped_out_or_unallocated=124.4M(48%) Writable regions: Total=1.9G written=1.3G(69%) resident=1.6G(83%) swapped_out=0K(0%) unallocated=343.8M(17%) REGION TYPE VIRTUAL =========== ======= CG backing stores 288K CG image 180K CG shared images 304K CoreImage 16K IOKit 356.1M Kernel Alloc Once 8K MALLOC 1.0G MALLOC (admin) 32K Memory Tag 242 12K Memory Tag 251 8K OpenCL 16K OpenGL GLSL 256K STACK GUARD 56.1M Stack 26.8M VM_ALLOCATE 599.5M VM_ALLOCATE (reserved) 40K reserved VM address space (unallocated) __DATA 20.5M __GLSLBUILTINS 2588K __IMAGE 528K __LINKEDIT 87.7M __TEXT 173.1M __UNICODE 544K mapped file 64.8M shared memory 68K =========== ======= TOTAL 2.3G TOTAL, minus reserved VM space 2.3G Unity player.log Initialize engine version: 4.6.1p2 (961a19933c56) GfxDevice: creating device client; threaded=1 LoadSystemBundle - Could not create bundle URL for framework 'OpenGL.framework' OpenGL: Version: OpenGL 2.1 [2.1 INTEL-10.0.86] Renderer: Intel Iris OpenGL Engine Vendor: Intel Inc. VRAM: 1536 MB Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL: Detected 59776528 MB VRAM Begin MonoManager ReloadAssembly Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll into Unity Child Domain - Completed reload, in 0.081 seconds Switching to 1650x1050 fullscreen Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.dll (this message is harmless) Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Xml.dll (this message is harmless) --->InitializeDisplay()... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 0 ] 2560x1600 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 1 ] 2048x1280 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 2 ] 1680x1050 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 3 ] 1650x1050 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 4 ] 1440x900 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 5 ] 1280x800 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 6 ] 1152x720 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 7 ] 1024x640 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 8 ] 840x524 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 9 ] 825x525 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 10 ] 720x450 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 11 ] 1024x768 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 12 ] 800x600 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 13 ] 640x480 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->Largest resolution is [ 0 ] 2560x1600 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->InitializeRoutine(3, Fullscreen, )... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeResolutionRoutine( 3, False )... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeResolutionRoutine( 3, False ) _currentResolutionIndex is 0 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeResolutionRoutine( 3, False ) calling Screen.SetResolution(1650, 1050, True). (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Instantiating global. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ---- GAME BUILD VERSION: 508 ---- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Game is not running Windows 32 Bit (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Setting breakpad minidump AppID = 291650 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198002471070 [API loaded no] Loading table: ClassDefenses CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier Undefined,25,20,20,20,40,40,36,36,12,6 Fighter,25,20,20,20,30,30,42,42,14,5 Rogue,15,20,20,20,30,30,36,36,12,4 Priest,15,20,20,20,20,20,36,36,12,3 Wizard,10,20,20,20,20,20,30,30,10,3 Barbarian,15,20,20,20,25,25,48,48,16,6 Ranger,20,20,20,20,30,30,36,36,12,5 Druid,20,20,20,20,20,20,36,36,12,4 Paladin,25,20,20,20,25,25,42,42,14,5 Monk,25,20,20,20,30,30,42,42,14,6 Cipher,20,20,20,20,25,25,30,30,10,4 Chanter,25,20,20,20,25,25,36,36,12,4 Troll,25,20,20,20,30,30,84,84,28,6 Ogre,30,20,20,20,50,50,84,84,28,6 Wolf,25,20,20,20,30,30,42,42,14,6 Spider,25,20,20,20,30,30,36,36,12,6 Ooze,15,20,20,20,25,25,48,48,16,6 Stelgaer,25,20,20,20,30,30,42,42,14,6 Imp,25,20,20,20,30,30,36,36,12,6 DankSpore,10,20,20,20,30,30,72,72,24,6 SwampLurker,10,20,20,20,30,30,72,72,24,6 Eoten,25,20,20,20,30,30,48,48,16,6 Xaurip,25,20,20,20,25,25,36,36,12,6 Vithrack,25,20,20,20,25,25,36,36,12,6 WillOWisp,40,20,20,20,25,25,36,36,12,6 Delemgan,25,20,20,20,25,25,36,36,12,6 Pwgra,25,20,20,20,25,25,36,36,12,6 Wurm,25,20,20,20,35,35,48,48,16,6 Skuldr,25,20,20,20,25,25,42,42,14,6 Drake,45,20,20,20,55,55,72,72,24,6 SkyDragon,55,20,20,20,60,60,72,72,24,6 AdraDragon,65,20,20,20,60,60,72,72,24,6 Blight,25,20,20,20,25,25,36,36,12,6 Animat,25,20,20,20,25,25,30,30,10,6 FleshConstruct,25,20,20,20,25,25,72,72,24,6 Shadow,45,35,35,40,35,35,30,30,10,6 Phantom,45,35,35,40,25,25,30,30,10,6 CeanGwla,45,35,35,40,25,25,30,30,10,6 Skeleton,15,20,20,20,25,25,36,36,12,6 Revenant,15,20,20,20,25,25,72,72,24,6 Gul,25,20,20,20,25,25,72,72,24,6 Dargul,25,20,20,20,25,25,72,72,24,6 Fampyr,35,20,20,20,25,25,72,72,24,6 Wicht,25,20,20,20,25,25,30,30,10,6 Beetle,25,20,20,20,25,25,42,42,14,6 AnimalCompanion,25,20,20,20,30,30,36,36,12,5 WeakEnemy,1,0,0,0,0,0,1,1,1,1 HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Loading table: Experience ExperienceTableData;Level;,Experience,StrongholdTurns 1,1500,4 2,3000,10 3,4500,15 4,6000,15 5,7500,15 6,9000,20 7,10500,20 8,12000,20 9,13500,20 10,15000,20 11,16500,20 12,0,0 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 3 data files parsed! (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->MatchResolutionToIndex(1680x1050) returning 2 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(2, Fullscreen)... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(2, Fullscreen) _currentResolutionIndex is 3, _currentDisplayMode is Unknown (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(2, Fullscreen) returning false. Not initialized. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True )... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true). (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Switching to 1650x1050 fullscreen UnloadTime: 0.337379 ms Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Shader warmup: 14 shaders 32 combinations 0.291s Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Configuration.dll (this message is harmless) System.SystemException: Error running gmcs: Cannot find the specified file at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFile (System.CodeDom.Compiler.CompilerParameters options, System.String fileName) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 2981. Total: 10.693746 ms (FindLiveObjects: 0.125177 ms CreateObjectMapping: 0.226821 ms MarkObjects: 8.767588 ms DeleteObjects: 0.246062 ms) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless) Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 20851 unused Assets to reduce memory usage. Loaded Objects now: 14892. Total: 39.955669 ms (FindLiveObjects: 1.801767 ms CreateObjectMapping: 2.785432 ms MarkObjects: 19.922363 ms DeleteObjects: 15.090518 ms) (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0801_Black_Meadow_Wilderness. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Instantiating in game global. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -------- LEVEL LOAD COMPLETE -------- Level = AR_0801_Black_Meadow_Wilderness. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 110.896835 ms Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 68 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 648 unused Assets to reduce memory usage. Loaded Objects now: 38733. Total: 50.302265 ms (FindLiveObjects: 2.191125 ms CreateObjectMapping: 4.310348 ms MarkObjects: 36.272972 ms DeleteObjects: 4.524460 ms) Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V02 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Global variables restored (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V02 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Global variables restored (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V02 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 3 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 27835 unused Assets to reduce memory usage. Loaded Objects now: 92717. Total: 987.268372 ms (FindLiveObjects: 6.659458 ms CreateObjectMapping: 26.458260 ms MarkObjects: 904.143738 ms DeleteObjects: 49.601208 ms) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Apple System Info Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro11,1 Processor Name: Intel Core i5 Processor Speed: 2.6 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache (per Core): 256 KB L3 Cache: 3 MB Memory: 8 GB Boot ROM Version: MBP111.0138.B11 SMC Version (system): 2.16f68 Serial Number (system): C02MQ1GMFH04 Hardware UUID: 05EA51DB-CC7D-532F-AFB3-30D906DAC7D1 I can't attach the saved game because it's too big to upload. If you need it I am happy to put it up on my server.
  20. I'm crashing consistently when moving from one area to the next. I'm playing version 1.0.4.0540-steam of the game on OS X 10.10.3. I've gathered my Player.log, autosave game file, and system info into a zip file. You can get it from this dropbox link: https://www.dropbox.com/s/xg0e1rb09nnl85k/PoE_crash_when_loading_new_area.zip Let me know if you need anything else. Carl
  21. Hello everyone, So in the middle of my second play-through (thief on PoD) my game suddenly hits a huge amount of lag and runs choppy from there on out. No amount of reloading other saves or the game helps, but waiting a few days seems to. Except it ran smoothly for about 20 minutes before returning to THE SUCK. From what I've seen online it's either blamed on the system or the 3D characters, but these don't make sense to me because I ran a entire play-through without a single graphics incident. Is it just a matter of waiting for a patch, or can I do anything? Specs: Running the game on low graphics Mac OS X Yosemite 2.66 GHz Intel Core i7 4 GB 1067 MHz DDR3 NVIDIA GeForce GT 330M 512 MB Thanks guys and gals, Kyle
  22. I downloaded the game from the Ap Store, where can I find the serial code to sync with Steam or did I have to download it through them? Using Mac OSX Yosemite. Cheers
  23. Description: Cannot change the game to fullscreen on an external monitor. When I do that, the screen turns black (but I can hear the game music). Running the game in windowed mode on the external display does work. Running the game in fullscreen on the built-in display (MacBook Pro) does work. Steps to Reproduce the Issue * Launch the game from Steam on the external monitor * The game starts in Windowed mode (I have configured the game to windowed mode with the built-in display only to be able to see anything) * In Options -> Graphics select: - Resolution: 2560 x 1440 (native resolution of the external display, though I've tried other resolutions and that fails as well) - Check Fullscreen - Close settings window for settings to take effect -> Game window changes size to 2560 x 1440, but no fullscreen (Player.log says "Could not find requested mode.") - Choose Fullscreen in the Pillars of Eternity menu bar -> Changes to fullscreen but the screen is just black (Player.log says "Could not find requested mode.") I've attached ~/Users/USER/Library/Logs/Unity/Player.log System Specs Game version: 1.04 / Latest on Steam Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro11,1 Processor Name: Intel Core i5 Processor Speed: 2,4 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache (per Core): 256 KB L3 Cache: 3 MB Memory: 8 GB System Software Overview: System Version: OS X 10.10.3 (14D136) Kernel Version: Darwin 14.3.0 Graphics/Displays: Intel Iris: Chipset Model: Intel Iris Type: GPU Bus: Built-In VRAM (Dynamic, Max): 1536 MB Vendor: Intel (0x8086) Device ID: 0x0a2e Revision ID: 0x0009 Displays: Color LCD: Display Type: Retina LCD Resolution: 2560 x 1600 Retina Retina: Yes Pixel Depth: 32-Bit Color (ARGB8888) Mirror: Off Online: Yes Built-In: Yes ASUS PB278: Resolution: 2560 x 1440 @ 59 Hz Pixel Depth: 32-Bit Color (ARGB8888) Display Serial Number: E7LMTF067386 Main Display: Yes Mirror: Off Online: Yes Rotation: Supported Connection Type: DisplayPort Player.log.zip
  24. I am playing the Mac Os X version in German. My character (sorcerer) is still at level one although my experience is 13484/1000. Stamina is still 30/30 and I don't have a clue how to change that. Is this a bug?
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