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Found 10 results

  1. Hi, i just started with Pillars 2 and encountered two weird control behaviours which i cannot disable in the settings (at least i have not found an option for that): The camera movement has a weird acceleration / deceleration. I would expect it to have exactly one speed (which is adjustable in the settings) which starts and stops abrupt with "touching" the boundaries with the cursor or hitting one of the camera keys. The mouse cursor moves just as expected with my mouse movements, except from when having an item in the inventory attached to the cursor. It suffers from massive lags and its hard to organise the inventory or change equipment. Are these two behaviours intended or "real" problems? I can remember having a similar issues with other games where i had to tweak some .INI files or something like that. Best regards Yahku Edit: After proceeding now, it seems that the inventory lag was only in the intro (when the pirates attacked).
  2. As title really, I can't see anyway of rotating the camera to a different angle. Thanks
  3. I just installed Pillars of Eternity for the first time on my MacBook Pro Late 2013 Retina 15" running macOS Sierra. No matter whether in Window or Full Screen Mode, by mouse or by keyboard, using standard cursor keys or remapped ones: the camera just won't move. The only way to reveal a different area of the world is by using the map (open map, click somewhere, close map). Zooming in and out works, though. I searched for hours, but I haven't found any other player having this problem. This is really very annoying and keeps this great game from being actually enjoyable. Can I do something about this?
  4. Is there any option to turn off the camera / screen shaking effect? In Baldurs Gate for example, there was an option for this, but I can't find anything like that in PoE... I get a headache from these kind of effects. Thanks in advance for an answer.
  5. I would prefer 360 camera rotation the entire time as I have had so many issues trying to explore areas,; however, in relation to combat it is far too 'busy' atm, we definitely need the ability to rotate the camera around our party otherwise battle is far too cluttered.
  6. I'm having trouble with the camera pan. You know how you press ctrl to move the camera around? It keeps confusing the right ctrl with the left one. I have num pad 0 and right ctrl as my camera pans to left and right. I even put the "look about" on another key and it still keeps thinking that it's the right ctrl. How do I fix this? Even when I put the camera pans as other buttons they still don't work. I accidentally deleted the texture packs while I had the game open and then the problem happened and I don't know how to fix this.
  7. Sorry if this has been asked before, but one of the main things I'm curious about is the visual functionality and presentation of the game. I'm very curious as to whether this is going to be a purely isometric, top-down affair like BG, Icewind Dale, PlanetScape: Torment, Fallout, etc. or whether it's going to have a more dynamic camera that allows you to play isometric, but also zoom in closer, such as Dragon Age: Origins PC, NWN2, The Witcher, etc.? Personally, I'm hoping for the latter. While I mostly play with the camera pulled out during combat in the likes of DAO and NWN2, it's nice to pull it in for more personal matters and nice to have the more cinematic angles during conversations. I think DAO and NWN2 got the perfect mix of classic RPG and the more cinematic nature of modern games, and I hope this is what Project Eternity employs. I feel my character becomes more personal when I can get a good look at them up close and see them interacting more directly. I'm curious as to what other people feel about this? Has there been any direct indication as to what Obsidian are going for here?
  8. Here's a short overview of the graphics style and technology used in some of the existing cPRG's that are often mentioned on the forum, followed by what we know (or can assume) so far about what Project Eternity will use. Maybe this can help clear up some confusion... BG, BG2, IWD, IWD2, PS:T, Fallout, ToEE, ... camera: projection/viewpoint: isometric (diagonal top-down) rotating: no zooming: no graphics: background (terrain/structures): 2D images (pre-rendered from high-quality 3D, and retouched by hand) animated objects (fountains/machines/...): 2D animations (pre-rendered "flipbooks") environmental effects (light & shadows, rain, ...): 2D effects (using various tricks like blending pre-rendered light-maps) spells: 2D animations (pre-rendered "flipbooks") characters: 2D animations (pre-rendered "flipbooks") NWN, DA:O, KotOR, ME, Fallout:NV, ... camera: projection/viewpoint: perspective (one or more of: first-person, follow, diagonal top-down, manual, ...) rotating: yes zooming: yes graphics: everything: 3D terrain & models & animations/effects (real-time rendered on the user's graphics card) Project Eternity camera: projection/viewpoint: isometric (diagonal top-down) rotating: no zooming: ? graphics: background (terrain/structures): 2D images (pre-rendered from high-quality 3D, and retouched by hand) animated objects (fountains/machines/...): 2D (pre-rendered "flipbooks") and/or 3D animations (case-by-case decision) environmental effects (light & shadows, rain, ...): 3D effects (blended together with the 2D graphics) spells: 3D animations/effects characters: 3D models Note that this is merely based on what I have heard so far from developer posts & interviews, so no warranty on the correctness of the above information. If you see a mistake or have something to add, post a reply. A comment from one of the developers, as to whether I interpreted their statements correctly, would of course be appreciated as well.
  9. This is a personal nuisance that I just can't stand anymore: the camera never being in the right place. I have to constantly fiddle around with it to get a good view of the battlefield. Neverwinter Nights, Neverwinter Nights 2, Dragon Age 2 and Dungeon Seige 3 all have had this problem. Even Dragon Age: Origins' strategy view only partially solves this problem. This is not a deal breaker but it annoys me to no end and I want it to stop. This whole behind the character / driving / exploration / MMORPG camera view works fine when you are controlling only one character but when you need to manage a party it becomes a hassle. Infinity engine games didn't have this problem because the camera was a bird's eye view at a fixed angle, just an RTS. This worked perfectly because games like Baldur's Gate were as much strategy as they were RPG. This is my plea to Obsidian. Please get rid of this camera problem once and for all. Give us an RTS camera and only an RTS camera so that I'll never have to fiddle with the damn thing just to see what's going on.
  10. Is there a way to lock the camera at a certain zoom level ? Sometimes in combat, but frequently in indoor combat, the camera will zoom very close. It is too close to see what is going on in combat. In fact, I can't seem to manually zoom the camera as close as it can get in combat. Dig
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