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Found 4 results

  1. As the title says. I preordered the game on GOG and the release build actually had exclusive fullscreen! Imagine my surprise since both PoE1 and Tyranny only had borderless. Then, the game updates anddddd back to borderless windowed we go. So what is the reason it was taken away? Surely there must be one.
  2. Just bought this game and so far I love it, but I would love to be able to play in windowed mode. I also got screwed into a lower resolution. On first load the relevant graphics settings were: resolution: 1920 x 1080 fullscreen: yes I unchecked the fullscreen box and clicked apply, but nothing happened. I closed the settings, clicked "Save" when prompted, but still nothing. I restarted the game and I was still in fullscreen. I repeated this several times with the exact same results. When I uncheck fullscreen it remains checked until I leave that page, but when I return it is checked. Next I tried changing the resolution. I opened the dropdown and there were only two options, 1440 x 900 and 1280 x 800. I selected 1440 x 900, unchecked fullscreen, and applied. The resolution was set correctly, but still no fullscreen. Exited, settings and clicked save, fullscreen. Restarted, fullscreen again. I reopened the game and tried to set my resolution back to 1920 x 1080, but it was not an available option. I changed to the smaller resolution and repeated the same process as above without fullscreen. I changed back to 1440 x 900 successfully, but still not windowed mode and still no 1920 x 1080. I reloaded the game a few more times but made no progress. The resolution isn't as big of a deal as the windowed mode for me. I bought the game through GOG and installed using their Galaxy Client. System settings: OSX Yosemite 10.10.4 (14E46) MacBook Pro (Retina, 15-inch, Mid 2015) 2.8 GHz Intel Core i7 16 GB 1600 MHz DDR3 AMD Radeon R9 M370X 2048 MB 15.4-inch (2880 x 1800)
  3. Description: Cannot change the game to fullscreen on an external monitor. When I do that, the screen turns black (but I can hear the game music). Running the game in windowed mode on the external display does work. Running the game in fullscreen on the built-in display (MacBook Pro) does work. Steps to Reproduce the Issue * Launch the game from Steam on the external monitor * The game starts in Windowed mode (I have configured the game to windowed mode with the built-in display only to be able to see anything) * In Options -> Graphics select: - Resolution: 2560 x 1440 (native resolution of the external display, though I've tried other resolutions and that fails as well) - Check Fullscreen - Close settings window for settings to take effect -> Game window changes size to 2560 x 1440, but no fullscreen (Player.log says "Could not find requested mode.") - Choose Fullscreen in the Pillars of Eternity menu bar -> Changes to fullscreen but the screen is just black (Player.log says "Could not find requested mode.") I've attached ~/Users/USER/Library/Logs/Unity/Player.log System Specs Game version: 1.04 / Latest on Steam Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro11,1 Processor Name: Intel Core i5 Processor Speed: 2,4 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache (per Core): 256 KB L3 Cache: 3 MB Memory: 8 GB System Software Overview: System Version: OS X 10.10.3 (14D136) Kernel Version: Darwin 14.3.0 Graphics/Displays: Intel Iris: Chipset Model: Intel Iris Type: GPU Bus: Built-In VRAM (Dynamic, Max): 1536 MB Vendor: Intel (0x8086) Device ID: 0x0a2e Revision ID: 0x0009 Displays: Color LCD: Display Type: Retina LCD Resolution: 2560 x 1600 Retina Retina: Yes Pixel Depth: 32-Bit Color (ARGB8888) Mirror: Off Online: Yes Built-In: Yes ASUS PB278: Resolution: 2560 x 1440 @ 59 Hz Pixel Depth: 32-Bit Color (ARGB8888) Display Serial Number: E7LMTF067386 Main Display: Yes Mirror: Off Online: Yes Rotation: Supported Connection Type: DisplayPort Player.log.zip
  4. When I engage fullscreen while using two monitors Pillars of Eternity blacks out the second screen, making it impossible to use both at once. Even when put into its own space in mission control this blackout behavior persists.
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