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Everything posted by lolaldanee
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Wait.. What?? What did I miss!? Guide me, oh enlightened backer!! some (i'd like to think only a minority) people behaving incredibly immature on the final video-stream during the kickstarter against a female obsidian employee wearing a green shirt at that time
- 63 replies
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- project eternity
- documentary
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Update #43: Pretty and Technical
lolaldanee replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
the art is extremely good if all character portraits are this good, this alone will be worth the invested money keep it up- 114 replies
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- project eternity
- rob nesler
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Update #41: D&D: Dwarves and Doors
lolaldanee replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
cool update Adam, lots of insight- 143 replies
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- project eternity
- dwarf
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don't know about that, redemption is one of 3 games where i liked the german version better than the english one, and they did away with the old language there (or maybe i just didn't notice it that much) on the other hand, the older english in tolkiens books is awesome (hell, everything! in tolkiens books is awesome, especially language-wise) undecided...
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Josh Sawyer on Miss and Hit
lolaldanee replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Many misses would likely be reduced to fractional Stamina damage and, by association, even smaller Health damage (we do track the fractions). Currently, our DT system has the same minimum 20% system as F:NV (excepting Crushing weapons, which currently do minimum 40%). Decent armor would turn that 3 Damage into 0.6 Stamina damage and 0.15 Health damage. Ten "missed" blows would result in 6 points of Stamina damage and 1.5 points of Health damage. well, how about this: this sounds pretty cool for stamina actually, because constantly dodging takes its toll on stamina, but for health it's just wrong somehow why not have the always-to-be-inflicted damage only apply to stamina? this way you would have your less random system where every attack counts, but not the odd side effect of people dying though having been missed 20 times in a row if the system was to work like this, skills like parry could then e.g. increase the amount of stamina damage you take when being missed, but increase the chance of beeing missed -> trading health damage for stamina damage would love to hear your opinion on this -
sounds really good in general, but: if for example magic can not be learned by any other class than mages, we really need multiclassing, please mr. sawyer, sir, i beg ye
- 317 replies
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- project eternity
- josh sawyer
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great update, love the armour piercing system (and everything else too, i guess) P.S.: Mr. Sawyer is frightening me with his laughter, face paintings, wielding a mace and other stuff he does *shiver*
- 317 replies
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- project eternity
- josh sawyer
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Dialog mostly voiced?
lolaldanee replied to LordsWeapon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Probably don't have to worry about this one. I don't think any of us want another Hawke. you think wrongly then while you may be right that many people on this board will share this opinion, i for one, and i'm sure i'm not alone on this, think that few things can lift a game up as much as a well voiced main character the mentioned dragon age 2 (at least the female hawke, which i played), aquanox2 and alpha protocol are only some examples that profited massively from well voiced main characters on the contrary, i would say the missing voice acting for the main char in games like dishonored and dragon age 1 is those games greatest flaw on the point that a community can't do good voice acting, go and play this: http://www.youtube.com/watch?v=Tlo_5U6fqqw -
all this talking about drugs makes me sick great update none the less - it is not often that you get to know and your questions ansered by the AI programer
- 73 replies
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- Project Eternity
- Steve Weatherly
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more antiquity (taken from europa barbarorum 2, which is going to be one of the best mods ever) some african stuff: and some more celtic:
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what i would really like: the starting class only defines your starting abilities, but every class can learn every skill there is, albeit they would have to invest a few levels only to get to the point where other classes start
- 55 replies
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- Multiclassing
- Prestige Classes
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Cadegund Fan Art
lolaldanee replied to Staples's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
even better with the reddish hair i really like the aura of authority that she got too -
lol, i was going to quote the exact same thing :D here's my mod: http://www.twcenter.net/forums/showthread.php?t=545161 where are yours people? overall i realy liked those interviews, josh is such a nice person with a lot of great ideas i'd totaly play this "magic gone wild in 19th century" game he talks about
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Cadegund Fan Art
lolaldanee replied to Staples's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
very well done -
Armor Slots and Clothing
lolaldanee replied to Xaratas's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
i'd be for an all out realistic approach like e.g. 3+ main armour slots example: byzantine heavy cavalrymen would wear: padding, above that a combination of mail, lamellar and plate, and above that another layer of padding one thing that always buged me in DnD: of all the armour pieces, a helmet has been by FAR the most important one for any soldier throughout human history, and yet in DnD helmets don't have armour rating at all, WTF? -
Obsidian's front page survey
lolaldanee replied to Frisk's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
lol @Call of Duty i guess i'll have to pick it, since i really can't choose art style from icewind dale + planescapes good characters + baldurs gate 2 balance between combat and talking would be my preference isn't this what they said they would make in the pitch anyway? -
alpha protocol rocks the house! it had all the usual obsidian problems: horrible camera movement, bad ai, unbalanced boss fights but also all the obsidian "oh my god is this awesome"-things: great characters, unique setting, VERY different ways to play it, VERY VERY VERY different ways the story and characters react to what you do it's a shining example of how to design a fantastic game, and horrible example how to actually program all that stuff