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Found 17 results

  1. Greetings, Obsidian fans. Wouldn't it be the greatest thing if they made a sequel to Arcanum? http://store.steampowered.com/app/500810/ Of course this time it would have to be a much more balanced game than the original, however awesome it was
  2. Hi Folks, I just signed on to the Obsidian forum. I am a backer at the Pillars 2 :Deadfire Fig campaign. It has come to my attention that Obsidian has shown some interest in making a game in the Arcanum universe. Activision owns the IP. I have made a petition at change.org. For the time being the petition results will be forwarded to Activision's Investor Relations Department. The information can be found here. http://investor.activision.com/contactus.cfm I have been in contact with them by email notifying them of the petition. I feel like there will be a lot interest in this here. Plea
  3. Hi! I'm a massive fan of Black Isle / Troika / Obsidian as well as a student majoring in Computer Science, a game hobbyist and an amateur game developer. (Disclaimer) So, my question for today is a very profound one, and one that carries a lot of meaning to me, personally, and especially from a game developer studio perspective: What's wrong with Obsidian? Everything starts with Black Isle and Fallout, which (if you're aware of the story around the production) was a general huge mother****ing mess. After Black Isle was shot down, the general messiness seemed to follow with Troika games
  4. You guys think that there is any chance of a sequel to Arcanum in the works? I realize that Jason Anderson works for Turtle Rock Studios and Leonard Boyarsky works for Blizzard Entertainment. However, considering that Obsidian Entertainment worked with Jason Anderson and inXile Entertainment on Wasteland 2, I am extremely hopeful to get a sequel to the game I played (and replayed) throughout my highschool years. What do you guys think?
  5. ....either a remake or sequel to Arcanum:OSAMO? I mean, you've got Tim Cain I'll kickstarter the hell out of it Come on Obsidian. Lets *do* this
  6. I was thinking the other day about what Tom Sawyer had been saying in alot of interviews about Eternity. How he didn't want it to be stuck in a particular point in time. So i'm thinking wouldn't it be cool if Eternity becomes succesful enough, that a sequel could take place maybe 100-300 years later and have societies that you know and love perish, grand temples and places you fondly remember dacyed and ruined nad your exploits but a mere memory. Also i happen to get this on my head because i just started playing Arcanum again
  7. Apologies if this has been asked recently, I didn't see a search function on these forums. But is Chris Avellone not doing the Arcanum playthrough anymore? I think the last update to that was in the summer or something. Does the recent YouTube policy on posting video game videos mean we're not going to see it at all? Any news on this would be appreciated. It was enjoyable watching Avellone deal with the same problems I had when I played the game.
  8. Update by Rob Nesler, Art Director and Brandon Adler, Producer We showed you this concept that Polina Hristova had developed, back in Update #55: And here is the in-game level--about to get violent--as developed by environment artist Sean Dunny: We think it looks pretty good. Thoughts? -R Arcanum Playthrough This week, we have the second part of Avellone's two hour playthrough. Chris explores the Shrouded Hills Mines and dies to bandits along the road... multiple times. Obsidian Jobs Obsidian is putting the call out to enthusiastic game developers who are intereste
  9. So, this is separate, yet related. Almost everyone on this forum likely at least know what Baldur's Gate is, or played it (or Icewind Dale, Fallout, or possibly Planescape: Torment), but they don't necessarily know what Arcanum was, or even if they have heard of it, didn't play it. I bring this up because several of the people on Project Eternity (primary being Tim Cain) also worked on Arcanum. I'm going to list the best and worst features I remember from the game, and to create a poll from that, so that we can see what people really remember enjoying, so that perhaps that might encourage t
  10. Chris Avellone Got to tear into Arcanum today in the first of our Let’s Play videos – for all the supporters that were willing to pitch in to see the gameplay footage, . I wanted thank everyone that were willing to up their donation to make it happen, and I also wanted to thank RPG Codex for sending me a copy of Arcanum in the first place from GOG.com. Currently I’m playing it without any fan patches, I want to play the release version. Part of me wants to contrast and compare if I do a second modded version (probably doing a tech-focused run). If that ends up being problematic, I’
  11. Update by Darren Monahan, Operations Guy Fulfillment In this week’s update, we go over a lot of different little things going on here at Obsidian. Here’s a quick teaser: I’ll be covering a brief update on fulfillment; we have another three videos of Mr. Avellone’s Let’s Play series in Arcanum: Of Steamworks and Magick Obscura, we’ve got some really great news for fans of Planescape: Torment (along with some sexy fan artwork to share!) and lastly, a project we backed recently that we think is pretty cool that you might too. OK, so on to fulfillment! Let’s do this FAQ style. Q: So
  12. Ok. We've the spiritual succesor of Icewind Dale, Baldur Gates on PE. The postnuclear saga from Wasteland, Fallout 1 and 2 continues on Wasteland 2. Torment, oh Torment has now they own spiritual sucesor on Torment: Tides of Numenera So, just one is missing: Arcanum: Of Steamworks and Magick Obscura. We need a new steampunk , isometric RPG on this revival. I think is Obsidian turn to make it
  13. Project Eternity the Documentary Update Article by Adam Brennecke, Executive Producer and Lead Programmer In Update #23 Feargus announced that Obsidian would fund a documentary of the making of Project Eternity without using a dime from the Kickstarter funding. Here's a behind-the-scenes of the behind-the-scenes and some other tidbits about the documentary. We've been working with the documentary team, Tony Jacobsen and Michael Mitchell from Creative Lane Media, for some time. Tony and Mike are very professional guys with years of experience making films, and have experience working with
  14. Chris Avellone is playing Arcanum to raise funds for the $4.0 million dollar stretch goal you helped us reach for Project Eternity. It's installed and he’s ready to start playing – we here at Obsidian wanted to know how you’d like it played! Let's Play Document/Blog 10 minute Let's Play Youtube video bites Streamed on Twitch Format doesn’t matter to me, just enjoy it. The poll will close on Wednesday (1/23/13) at 6:00PM Pacific Time. Thanks for you feedback!
  15. The only game that I've had experience with crafting is Arcanum. I haven't played many of the new RPGs (lack of money, and honestly, these forums don't really have glowing reviews about them in any case) and so I'm not really sure how crafting has been implemented in newer games. I guess FO:NV is the only game that I wish to play and that crafting is involved in it. I haven't really read much from the devs about crafting and enchantment. Are there any mechanics specifics that someone out there can provide? I also am interested in opening up the discussion towards crafting mechanics that yo
  16. Will be there any form of crafting? For example using schematics like it was in Arcanum?
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