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lolaldanee

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Everything posted by lolaldanee

  1. i feel the urgend need to post this again after having had another look: these concept arts of the second city are looking frickin' amazing extra kudos to Polina and Kaz is in order once more!
  2. i've seen every option done well without any specific history, like in gothic (you are a prisoner without name even, and there is nothing known about you other than you are being sent to prison) with a predefined character with slight variations like in mass effect (you are allianze officer on board this ship, now choose why it came to this) Dragon Age 2 is another example where this worked well, only there it depended more on the class you chose or with completely different origins like in dragon age1, it's by far the hardest to do, but the most impressive if done well too worked for some origins in dragon age1, for some it didn't but overall it always felt like there was too little reactivity to your very specific character in that game, despite there being quite a lot, it just never felt enough if going down that road, one has to be prepared to create a load of dialog many players aren't ever going to see
  3. extended and better voice acting in combination with well written dialogs not having full voice-over is barely tolerable for me since i've played the first Gothic title in 2001 and much to my pleasure, that's exactly what i've got with all the bioware and obsidian games these days the mass effect and dragon age series, as well as all the newer obsidian games, may be a bit lacking in (camera-)controls or gameplay here and there, but DAMN have they improved on the presentation side of things, especially the voice acting oh, and can sombody please add javelins and one handed spears to a game for gods sake? those are only the most used weapons in human history
  4. luckily for you guys, my opinion doesn't count or else simply every information would be available to backers even the majority of the story if there is one person on the planet that doesn't give the slightest damn about spoilers, that would be me i always want to know everything beforehand, and hate it if i don't know how a story ends i'm still glad i've read everything about the ending of mass effect 3 before playing it, at least i didn't have high expectations that way
  5. RTwP > Turn based > RT without Pause it's that simple RTwP does have all the advantages of Turn based, but none of the disadvantages you can play as slowly as you want in situations that require time to think, and play through easy stuff quickly, without having to sit though thousands of turns there you go, problem solved the only real reasons to create turn based games is that they are much easier to do, and therefore cheaper, or you want your game to be asynchron (like e-mail games etc.) anything beats realtime without pause though, that's the only reason i didn't back the new syndicate game, there is just no fun to be had without the option to pause in battles
  6. how about, they changed their mind on the way? they could have been telling the truth at first, but as soon as they see the slaughter they turn against the bandits or the other way round i like the [lie] tags where thy fit...
  7. if you were to build a party of 6 all on your own, based on the information we have got about the classes so far, what would it look like? here's mine, it's a pretty range focused party: 1. Female Wizard in heavy armour, fighting with sword and the biggest shield she can get her hands on, using a heavily enhanced Veil and all defensives spells available to her, but not offensive ones 2. Female Cipher in chainmail or scale, focused on fighting with 2handed swords and her Cipher special skills, a pretty offensive character (i think this is going to be the character i will play the game with for real) 3. Female Cleric in heavy armour, using exclusively offensive spells and buffs, javelins + shield as weapons (or other throwing weapons if no javelins are in the game), 1handed axe as backup melee weapon 4. Female Paladin, in medium armour of some sort, javelins + shield as default weapons, if forced into melee, either a 1handed (or 2handed if not available) spear are being used with some basic skill at least also used to buff up all the other ranged guys as much as possible 5. Male Barbarian in light or medium armour, dedicated archer trying to keep his distance, 2 handed spear as backup, but not really skilled for melee 6. Female Druid - main healer in light armour, using any ranged weapon without favour, if forced into melee, she can shape shift i just can't decide on races what's your party going to look like?
  8. Thanksgiving present more likely. It'll give new meaning to "Feast your eyes on this!" I yet once more encourage you (if it isn't already planned) to urge someone to approve working a boatload of all you guys's concept stuff into lore books/manuscripts throughout the game. And/or the "codex"/journal or what-have-you. It would be PERFECT! Account of a Cean Gula in a book? Slap the artwork in there (as if someone in the world attempted depicting one). You've already made all that glorious, glorious artwork, so it wouldn't really be much extra work to plug it into the game, 8P good idea, i second this!
  9. now, if you are super cool, you also include responses for people who change their behaviour all the time kind of a "unreliable" stance
  10. the black female is looking pretty interesting and unique overall the whole presentation just is pure gold, I've seen dedicated comedians do worse as far as entertainment value goes Chris is awesome at doing this kind of stuff, even if there has been little new information in the presentation for us well informed guys of course
  11. what the? the whole quest around the tree guy is one of the most memorable quests in all of Torment
  12. from the descriptions so far the PE paladin sounds great as a defensive party buffing character, but i somewhat can't really see somebody building a more "purely attack oriented fanatic who rains divine death and desctruction over his enemies with mighty divine attack spells and a great 2 handed weapon" type of paladin in PE, which is another important part of the concept of a paladin
  13. ah god damn, i want to have a look at it already ! which i guess means you overal are doing a good job as i'm so much looking forward to it
  14. if there is one thing on the earth that i don't want obsidian to do than to develop this kind of game in 3d not because i don't like 3d, quite the opposite, it works very well in dragon age 1&2 BUT this game is being developed by obsidian, and if there is one thing that obsidian has proven time and time again than it's the fact that they just can't create a 3D game with working camera controls neverwinter nights 2 and alpha protocol must be among games with the most horrible camera controls i have ever played, and add to that how extremely poorly optimized these games have been i'm just glad they are doing it in 2D here this way it will be cheaper -> more money for dialogs and game design! it will run on every pc out there newer than 10 years, and still look very nice furthermore, not every game needs to be 3D, everything being the same is just lame, let there be difference!
  15. there are those people that sure do just that.... or imagine the gazes a bull guarding grazing cattle will give you, feels just like having received a graze brace yourself! anyway, fixed
  16. from a purely mechanical standpoint, grazes doing some (very limited because of the small ratio) health damage is perfectly fine but from a immersion standpoint, i think a graze could oh so well represent the constant dodging and parying going on in a battle, that tires the defender even if he is not really hit, but saves him from being actually wounded, and thus he doesn't receive any health damage a "real" block/evade, where you are not hit at all, would then represent the case where you evade so well, it doesn't even tire you in a nutshell this would be a perfect system for me: - crit: you fully hit the enemy, and also tire him a lot - normal hit: the enemy mostly blocks/evades, but not fully so, and thus you do some small damage + tireing him quite a bit - graze: the enemy blocks/evades, you do no damage, but tire him to some extent - miss: you hit so badly/the enemy blocks/evades so well, you do not even tire him i think this way to handle grazes would reflect reality quite nicely, and still not be too dependent on luck, as constant grazes will still wear down an enemy, even if they do not do any real damage as long as the enemy isn't very tired is there any real reason not to do it that way?
  17. i really like this system, though i still think a gaze should not do any health damage, but only stamina
  18. Cool! nice to see you around once more Adam here are two older questions of mine i'd still love to see answered, if you even can answer them that is 1. in the case the portraits are originally drawn in bigger size than the one they are going to be in the game, like it has been the case with some of the IWD ones, do you think it would be possible to get our hands on those larger ones in some way? 2. are there any more of these superb portrait-style concept arts like the one of the dwarven ranger or the godlike around? (or are planned for the future) if so, could those be posted at some point after the game is finisched? chances are, people would love to see them, and since you have given the impression that those won't be used in the actual game at all, i think it would be such an incredible shame to see them "wasted" that way i for one will possibly like those concept arts quite a bit more as portraits, rather than the actual portraits, if those are shoulder up only as you say *goes down to his knees* pleaaaaaaase *plea* *beg* it may look a bit weird, that i care so much about this, but the chance to see more art in the style of IWD had been one the major factors for me to back this project, i just care
  19. No, chris finished his work on Wasteland 2. The work for torment (release date 2015 ^^) hasen't even started. AND 6 months ago the Torment kickstarter had just begun. finished before the kickstarter (and before his stretchgoal was even announced) seems a little bit odd. ^^ ouch, fail, you are right of course it's the voice in my head, it told me otherwise, i swear!
  20. except even many indie developers have released boxed copies if they had success with the download version first and many other kickstarters are planing to do it too, and most of those are smaller teams than obsidian i say obsidian looses money, at least in the long run, if they don't put something into the stores one reason is this game is going to be HUGE, (file size wise), and there are still a lot of people with very bad internet around, much more than you'd think
  21. for all i know chris has finished his work on torment like 6 months ago
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