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Found 6 results

  1. So... I love her! Is there *any* chance that she can still be fleshed out to a full companion in a DLC? I would happily pay. My love for Aloth as a character was the primary reason I dropped +$200 on the kickstarter!
  2. As promised in Update #30, it's time to meet the people making the game. In today's update, we interview Steve Weatherly, a programmer on Project Eternity. Q:Steve, can you tell us what you do on Project Eternity? A: I'm a gameplay programmer primarily responsible for making combat happen. What that means is that I look at what Josh and Tim design for the game, and tell them it can never be done. After that, they tell me it has to get done, so then I figure out a way to make it happen. I spend most of my day writing code, either for AI (to make the enemies act like they know
  3. A game I am not playing right now is Civ - Beyond Earth. I own Civ 5, and have just sat through a couple of video reviews on Youtube. The reason I am making the post is not just to give a space to discuss it, but because I think Firaxis have been making two key mistakes in recent years. Although no doubt you'll all have your own reactions. 1. Combat 'balance' The combat system is still trying far too to be balanced. I've given this quite a bit of thought and believe that you cannot have combat with a consistent rule base, and make every faction equally capable, yet different. war
  4. - Too much content, do people really care about so many classes and so many plotline replays, which frankly, only the tiniest portion of people would ever consume? - You focused on the quantity of the content, not quality. - By focusing on the quantity instead of quality, you tricked people into this illusion of false dichotomy, that they will enjoy more content even if it is poorly realized, and in the process rendering yourselves as hardcore old-school developers who care about deep gameplay mechanics and story. - Why not 6 classes instead of 11 ?? Do you really think that gamep
  5. Hi! This is related to the Development Process and it is more of a question about Beta Testing than a suggestion (although I think it looks like a wise thing to do). This came across my feed somehow, between 2:00-2:30: http://www.gameinformer.com/b/features/archive/2013/08/21/exploring-the-world-of-dragon-age-inquisition.aspx The question to Obsidian is, does Obsidian plan on doing something similar for Project Eternity with their play/beta/early-access testers? I think personally that it looks healthy for both the developers for the sake of development (getting a better game) and, of c
  6. One thing i like about the still on-going Numenera kickstarter is how backers are given a finite number of votes on their main site in the community section, some 15 in each category, where we are given the opportunity to submit, discuss and vote on ideas that the developer can consider. It is very open and direct, and really gives both developers and backers a direct line to new perspectives and ideas. I at least feel it is more orderly than forum topics where interesting ideas are often forgotten in the deluge of other posts, allowing backers to focus their thoughts and opinions on specific
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