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SChin

Developers
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Everything posted by SChin

  1. Hey vlplbl! Thank you for all that feedback from your playthrough of Turn-Based Mode! Fortunately we have most of those reported and are trying to get as many of them patched up that we can. If you discover anything else or have any other feedback that is not related to the above, please make a new post so we can keep it separate and see it easier. If any new information is related to the issues mentioned above, please continue to post about those in this thread. Thanks again for all the assistance and I'm glad you're liking Turn-Based Mode
  2. Hey everyone! Thank you for the feedback about movement in Turn-Based Mode! Fortunately the programmers already have a fix that is being verified to make sure everything checks out. We hope to get it into a patch as soon as possible to resolve this issue. If you discover anything extra about this, please continue to post about it here in case the fix doesn't solve everything and we need more information to work with. Thanks for all the help everyone!
  3. Hey everyone! Thanks for the feedback about summon duration times I put a report together with the information you provided and sent it to the team to investigate and consider. If you have anything else to report about this in the future, please continue to post about it here as I linked this thread to the report for the team to use as a reference. Thanks for all the help everyone!
  4. Oh man, i haven't seen that bug in almost a year! That was one we saw only a few times and were never able to reproduce ever again. If you happen to have a save that has a decent reproduction rate, I would love to have it Thanks Phenomenum
  5. Hello everyone! Thanks for the heads-up on the ship combat. I put this into a report and sent it to the team for an investigation. If you discover anything else about this issue, please continue to post about it here as I linked this thread to the bug report for the team to use as a reference. Thanks again for all the help!
  6. Hey Soybean, Do you happen to have a save file where this is occurring that we can use for testing? This one was supposed to have been fixed, so I'm hoping to have a save the team can use that easily reproduces this issue. If needed, you can find instructions on how to obtain your save files here. If you do have a save for this, could you please send it to me at support@obsidian.net along with a link to this thread as a reference? Thanks for reporting this and for the help Soybean!
  7. Hey Evil! Thanks for the feedback for Dexterity in Turn-Based Mode! I put a report together with your feedback for the team to consider. If you think of anything else about this Dexterity issue, please continue to post about it here as I linked this thread in the report for the team to use as a reference. Thanks again Evil
  8. Hey Weaver! Thanks for reporting the issue We've been seeing this in-house as well. It looks like the team already has a resolution for this issue that is awaiting verification and then a patch to implement it. If you notice this issue after it gets patched up, please let us know so we can take another look at this. Thanks again Weaver!
  9. Hey Wormerine! Thank you for the feedback on the full-attack penalty! If you have anything else to say about this, please continue to do so as I linked this thread to the report as a reference for the team to consider. Thanks again!
  10. Hey everyone! Thanks for the feedback with free actions and buffs in Turn-Based Mode! If you think of anything else pertaining to this that the devs should know about, please continue to post about it here as I'll be linking this thread to the report as a reference. Thanks again as always :D
  11. Hey everyone, Thanks for the feedback about duration on abilities! If you have any other opinions or feedback about this, please continue to post about it so the devs can get as much feedback as possible. Thanks again!
  12. Hey everyone! I do enjoy using my Action for another Movement Action in Dungeons and Dragons so I can chase down all the baddies(#NoSurvivors)! I'll let the team know about the feedback for this. If you think of any other cool ideas or feedback, please continue to post about them! Thanks again :D
  13. Hey Physician! Thanks for the heads-up on this thread :D
  14. Hey everyone! Thank you for all the useful feedback and information about the actions and speeds of characters in Turn-Based Mode. I put a report together for the team to consider along with a link to this thread as a reference for them. Please continue to post your thoughts and feedback as you see fit since the team will be looking at it Thanks again!
  15. Hey everyone! Thank you for reporting this to us! The programming team has already implemented a fix for this in a future patch. Please let us know if the issue persists after the game is patched up so we can take another look at it. Thanks again for all the help!
  16. Hey everyone, Thank you so much for the feedback! I'll put it into a report for the team to look at. If you think of anything else, please continue to post about it here as I'll be linking this thread to the report as a reference for the team. Thanks again for all the help!
  17. Hey everyone! This has been intended so as not to get anyone stuck with no movable options as well as to prevent other issues earlier in development. I'll still be putting in a suggestion for looking into alternative options for this just in case they can come up with something. If you have any other feedback or ideas about this, please continue to post about it here as I'll be linking this thread to the report Thanks as always for all the amazing feedback!
  18. Hey everyone! Thank you for the feedback about weapon swapping! I've put the information into a report and sent it to the Systems Design team to investigate and consider. if you have any other ideas or feedback about this, please continue to post about it here as I linked the thread to the bug report to be used as a reference for the team. Thanks again everyone!
  19. Hello Inspired, I'm sorry you keep getting your movement blocked during your playthrough with Turn-Based Mode. Would you happen to have a save file where this is occurring so we can use it for an investigation into the issue? If needed, you can find instructions on where to find the save files here. If you could send it to me at support@obsidian.net along with a link to this thread as a reference that would be amazing! Thank you Inspired and sorry for the inconvenience this is causing.
  20. Hello Raevyn! Thank you for letting us know about the UI issue! Fortunately the programmers have already addressed the issue and it is now just being verified as fixed before it gets put into a patch. If you discover any other bugs or have any other suggestions, please continue to post about them Thanks again Raevyn!
  21. Hey everyone! Thank you for all the feeback on the pace of combat in TBM. I'll let the team know about this thread so they can consider everything. If you've got anything else to say about it, please continue to do so as I'll be linking this thread in the report so they can see all this awesome feedback easily. Thanks again everyone!
  22. Hey everyone! Thanks for the feedback on the camera panning You'll be happy to hear this is something the programmers have implemented and will release in a future patch after it gets tested. Keep those suggestions coming! Thanks again!
  23. Hello Serf, I'm sorry you ran into those issues in the Brass Citadel. We would love to take a look at the files you might have. Most of the files would be in the crash folder and those would include the crash.dmp, error.log, and output_log.txt. A save file where we can reproduce the issue would also be very helpful for us in the investigation. If needed, you can find information on where you can obtain all of these files here. If you could email those files to us at support@obsidian.net along with a link to this thread as a reference, we would be greatly appreciative. Thank you Serf, and sorry for the inconvenience these issues are causing.
  24. Hey everyone, Thanks for the feedback about guns and their speed during turns. I put a report together for the team to look at to see what they might want to do with this. If you think of anything else about this, please continue to post about it here as I linked this thread to the report as a reference for the team. Thanks again for all the help!
  25. Hey everyone! Thank you all for the amazing feedback on this. I'll put a report together so the team can take a look at this and see what they want to do with the information here. Please continue the discussion here as I'll be linking this thread to the report for the team to see it. Thanks again for all the amazing help and feedback!

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