-
Content Count
13 -
Joined
-
Last visited
-
It's fun but takes too long.
darkcharl replied to Gniel's topic in Beta Feedback for Turn-Based Mode
@sombrero that is a very good point, the misses indeed feel a lot more noticeable in TBM, especially for single attacks. -
My feedback (after finishing 1/4 of the game)
darkcharl replied to vlplbl's topic in Beta Feedback for Turn-Based Mode
I like the spacebar idea! Wonder if it can be reconfigured in settings? -
Am I the only person who feels like TBM effectively nerfed this skill?
-
Is anyone else enjoying this mode with a spellcaster heavy team as much as I do? I think it’s brilliant, spite some apparent issues with action speed balancing!
-
darkcharl started following Enabling turn based mode in 4.1 beta and Turn-Based Mode: Spellcasters dream?
-
It's fun but takes too long.
darkcharl replied to Gniel's topic in Beta Feedback for Turn-Based Mode
I share your sentiment that one can get a lot more detail out each fight. Indeed, this also prolongs each fight. However, I for one feel like the “price is right”, the compromise is definitely worth the time investment. Due to the more enagaging combat I found myself care a lot more about what my companions are doing, they feel as if they are a more integral part of my strategy. I don’t think getting to this level of detail was possible in the original play mode, even with detailed auto-pause and more advanced (modded) AI scripting. Aside from the current issues with balance (numbe -
Awesome news regarding the fix! Love the turn based combat so far!
-
Pathfinding issue eating up movement points
darkcharl replied to marajango's topic in Beta Feedback for Turn-Based Mode
I have seen the same also happen to hostile characters.- 3 replies
-
- feedback
- turn based
-
(and 1 more)
Tagged with:
-
Turn actions and weapon swaps feedback
darkcharl replied to Necrox's topic in Beta Feedback for Turn-Based Mode
I agree with the OP that it seems to be too costly with a full action point.- 5 replies
-
- actions
- weapon swapping
-
(and 2 more)
Tagged with:
-
Enabling turn based mode in 4.1 beta
darkcharl replied to darkcharl's question in Patch Beta Bugs and Support
Thank you! -
Enabling turn based mode in 4.1 beta
darkcharl replied to darkcharl's question in Patch Beta Bugs and Support
I watched the video again and it sounded like it will ship with the 4.1 final patch on Jan 24 but will be _called_ a beta. So no beta testing signup required if I understand this right. -
I have experienced this also. The same workaround worked for me. Alternatively you can go back to a previous save (when not on ironman) and try HoU again.
-
Maybe I misinterpreted what Josh said in his video about turned based mode but it sounded like he said it will be enabled in patch 4.1 and requested folks to test it. I just downladed the patch to verify the solution for the BoW lighning bug with Radeon and was going to try turn based mode but it seems to be disabled still. Have I missed anything?
-
v4.1.0 is now available on the Beta Branch
darkcharl replied to Cdiaz's question in Patch Beta Bugs and Support
Just confirming that the fix for the radeon issue worked for me.