The pathfinding in turn-based is really terrible. The pushing of characters out of the way helps, but not always.
There needs to be pathfinding calculations that know that you cannot actually pathfind to a location, or you can't shove anything out of the way. The work has to be pre-calculated. Right now half the time characters get stuck and walk back-and-forth in weird situations, or just get stuck behind a wall of characters with no indication that it'll do that.
Things that'll help: - A floor indicator that this will push someone out of the way.
- Pathfinding should walk around un