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SChin

Developers
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Everything posted by SChin

  1. Hello Udzi! Thank you for your feedback about the camera functions in Turn-Based Mode! Fortunately this is already in the database for the team to consider, but I've added you to the report as more feedback for this topic. If you have any other feedback about Turn-Based Mode, please continue to post about it in the forums! Thanks again for all the help to make Deadfire even better!
  2. Hey everyone! Thank you all for the feedback on both sides of this conversation! I put all of this into a report and sent it to the team to consider. If you have anything to add about this, please continue to post about it here as I have linked this thread into the report to be used as a reference for the team during their review. Thanks again for all the help everyone!
  3. Hey Onji! We are so glad to hear you are enjoying Turn-Based Mode in Deadfire! If you get a good amount of game time in, feel free to come back and let us know what you think so we can gather the feedback and learn from your experience I hope the rest of your adventure through the Deadfire archipelago is smooth sailing!
  4. Hey everyone! Thanks for the suggestions and requests for Turn-Based mode! Both of these are fortunately already in the system to be looked at by the team for consideration. I'll still be linking this thread to the reports so the team can use it as a reference, so if you think of anything related to add, please feel free to do so. Thanks again for all the help and support!
  5. Hello Avoret, Thank you so much for reporting this to us! We did not have this in out system prior, so I don't think it was reported in the forums either. Even if it had been, we are still appreciative of the effort made to help make Deadfire even better. If you discover anything else about this AoE issue, please continue to post about it here as I will be linking this thread in the report to be used as a reference for the team during their investigation. Thanks again for all the help Avoret!
  6. Hello soulwizard! Thank you for reporting all of these! It looks like the majority have already been reported and looked into, but I'll be putting the rest into reports for the team to investigate. if you discover anything else or have feedback about Turn-Based Mode, please continue to let us know Thanks again for the help and I'm glad you are enjoying Turn-based Mode in Deadfire!
  7. Hey House! Thank you for the awesome suggestion I put a report in for this and sent it to the team to consider. If you think of anything else you might want to add about displaying enemy distance, please feel free to do so here as I have linked this thread into the report to be used as a reference. Thanks again for all the help!
  8. Hey everyone! Thank you for the reports and feedback! Some of this has already been reported, but the rest I'll be putting into a report for the team to investigate or consider. If you have anything else to add, please continue to do so here as I will be linking this thread to the report for the team to use as a reference. Thank you for all the help!
  9. Hey Farleybear! Thank you for the input about the Sworn Enemy tree of abilities! I put a report in with this information for the team to take a look at. If you have anything you'd like to add, feel free to add it here as I have linked this thread into the report so the team can use it as a reference. Thanks again for the help!
  10. Hey everyone! Thank you all for the suggestions and ideas for speed and turn order! I put in a report for this and linked the thread so the team can use it as a reference when looking into this. If you have anything else to add, please continue to do so here so the team will see it when they come to the link. Thanks for all the help! P.S. FFX is my favorite :3
  11. Hey Phenomenum! Thank you for letting us know there may be issue with Critical effects in Turn-Based Mode! I put this into a report and sent it to the Systems Design team to investigate. if you have anything else to add about this, please continue to post about it here as I linked this thread into the report to be used as a reference. Thanks again for all the help you've given us!
  12. Hey everyone, Thank you for this useful input about the camera functionality in Turn-Based Mode. I put the information you provided into a report and set it to the team to consider. If you have anything to add about this, please continue to do so in this thread as I linked it into the report as a reference. Thanks for the help!
  13. Hello Ultima, Thank you for letting us know about this Flanking issue. If I recall, we've had similar issues in the past that were fixed, but this may have slipped through the cracks. I put a report together along with your save files and sent them to the Systems Design team to investigate this issue. If you happen to discover anything else about this issue, please continue to post about it here as I linked this thread to the report to be used as a reference for the team during their investigation. Thanks again Ultima and sorry for the inconvenience this has been causing.
  14. Hey everyone, Sorry for the running issues. The team was made aware of this and are currently testing out a fix to make sure it indeed fixes the issue and doesn't break anything else. Keep an eye on future patch notes to see when the fix is implemented! Thanks everyone for letting us know and sorry for the trouble this is causing.
  15. Hello inanx, I'm sorry you're having troubles with the ship combat. Thelee's suggestion of trying without the mod is very sound. If you are still having issues after that, please send me a copy of your save file where this is occurring so I can have the team investigate the issue. If needed, you can find instructions on where the save files are located here. If you could then send the save file to me at support@obsidian.net along with a link to this thread and what you saw occur without the mod on, that would be amazing. Thank you and sorry for the trouble this has been causing.
  16. Hello Madscientist, I apologize for the crashes you experienced during your playthrough of the Forgotten Sanctum. If you have the time, would you be able to send us the crash folders that generate when the game crashes. if needed, you can find instructions on how to obtain those folders here. If you could send the folders to me at support@obsidian.net so I can have the Programming team investigate them, i'd be much obliged. Thank you Madscientist and sorry for the inconvenience these crashes have caused.
  17. Hello everyone, I'm sorry about the status effect bug. It looks like this issue has been reported to the team already so they've already started looking into the issue. If you notice anything else, please continue to post about them. Thank you and sorry again for the bugs you've all been running into.
  18. Hello Verde, I'm not quite sure what might be going on here without seeing it. Would you happen to have a save file before this occurs that the team could use for testing? If so and if needed, you can find information on where the saves are located here. Should you have one of those saves, you can send it to me at support@obsidian.net with a link to this thread as a reference and I'll get it sent to the team for an investigation into this issue. Thank you for reporting this issue to us!
  19. Hello Alex, I'm sorry about this issue with Vela. Fortunately I found this issue in our system and it looks like its been labeled as fixed and awaiting the next patch to be implemented. If you notice that this issue with Vela isn't fixed in the next patch after it releases(we are currently on version 4.1.1), please let me know so I can have the team take another look at it. Thank you for reporting this issue and sorry for the inconvenience this is causing.
  20. Hey Brunitius, I'm sorry you folks are having trouble with the ship combat in Turn-Based Mode. Would you be able to send me a save where this is occurring that the team can use for testing? If needed, you can find instructions on where the saves are located here. If you could send me the save at support@obsidian.net along with a link to this thread as a reference, I would be super appreciative. Thank you and sorry for the inconvenience this is causing.
  21. Hello Baldurs_Gate! I'm sorry you are running into issues with item Affliction Immunities. I put the information you provided into a bug report along with the save file and sent it to the QA and Systems Design teams to investigate. If you happen to discover anything else about this Affliction issue, please continue to post it here as I linked this thread to the report to be used as a reference. Thanks again Baldurs_Gate!
  22. Hello Aerondale, I'm sorry you are missing your saves and achievements. I'll do what I can to help you find them or at least the location that they should be going to. To help, would you be able to tell me what kind of operating system you are using(Windows, Mac, Linux) and what platform you are using to play(Steam, GOG, MacPlay, etc). Just in case the threads didn't have our support page, you can find a link detailing the normal location for the save files here. Another way to try to find them is to search your computer using either your Watcher's name or "savegame" as key words. Thank you and sorry for the inconvenience this is causing.
  23. Hey everyone! Thank you for the heads-up about this! All the information has been put into a report and sent to the QA and Systems Design teams for an investigation. If any of you happen to discover anything else about these versions of Carnage, please continue to post about it here as the thread has been linked to the report as a reference. Thanks again for all the help everyone!
  24. Hello Max, Thank you for the detailed report and video to boot! I put the information into a report and sent it off to the QA and Systems Design teams to investigate. If you happen to discover anything else about Brilliant Tactician, please continue to post about it here as I linked this thread into the report as a reference. Thanks again for all the help Max!
  25. Hello Madscientist, I'm sorry for the break in continuity with the SSS content. By chance, would you happen to have a save file we can test with to take a look into this? If so, you can find information on where the save files are located here. If you could send the save file to me at support@obsidian.net, I would be super appreciative. Thank you for the help!

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