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sarahnorthway

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About sarahnorthway

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  1. I'm playing POE II for the first time and decided to try turn based because the deeper strategy sounded more appealing to me. I chose a Chanter with the Beckoner subclass, starting with the ability to summon 6 skeletons. Having to direct each skeleton was immediately so tedious and slow I kept wondering whether there was some way to automate them. I'd rather I wasn't even given an option to control them. When I realized the game DID have an AI system but it wasn't available in turn based mode I was confused and frustrated. I hope you plan to add this! After playing the Beckoner for awhile, I decided to switch to real-time. I was again confused and frustrated that this isn't possible without starting a new game and replaying a bunch of content. Considering I'm playing to have fun, I would have liked to switch between real-time for everyday combat and turn-based for boss fights. I'm now playing real-time. Other than the tedium of moving 6 summons every turn, I did prefer turn-based mode. In real-time I am less invested in my companions, combat feels more chaotic and my folks sometimes get KOed before I can even figure out what is going on. I'm debating restarting again in turn-based with a different build, but don't want to replay so much content again. Speaking of making major changes mid-game: I wish I could change class mid-game when I respec. Would this really break things?
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