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Piero

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Everything posted by Piero

  1. I think it would be a good idea to start as a character oblivius to the PoEI and PoEII events and lore, and later regain the memories of the events, and whatever later events that put you in that situation.
  2. End of the watcher story The PoE and PoEII returning companions as temporal or cameos More creative freedom and less following of a planed structure . I am looking at you, reactivity and faction Eders. And you, sidekicks and expansions The FinalFantasy party system (the party limiting only the combatant companions, not the other content) so I can experience the companions without replaying a 100 hours game, figuring out how to manually set them always active, or quitting by the anxiety that gives me xD E: Also RTwP, Ydwin and Durance
  3. Even if needed to load i dont think some texts would add any significant time, but i was thinking of the menus loading separate or something so it doesnt really need to load between screens.
  4. Any word on how will they handle loading screens? It would have been great to be able to access the menus while the game is loading in PoE, mainly the lore menus. It would have even help some understand more the game since they are kind of forced to read it or wait doing nothing. Could you consider the suggestion or something similar if the plan was to do the same as in PoE?
  5. You can create a human and then change their race to death godlike with Unity Console, so you get the human model and death godlike traits and reactivity. In adittion you can also use Character Creation More Colors mod to custom more the human appareance before changing race.
  6. I just lost hope on anything to experience all the companions content, so Could you pretty please add the rest of the companion interactions to the Recommended Companions for Quests system? (apart of course from the negligible aprobal and disaprobal expressions) Maybe with a smaller icon. It would let the players to experience the most content without missing some not-big but nice content of their favorite companions. Like if someone prefers more important content of other companions that doesnt interest it much or medium-minor content of their favorites companions
  7. Probably you know, but just in case you dont: you can do this with UnityConsole mod
  8. Was wondering if would be possible with the now better modding knowledge and modability to make real this idea of having the all companions content without increasing party size. Modder and Devs: Any way to make trigger companions interactions and banters of not present companions? Or any idea? My first thought was to change the conditionals to one single companion or remove them, but i know nothing about modding.
  9. My bad! I wanted to ask if there is a compilation of the portraits of these topics
  10. I was planning on using that mod that removes pet bonuses and leaves them as cosmetics. I think i will deactivate it for pets made with this, so the pets have an effect given by the machine and the soul of the sacrificed pet.
  11. For the sub-classes i hope we get cool concepts, specially since there are no more obvious builds missing
  12. From suggestions i like per-encounter to per-rest, all possitive and negative AoEs affecting both enemies and allies, no inventory, no regeneration after combat, permanent injuries Im with weird stuff and change in mechanics rather than PotD+ or specific types of enemies doped
  13. Could someone add an ability for barbarians that turns Carnage off and gives bonus damage? For everyone: What do you think would be a balanced/good bonus damage? If not other balanced effect.
  14. -God (Priest subclass): The priest think he is God Dispositions: Everything fovoured. e does is what his belives dictate, because are his actions that dictate it... Because he is God. Abilities: -Minor/Avatar: The priest becomes a portion of what he think he is -The priest revives everytime until he gets enough injuries and die. I was joking, but i actually like it, feel free to add stuff, i may continue. xD
  15. -Nugual (Ranger subclass): The ranger has absorbed the sould of his animal companion. Get bonuses related to his animal companion and its abilities. Losses the animal companion. -Hater (Barbarian sublass): Deals great damage to a single target (the one that hits first), but recives important penalty to any other target until the marked target is death and the barbarian can mark other target. Losses Carnage.
  16. Yes please. I remember i waited a lot to be sure that there weren't going to be any party size mod to bring everyone before starting my real playthrough.
  17. Was trying to resamble more PoEI Pallegina: turned-up nose, lips, upper lip, square, less round, shorter but wider jaw, and the skin color. Just wanted to post it, its not a "fix". And dont look closely is my first time with photoshop
  18. I will probably play the intro and one side quest on day one and then leave it and wait for the most complete version to make my only and complete playthrough.
  19. Trinkets for all clases! More solutions for quests (trying to absorb the hollowborn's souls is a big example i can think of right now) In general expand abilities, items, subclasses (specially the ones that are missing like priest subclasses), one class or subrace maybe, ships, companions or sidekicks, escencially more of everything A story that expands on the lore (Souls, animancy, gods, godlikes, the cycle, adra, watcher, magic classes, etc)
  20. I was thinking of a sickle and, since Xoti have a lantern, a triple flail (because of The Dawnstars) for Eothas A black armor for Berath (if Obs is ok with an armor instead of a weapon), a scythe, or some weapon or weapons with the Life/Death duality... or Larder Door For Wael a swirling cloud with random type of damage
  21. Swashbuckler with active abilities, offensive, and probably will cheat high level Rogue/Fighter abilities if there are no other rogues or fighters on the party
  22. Some request/suggestions: In the map, a small circle around the ships that starts the encouter when enter in contact, instead of having the ships to touch on the map. An option to hide enemy information that we shouldn't have. In ship combat, having the enemy ship on top as the constant instead of our ship pointing up and the enemy ship moving around, it would help with the feeling on confrontation with the other ship and desorientation at sea.
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