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Dan H

Update #58 - The Forgotten Sanctum Preview

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Greetings, Watchers,
 
We have brought you to Harbinger's Watch with "The Beast of Winter" and the Crucible of Kazuwari in "Seeker, Slayer, Survivor", now prepare yourselves as we head to the Black Isle, and into "The Forgotten Sanctum".
 
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The Forgotten Sanctum
 
When a violent tremor shatters the islands of the Deadfire, the greatest wizards in Eora seek out the aid of the Watcher. The archmage Maura has vanished into the depths of a newly opened dungeon located in the Black Isles and threatens to awaken what lies forgotten there. Follow Maura's trail and determine the fate of one of the Deadfire Archipelago's most closely-held secrets.

 

  • Traverse an expansive dungeon built into the flesh of a sleeping god.
  • Encounter the highest-level challenges yet faced by the Watcher and their companions.
  • Scheme with or defy the wills of Eora's most powerful wizards.
 
You'll have a chance to take your Watcher and their crew to the Forgotten Sanctum on December 13th, 2018!

 

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Wallpapers

 

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Patch 4.0

 

Alongside the release of "The Forgotten Sanctum", the Deadfire team is releasing a new update with patch 4.0. As the team has done with every major update, they're happy to bring new features to Pillars II. Some of the new features that will be arriving with patch 4.0:
 
  • One additional sub-class per class - That's right! Every class in Pillars of Eternity II: Deadfire will be getting one extra sub-class, including the oft-requested Priest of Woedica and Steel Garrote sub-classes!
  • Respawning ships on the world map - The ships of the Deadfire will no longer be gone forever once defeated. They'll now respawn, giving you the ability to attack, loot, and take down again.
  • New Magran's Fire Challenges:
    • Ondra's Challenge
      • Storms are larger, faster, and more frequent in the Deadfire now.
      • Enemy Captains are increased in rank and travel faster when chasing the Watcher
    • Wael's Challenge
      • All numbers become ??? with the exception being item count, party character Attributes, Skill, and Level.
    • Woedica's Challenge
      • All Per-Encounter and Class resources become Per Rest.
      • Party Health no longer regenerates outside of combat.
      • While camping, only "Prepared Meals" will recover Injuries and Resources.
  • Two new Mega Bosses
    • The Wizard Savant
    • The Infernal Construct

 

Console Update

 

We know you have questions about the console version of Deadfire and we promise we'll have more information on that in the next update. Though rest assured that it is still coming to Xbox One, PlayStation 4, and Nintendo Switch!

 

Thank you again for your continued support! If you have any issues with the game, contact us through our support portal to help you on your journey.
 
Cheers,
 
The Deadfire team
 
Reach out to us on our various social media channels (Twitter, Facebook, Instagram, or on our forums) and let us know your comments, your critiques, and what you love about the game.
 
Did you miss our last update? Check it out!
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One additional sub-class per class - That's right! Every class in Pillars of Eternity II: Deadfire will be getting one extra sub-class, including the oft-requested Priest of Woedica and Steel Garrote sub-classes!

 

*JAW DROP*

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Wowowow I'm excited for a lot of the 4.0 stuff, including

Respawning ships on the world map - The ships of the Deadfire will no longer be gone forever once defeated. They'll now respawn, giving you the ability to attack, loot, and take down again.

Finally a reason to get that junk/galleon in late game.

 

EDIT: also... those god's challenges wow. rymrgand + woedica = yikes!

Edited by thelee
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Woedica's Challenge

  • All Per-Encounter and Class resources become Per Rest.
  • Party Health no longer regenerates outside of combat.
  • While camping, only "Prepared Meals" will recover Injuries and Resources.

 

All per rest :) i wonder how that will work out.

Edited by draego
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I wanna know about the new subclasses. Because that might be a reason for rerolling my first char. Gimme that info, please.

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Nerf Troubadour!

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Man, that looks like a meaty update. Impressive. Just hope the respawns won't be *too* substantial... don't want it to become annoying.

 

Ondra's challenge definitely looks like something I'll be interested in and maybe Woedica's. I'm much more of a fan of per-rest stuff generally speaking but given that Deadfire was designed the way it was from the start, I wonder how it will feel with per-rest. Guess we'll see.

 

Definitely impressed.

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Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0

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All per rest :) i wonder how that will work out.

 

You rest a lot more, I assume ;-)

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Nerf Troubadour!

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  • Traverse an expansive dungeon built into the flesh of a sleeping god.
 
  • One additional sub-class per class - That's right! Every class in Pillars of Eternity II: Deadfire will be getting one extra sub-class, including the oft-requested Priest of Woedica and Steel Garrote sub-classes!
  • Respawning ships on the world map - The ships of the Deadfire will no longer be gone forever once defeated. They'll now respawn, giving you the ability to attack, loot, and take down again.

 

oh my gods i love you

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I'm most interested in where they'll go with the new Wizard subclass. No room for new school specializations, so we're likely going to see something rather different.

 

Edit: no Wild Mages plz!

Edited by Enoch
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Hmm, I wonder if some of the new subclasses are those that are already implemented but the player cannot access?

 

Cipher could get "Wild Mind", for example. That would be ... wild.


Nerf Troubadour!

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*JAW DROP*

 

Hmm, I wonder if some of the new subclasses are those that are already implemented but the player cannot access?

 

Cipher could get "Wild Mind", for example. That would be ... wild.

 

Jaw drop indeed. Even if the new subclasses are the Wild Mind and others like that. I want them!

 

Let's see what is available:

 

- Fighter: ?

- Paladin: Steel Garrote

- Barbarian: ?

- Priest: Woedica, Rymrgand (only one per class so this one is out?)

- Druid: Watershaper

- Monk: Sisters of the Reaping Moon

- Rogue: ?

- Ranger: Gunhawk

- Chanter: Stormspeaker

- Wizard: ?

- Cipher: Wild Mind

 

Did I forget something?

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Ahh, Good job Obsidian one implanting a seed for each DLC in base game. Pretty much every hook you used

short beyond adventure, encounter with Galawain and Black Isle encounter

were things I wished would last longer. Glad to have 3DLC which will dive into them.

4.0 looks tasty. Lots of things to like there. 

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I definitely hope the subclasses that are currently companion-only remain companion-only.

 

Very stoked about the Priest of Woedica and Steel Garrote Paladin! New mega bosses are also interesting.

 

Will we be able to mix Challenges and Blessings too? :)

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"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke

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Woedicas challenge sounds really interesting but some heals like lay on hands being combat only clash with that in pretty annoying manner. Would be amazing if those were made to be usable outside of combat.

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I'm most interested in where they'll go with the new Wizard subclass. No room for new school specializations, so we're likely going to see something rather different.

 

Edit: no Wild Mages plz!

 

New wizard subclass: Omnispecialist. +2 PL with each spell school, +10% recovery time with each spell school, each spell school banned. ...wait

Edited by thelee
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I'm most interested in where they'll go with the new Wizard subclass. No room for new school specializations, so we're likely going to see something rather different.

 

Edit: no Wild Mages plz!

 

New wizard subclass: Omnispecialist. +2 PL with each spell school, +10% recovery time with each spell school, each spell school banned. ...wait

 

Mage of Melee. All spells are available, but can only cast one PL pr weapon crit. Get 10 crits for one level PL10 spell of your choice.  :D


Nerf Troubadour!

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I hope one of the subclasses will be a wild mage or some kind of necromancer for wizard. I'm not sure about wild magic, but necromancy occures on Eora (quest in catacombs in PoE 1 or you know - Concelhaut). Wild magic could fit with Power Level mechanic. Some kind of flexible, unpredictable bonus or penalty to PL while using abilities or spells. I guess it's too late for such sugestions ;p

 

Woedica's challenge seems cool. Ondra's and Wael too.

 

And omg, that first screenshot. It's like the view taken from mysterious ancient labirynths on planet Hyperion (by Dan Simmons) or final visit on the Citadel in Mass Effect 3.

Edited by Silvaren
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I'll take Ondra's

 

TBH I've never had any feeling of dangerous and unpredictable ocean I'm crossing 

 

A new subclass for EACH class is jaw drop indeed +1

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Hmm, I wonder if some of the new subclasses are those that are already implemented but the player cannot access?

 

Cipher could get "Wild Mind", for example. That would be ... wild.

This makes sense, I've seen people complain that they can't be a shark druid or whatever. There's companion subclasses for priest, monk, cipher, druid, chanter, paladin... I think that's all of them?

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I definitely hope the subclasses that are currently companion-only remain companion-only.

 

Very stoked about the Priest of Woedica and Steel Garrote Paladin! New mega bosses are also interesting.

 

Will we be able to mix Challenges and Blessings too? :)

oh yeah, I definitely hope none of the new subclasses are companion ones, but it's the most likely way to go

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