Yeah, like Bioware aka "The Romance Company" didn't market and showcase their games on their "mature" love scenes, companions, blood and boobies. What do you think Average Joe was more likely to pick Origins up for? The "heavy" duty of having to pick in between as many as three classes for his character or gushing over Morrigan's cleavage and heads a rollin'? Bioware had their own answer to that one. I mean, this is the most cringest trailer of all time, hilariously misplaced choice in music included. Obey and learn from the masters, Larian. Hey, the game IS a sequel to a Bioware game, after all. 😄
On that note: I've only recently really started playing this after playing around with the Early Access three years ago (the fun and creepy start into Act 2 currently reminds me in a painful way how it's been TWO decades since Bloodlines -- the last major gothic/horror RPG since, which is INSANE, but that's another matter). However, I was expecting and prepared for far more in that regard. There's only been one character that was hitting on me so far -- and apparently I didn't need to level her up nor provide her gifts to score with her, true and PROPER Bioware-style. Maybe something to do with playing a drow, though, who knows. Also, I don't have access to the actual numbers.
My biggest gripes so far are typically Larian things. Controlling a group stuff, camera stuff, inventory stuff. Difficulty on normal seems also rather low. Oh and some patronizing handholding. There's a quest that asked me to find somebody BEING LOST IN THE UNDERDARK -- only for the in-game GPS aka mini-map guiding me right there immediately upon accepting that quest. So much for that guy being "lost". I mean, Larian-style maps are heavily compressed affairs anyway, it's not like they're huge sprawling landscapes all booted up at once. And Mazes they aren't either. If you don't find yer stuff, the stuff is gonna find you eventually. You just have to poke around a bit. Developers, pretty please: If you think your players would get lost in their own toilets without heavy guidance, just don't include quest like that. Thanks.
Otherwise, I really like this so far, and I wasn't overly fond of DOS. It's also refreshing in that regard in that contrary to DOS (or even the originals), you don't run into mobs of enemies every two meters or so, even deep down in the Underdark (which really was just a dungeon crawl in BG2). There's a quality over quantity approach attempted -- and even then not every combat is mandatory, with skill, even character checks applied. My drow commands some respect out of goblins et all. who'd otherwise turn hostile ASAP. Recently I avoided a fight against an enemy able to disguise itself by having a companion succeeding in a skill check likewise. There's oft also numerous routes throughout the maps, including entry points, which alongside to sneaking can skip encounters entirelly (or entry quests in various ways). The 3 billion endings are certainly hyperbole right there, but the same area can play differently solely by all of that alone. If this game is gonna have an influence (big IF), it will be a better one than any influence Bioware had in like the last two decades. Mechanically, for 100000% sure either way.
Also, in a sense, this looks like the anti-Fallout 3 so far. Both Fallout 3 and BG3 were made by a different developer than their respective original games, and attempted to make them more popular. Fallout 3 "streamlined" much of what made Fallout SPECIAL (Hah) in a bid to reach a more mainstream audience. By Fallout 4, the series was literally a completely different game, being turned from a series reknown for its complex quests with multiple solutions, unique experiences (and dialogue choice) depending on character builds and choice&consequence into a sandbox exploration action game where squat all matters (including that dialogue). BG3 is, at heart, still a party-based tactical CRPG. Generally, it's not a game afraid of its roots, but wears them proudly on its sleeve. If all it takes to inject some boobies and a popular license, I shall be expecting more AAA CRPGs of all kinds pretty damn soon. And the reign of the Canadish "Romance Company" and the Polish "Movie company" over the bigger budget space to be truly over once and for all.