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Showing content with the highest reputation on 08/18/23 in all areas
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I'm glad I'm not the only one who thought of that. Anyways They Live is a treasure and is somehow even more relevant now. I would definitely recommend giving it another shot if you are so inclined.2 points
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I treated They Live very seriously when I watched it, and so I thought it was pretty awful. If I had known in advance that John Carpenter explicitly intended for it to be a scathing but humorous criticism of 1980s capitalistic America and its conservative politics, I probably would've enjoyed it more. Alas, the lack of context and my own inability to read the room doomed it for me. Perhaps worth a re-watch at some point. Man, I can't even handle one Bruce, never mind a whole bunch of clones.2 points
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I'm still in the beginning, but it doesn't look as good as most people consider it imo. It has a lot of small things that annoy me, but that didn't stop me from playing Kingmaker. I think I’ll definitely enjoy BG3 a lot, but I’m also looking forward to my next WotR pt. So, there is a way to pickpocket with impunity. A character robs an npc and immediately goes to the camp. One of the others will be questioned, but can simply say they are innocent. It helps if you distract the target in conversation, but there was at least one occasion when the npc dropped out of dialogue to call a guard, so better teleport to the camp asap. Too much of hassle. The game can’t decide whether it will show the companions’ reactions for more than a second. I’ve had to reload on some occasions, like when I thought someone had disapproved that I wouldn't trust Raphael. Another really annoying thing is when I reach a conversation but the companions are too far behind and can’t react to it.2 points
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I guess you could say: the Outer Worlds DLC is not the best choice. They are Spacer's Choice!2 points
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DLCs for Outer Worlds are more of the same, but better. They were not as good for me as they should have been because I found the base game was too long and too much the same (especially massive amounts of filler combat) but even so I still liked the expansions. For someone who is still enjoying the base game they would, I imagine, be thoroughly worth buying.2 points
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Is funny to send an email with an explanation, be told in a small group that I am wrong. Then see that person forward my email to a larger group and be told he's correct. Good thing my soul died long ago.1 point
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is precise why we don't tell guests we put prunes in the dish until after they have eaten and informed us how much they enjoyed our stew/roast/whatever. some folks know dried fruit don't belong in a braised meat dish. some are certain they don't like prunes even if they can't recall the last time they had a prune. am finding it is best to give diners a chance to taste and enjoy free o' whatever preconceptions they may have brought to our table. 'course if their preconceptions is the result o' a food allergy... HA! Good Fun!1 point
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Was going to say, that's modern gaming for you, but realized that it's pretty much always been that way.1 point
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I backtracked for the swamp to hit level 4 before going forward and checked out a ruined village with some goblins. There I found some Ogres who gave me a horn after I successfully persuaded them, rescued a gnome from a windmill, and walked in on an unusual couple in a barn. Gale also ate one of my rings. General thots: -Shadowheart without spell slots is still great for the Guidance cantrip, absolutely beats Gale or Wyll for magic support -when combat starts, Karlach is a beast at single target damage -Astarion can disable most traps on a 2 with Shadowheart's Guidance. Must have combo for dungeon delving imo -Bard doesn't have too much self-buffs for where I'm at and Healing Word is so much better than Cure Wounds Didn't they also do paid mods after Steam scrapped them? And yet somehow they aren't reviled for predatory bizness practices. Curious.1 point
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Elden Ring. Finally killed Malenia. Lord of Blood's Exultation (the power-up on bleed talisman), Morgott's Curved Sword, and the mimic tear ash were the most important aspects of it. Somehow, the mimic and I were able to stagger the boss relatively reliably. The final battle was very impressive in terms of visual and audio design, though the boss' moveset in the second phase was rather annoying - I spent most of the time chasing the boss. Overall, I did not dislike Elden Ring as I did Sekiro or Mortal Shell, but it was less enjoyable than Dark Souls (1, 2, SotFS, 3, Remaster) due to the open world structure and the speed of the game combined with the controls. Though, the visual and audio design are excellent.1 point
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I guess, there is some emotional investment in the studio and the game, so criticising it might be taken as a personal offence, especially on Larian's own forums. It is somehow disheartening that releasing an almost-complete MTX- and DRM-free AAA without DLC plans is seen as exceptional, instead of the bare minimum. Also, I am unsure how many people have reached the last act and the ending or whether other reviewers took into account the future patches. --- Checked what would happen if Shadowheart is not recruited by the end of the first act - she catches up at the area transition and offers to team up. If still refused, the artifact teleports to the PC during the long rest between acts. Also, I watched a speedrun with the mid-game ending (which I had achieved on my own). Most of the path was familiar, except breaking into the final area of Act 2. The whole run took about 10 minutes and was mostly glitch-free. Should try it myself, though I don't think that it would be possible to reach the "normal" ending quickly, considering the few unavoidable (?) boss battles.1 point
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Funnily enough, most reviews and comments I've read seem to agree with the main criticism of that Eurogamer reviewer, in that the game is good but Act 3 is lackluster compared to the start. Most people just don't seem to consider it that big of a problem. I've also seen a lot of people downplay it along the lines of "oh, that always happens with Larian".1 point
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Add a counter to pallets that tells you the amount that is currently being stored their out of how many it can store. Eg. Large Plank Pallet 27/601 point
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Quite a bit of people I knew habitually added prunes to beef stew things or stuffed chicken with them before frying. Like, whole mum's branch of family used to do so; I remember that well because from where I stand fruits belong to jams, juices, raw desserts, well anywhere but NOT in my meats.1 point
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The reality is politics shouldn't have to divide us in the same way religion shouldn't have to divide us You can have different views and agree to disagree or respect peoples different views and not try to change them. But the last 5-7 years I have noticed a disappointing trend, particularly in the US, where tribal politics and views has become normal and people immediately have a negative opinion of you if you a liberal or Conservative. I dont think its the majority of people but it exists and it tends to be the most vociferous people and it gets lots of media and Internet attention so its easy to think its the norm I went out a few times with a really nice lady about 8 months ago, she was pro-life and that was fine. I didnt get into an argument with her or try to change her opinion but I told her Im pro-choice and both of us accepted we had different views on the subject of abortion. It wasnt a big deal1 point
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Furries are killing people. Perhaps @HoonDing forgot to kill the Kitsune in WotR? Gale is jealous! And is that first option about Shadowheart's comment? The Barbarian has a teddy bear.1 point
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Completed Werewolf: The Apocalypse - Earthblood It was better than I expected. Combat against mooks is easy enough though you still have to use healing - but you are a werewolf killing machine and most opponents, even in large numbers, should have made smarter life choices than sign up with a job that would have them fight werewolves. The story is more "proper" werewold the apocalypse than a lot (most) of RPG campaigns I have heard about. You are constantly fighting a losing battle, even though you can squish your enemies skulls in your hands. It is bloody depressing. Thumbs up. They also did try to put variety in to the different parts of the game, so while you fight the usual corporate soldiers from start to finish, the in between fights feels more interesting. Huh, back when they advertised an action game with metal soundtrack, I thought "How can this be good WoD?" I was wrong. The game isn't great. But it actually works for the setting.1 point
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1 point
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I don’t think it is BG3 specific - I think that if game reaches wide enough audience, it will attract some individuals not willing to accept any slight against the game. And speaking of slights - Halsin got ousted from my party for a very silly reason. Hotbar still autoadds abilities whenever they are acquired. It’s been annoying - remove weapon skills => switch to torch, and switch back => weapons skills get shoved back into the hotbar. Annoying but I can work around that. What I am not willing to deal with is every Druid spell getting readded to the hotbar after using wildshape. Now when I am writing it, I suppose it would be enough to keep the spells on the hotbar out of sight (it respects whatever arrangement of spells was made before shapeshifting). Still annoying.1 point
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Nah, DLCs are solid. The Spacer’s Choice edition… that’s truly not the best choice.1 point
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Outer worlds was good. I enjoyed it, but it didn't really stick with me the way POE or New Vegas did. Personally I hope the sequel is a little less silly. Not completely, just less.1 point
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1 point
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Okay, it's been slow going for me. I think I'm just about to finish Act 1. But I have to be honest, the last 5 hours or so crawling around the Underdark have felt incredibly underwhelming compared to the earlier stuff. The game feels like it peaked when There it reach the height of interactivity, of different quest threads interlocking for a feeling of a real world, and also some of the most fleshed out character interactions. But once I entered the Underdark, the game suddenly felt much emptier. Yes, there are some quests and quest-givers down there, but they feel much deader, and much more predictable *pick one of these two sides and murder the other* and *fetch me the thing I left behind* setups. Also my companions, who previously were spilling their guts left and right, suddenly clammed up and have very little to say. No more cross-party conversations while exploring, and no new dialogue options in camp. One nice thing in the Underdark was: Anyway, I'm curious -- does the storytelling pick back up again in Act 2 and 3? Do more things happen with the companions? Or is the quietness I'm suddenly experiencing indicative of the rest of the game, and the first 20 hours or so just happen to be where all the effort went?1 point
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I actually quite like the plot - but the set up isn’t very obvious (good!) but it will be revealed in time what is really going on. It does come together eventually. DLCs are solid. If you are enjoying the base game that much, they are definitely worth picking up. They are in-campaign expansions, so you want to play them before you wrap up current play through.1 point
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RDR is now available on the PS4, PS5(Backwards Compatibility) and the Switch. Edit: still at 30fps and priced 50 bucks. R* sure like money. AVOID!1 point
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From what I've played of the game so far, it's pretty much fine. Which is infinitely better than I expected, and way more than I get out of almost anything AAA-released these days. If I get farther into the game and my mind changes, I'll let you all know. I mean, I always do, don't I?1 point
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I feel like I'm playing a different game than most of the others on here. I like it okay, but looking forward to going back to Pathfinder.1 point
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I backtracked to Mountian Pass area and enjoyed it quite a bit. Managed to recruit the first non origin companion, but I have some questions about whoever designed stat destributions:1 point
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The last part of a side quest: This was very odd - the door looked wooden, thus it was reasonable for it to be either destructible or possible to lock-pick. On the other hand, I was following a guide for this quest (wouldn't have found the door otherwise and, as far as I know, there was no other way to progress the main quest). The ending of the most important quest in the game (heavy spoilers): I am not sure why, but I wanted to kill this guy. But I also was in a bit of a hurry story-wise, so just proceeded to the exit and never saw him again.1 point
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1 point
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What bothers me about BG and party based games is that I literally feel like I'm playing work! I'm a manager in charge of a department in a grocery store and I have 7 "party members" that I have to keep track of and make sure I don't p*ss them off to much or they'll "quit the party" and leave and each one has their own unique set of personalities and back stories and their own set of skills and some are higher level then others and I have to constantly keep track of their movements and actions and heal them if they get injured. I mean jeez I just want to shed all of that and be a lone wolf on my free time! Can anyone sympathize with me here? xD1 point
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The same Bethesda that gets passes for bugged games that aren't even games but just the basis for modders to actually create something interesing with them, the same Bethesda that keeps re-releasing Skyrim to make some extra money on every possible platform, including Smart Fridges? Yeah. I'm sure Bethesda would never get a pass for anything.0 points
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https://movieweb.com/babylon-5-the-road-home-review/ https://www.inverse.com/entertainment/babylon-5-the-road-home-ending-reboot-timeline0 points