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About lobotomy42

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    (3) Conjurer


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  1. Man. The merger means that the subsidiary accomplished little. Microsoft (a publicly-traded company) could still someday decide to fire everyone from Obsidian and give Eora to any internal or external team they want. If it's better in the short-term for Obsidian employees, then at least no one got fired. But there's no way to spin this as good news for the company as a whole.
  2. So the new question is -- did Microsoft also buy Dark Rock Industries?
  3. Most RPGs are power fantasies anyway. Why shouldn't that power fantasy include some hot dude/lady being *totally* into the PC for no discernible reason? If you're trying to do something *other* than power fantasy, then maybe not.
  4. I thought one of the pieces mentioned that there was going to be another update coming this week with news of their latest project? Am I making that up?
  5. Boy, he is really bitter about whatever went down at Obsidian. He can't even bring himself to mention them by name.
  6. I think the main problem with porting to the Switch would be mapping the controls. Both Pillars and Tyranny use a point and click interface with lots of buttons that are easily accessed with a mouse but not so easily with a touchscreen. So a non-trivial amount of effort would be needed to customize the control scheme for the Switch. Only Obsidian knows how much that would cost and how much they would need to sell to make that money back. I suspect that they are not likely to start on any port until the Switch can demonstrate some decently high sales numbers.
  7. But we're definitely done with expansions after White March, then? I vaguely recall rumblings of there being two expansion packs planned some years back and it's conceivable that someone was counting "The White March" collectively as one. But it sounds like that is not the case.
  8. The last Obsidian game I strongly enjoyed was Dungeon Siege III, so Dungeon Siege IV I guess.
  9. TL;DR - I agree with a lot of katie's frustrations and my experience has been similar to hers. I think your experiences and frustrations with the game are reasonable reactions to some design decisions (some, such as I, would say problems) with the game. The difficulty in this game is very weird. All the difficulty spikes in the game happen early on - the ghosts, as you mentioned, are incredibly difficult if you don't already have a party of 6 and some levelling under your belt. And as the game progresses, if you do any serious amount of exploring, the combat shifts to become absurdl
  10. Have you played this game called, um, Pillars of Eternity, I think? It has pretty long load times.
  11. Maybe it's because he IS a co-owner and co-founder that he is leaving? This is pure conjecture on my part but anything is conjecture at the moment and it's fun so let's go with it: perhaps as a co-owner he had obligations he couldn't get away from that got in the way of his wanting to do game design more, and felt that it influenced everything he did? He may have held off from pushing for things precisely because he was owner and was worried that it would look like he was abusing his position, and constantly having to deal with people as 'employees' as opposed to co-workers and so actually w
  12. He's spent so much time on inXile stuff lately that this is not surprising. Still, this is a huge loss for Obsidian! Avellone's writing is the number one thing I like about Obsidian games over other RPG developers. I hope he stays in the field.
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