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Everything posted by lobotomy42

  1. Man. The merger means that the subsidiary accomplished little. Microsoft (a publicly-traded company) could still someday decide to fire everyone from Obsidian and give Eora to any internal or external team they want. If it's better in the short-term for Obsidian employees, then at least no one got fired. But there's no way to spin this as good news for the company as a whole.
  2. So the new question is -- did Microsoft also buy Dark Rock Industries?
  3. Most RPGs are power fantasies anyway. Why shouldn't that power fantasy include some hot dude/lady being *totally* into the PC for no discernible reason? If you're trying to do something *other* than power fantasy, then maybe not.
  4. I thought one of the pieces mentioned that there was going to be another update coming this week with news of their latest project? Am I making that up?
  5. Boy, he is really bitter about whatever went down at Obsidian. He can't even bring himself to mention them by name.
  6. I think the main problem with porting to the Switch would be mapping the controls. Both Pillars and Tyranny use a point and click interface with lots of buttons that are easily accessed with a mouse but not so easily with a touchscreen. So a non-trivial amount of effort would be needed to customize the control scheme for the Switch. Only Obsidian knows how much that would cost and how much they would need to sell to make that money back. I suspect that they are not likely to start on any port until the Switch can demonstrate some decently high sales numbers.
  7. But we're definitely done with expansions after White March, then? I vaguely recall rumblings of there being two expansion packs planned some years back and it's conceivable that someone was counting "The White March" collectively as one. But it sounds like that is not the case.
  8. The last Obsidian game I strongly enjoyed was Dungeon Siege III, so Dungeon Siege IV I guess.
  9. TL;DR - I agree with a lot of katie's frustrations and my experience has been similar to hers. I think your experiences and frustrations with the game are reasonable reactions to some design decisions (some, such as I, would say problems) with the game. The difficulty in this game is very weird. All the difficulty spikes in the game happen early on - the ghosts, as you mentioned, are incredibly difficult if you don't already have a party of 6 and some levelling under your belt. And as the game progresses, if you do any serious amount of exploring, the combat shifts to become absurdly easy to the point where the most efficient route through most fights is selecting all party members and clicking "Attack" on each enemy one by one. The combat *feels* like the Infinity Engine games at first, but under the hood it's quite different. The spells are mostly all different across classes, so learning what the spells do from one caster doesn't give you any leg up when you start learning the next caster. (As opposed to there being overlap between wizard / sorceror / cleric spells in D&D.) Compound this with sometimes acquiring a party member later in the game who has four tiers of spells already, and the incentive to learn what the spells are is small. As for the story and writing, let me repost what I wrote on reddit awhile back:
  10. Have you played this game called, um, Pillars of Eternity, I think? It has pretty long load times.
  11. Maybe it's because he IS a co-owner and co-founder that he is leaving? This is pure conjecture on my part but anything is conjecture at the moment and it's fun so let's go with it: perhaps as a co-owner he had obligations he couldn't get away from that got in the way of his wanting to do game design more, and felt that it influenced everything he did? He may have held off from pushing for things precisely because he was owner and was worried that it would look like he was abusing his position, and constantly having to deal with people as 'employees' as opposed to co-workers and so actually wound up exerting less influence as a result? He could be going for a more freelance role, where he can pick up work from Obsidian, inXile, and anywhere else that he fancies doing without any obligation to do things he isn't interested in, to deal with people on his terms etc. To shed responsibilities. Complete theorycraft with no relevance to reality and probably offensive, for which I apologise but I love sticking my oar in. :D I think this is probable. As a co-owner, especially of a perpetually-in-crisis studio like Obsidian, you are often worried about taking care of your employees, trying to avoid layoffs, keep the lights on, etc. It may be that it would have been irresponsible of him to push for his weirder ideas if he knew they would likely not have been sustainable for the company. (Obsidian is a relatively big studio, remember, they need fairly big projects to stay sustainable.)
  12. He's spent so much time on inXile stuff lately that this is not surprising. Still, this is a huge loss for Obsidian! Avellone's writing is the number one thing I like about Obsidian games over other RPG developers. I hope he stays in the field.
  13. At the beginning of the "Far From Home" quest, the quest-giver explains his plight. If Kana is in your party he interjects with something to the effect of "...to retrieve a medallion to earn the favor of the gods so that you can return home. That reminds me of ... a story I heard somewhere." (paraphrased from memory) This seems to be intended as a fourth-wall breaking moment, relying on the player to get the reference. Unfortunately, I don't get the reference. Is this the plot of a story from Greco-Roman mythology that I can't remember? Maybe something from Tolkien? I'm struggling to think of many contexts where a character is attempting to "earn the favor of the gods." Can someone here explain it to me?
  14. Kind of a shame, if I do say so. Dungeon Siege III looked pretty and played quite smoothly.
  15. Thanks, that description led me to Google this rpgcodex report, confirming: http://www.rpgcodex.net/article.php?id=8973
  16. Back when Dungeon Siege III came out, I remember there a was a big (little) deal about how Obsidian was on a better technological track, since they had their own in-house engine to work with. DS3's comparatively bug-free state was given as evidence of the dividends. Fast forward to today, and Obsidian's big 2D RPG critical success is...Eternity, made with Unity. With expansions and presumably sequels to come all using similar or successor versions of the engine. Just out of curiosity, is Onyx still around? Did South Park use it? I haven't heard Obsidian talk about it in awhile.
  17. Cool, I have my Beta now. It looks nice but it's a bit...empty? There are a lot of grayed-out buttons that seem to say "coming soon!" And some features, like activity tracking, seem totally broken. It was able to automatically detect my previous non-Galaxy downloads, though, which was unexpected and awesome.
  18. I feel bad for them. This feels like a classic case of scope creep. The original pitch was a really basic, flash-esque 2D cartoon RPG thing. Over time, it became a full-fledged 3D adventure/RPG hybrid like a modern Quest for Glory, which is clearly what fans wanted but also COMPLETELY NOT WHAT THEY BUDGETED FOR. I'll still fund them because, I guess, I hate money and I feel bad for the position they're in.
  19. I finally started Pillars of Eternity this week, after a few months of slowly finishing up Shadowrun: Dragonfall. It's quite good!
  20. It's not irrational! I, too, "want all my games in one place." I just want that place to be GOG.
  21. Has anyone gotten their GOG Galaxy invite yet? I requested this morning, but haven't received it. I'm eager to try it, though.
  22. There is nothing redeemable about it. The combat is the worst, bog-standard MMO "repeat all abilities until they die," story and level progression are painfully slow (to extract as much time and money as possible from the player) and the story isn't even there most of the time. The vast majority of the content is generic filler. And yes, it has little to do with Kotor 1 or 2 (and what connections exist are mostly the MMO pooping all over them.) Bioware seems to have confused voice acting with story. "We spent all this money on voice acting!" they announced at release, as if that was somehow indicative of quality. Don't get me wrong: all else being equal, voice acting is usually better than not having it. But at the end of the today, voice acting the line "Please gather these fifteen widgets" does not make gathering fifteen widgets any more exciting. And gathering fifteen items is most of what you do in SWTOR, a design strategy that Dragon Age: Inquisition also adopted, to its detriment.
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