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katie

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26 Excellent

About katie

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    (2) Evoker

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  • Location
    Toronto

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  • Deadfire Fig Backer
  1. Just saying it's clear doesn't make it so. You haven't proved anything. There are great games that are super punishing and unfair, and there are great games where you can be godly as hell and steamroll everything. What game design is correct? I dunno - both maybe? You just have a preference with respect to difficult games - that's all. Doesn't mean what you want is right for everyone. It really doesn't. In Diablo 2, you can steamroll everything, and this game is classic and people LOVED this game... so much they still play it today and base every other ARPG on it to this date. Is *that* wrong?
  2. Just saying it's clear doesn't make it so. You haven't proved anything. There are great games that are super punishing and unfair, and there are great games where you can be godly as hell and steamroll everything. What game design is correct? I dunno - both maybe? You just have a preference with respect to difficult games - that's all. Doesn't mean what you want is right for everyone. It really doesn't. In Diablo 2, you can steamroll everything, and this game is classic and people LOVED this game... so much they still play it today and base every other ARPG on it to this date. Is *that* wrong?
  3. If you have trouble with mechanics you can just play the easiest difficulty? I think PoE2 introduced even easier difficulty levels compared to PoE1. Or you can just leave it as is Who is right and who is wrong? I dunno. Do you? Not really. It's all preference.
  4. I sort of like powerful abilities... means I don't have to know the mechanics 100% or I mess something up and gimp my party in the process. Punishment and semi-permanent losses due to learning curve and lack of understanding at the beginning sucks for games that take dozens of hours to thoroughly understand and memorize every formula and ability. It's nice to think about what you want to do, and it works well, mostly, even if you don't immediately understand all of the reasons why at the time you decided it. Redoing a lot of work just sucks. Nobody had this time to waste.
  5. That is pretty helpful. I'm thinking I may want to stay away from multi-classes... it's going to take me a long time to learn the better combinations... might just rather go with single classes for a first playthrough. I dunno if I am comfortable with Eder being a Rogue though... seems weird to me as he was a tank in my POE1 save. Hrmm... I guess I could be a cipher or wizard then. Would I be okay with either of those? If I did that, would I pretty much have to make Eder a Rogue? How long until another Rogue comes along? Maybe I should just be a Rogue.
  6. I'm really undecided. I don't *need* something stupidly overpowered... but I also don't want to pick something with unfortunate consequences... like I dunno... picking a Paladin and then you get another Paladin 2 hours into the game... or just picking something that ultimately isn't very balanced/good. Or picking a character that doesn't go well with the NPCs you get. Any suggestions? I don't want to be bored - don't mind doing stuff - if that helps. Being slightly-above average in terms of power might be a good idea though, to offset random difficulty. Thanks!
  7. Thanks! If it's 50/50 among backers, the most passionate and dedicated audience they are going to receive - the very people who want this game to succeed more than anybody else - then I can imagine it being a lot less than 50% when the game ships at launch
  8. I must have died before I even got the option :/ Honestly, I tried and tried. I ran out of ammo. That entire part just wasn't fun :/ If you can board the ship, then if I got a chance to do that, I would have had a great time with it.
  9. I don't want to be negative, but I really didn't enjoy the ship-to-ship combat at all. I won't lie and say I immediately understood how it worked, but even once I got it, I found it repetitive and boring... not to mention unfair (at least as far as the beta's ship starting resources were concerned). I just ran out of ammunition after awhile and my opponent had the full amount, and so I died anyway. I kept trying to close in to improve the accuracy of my cannons, and they missed like crazy and did pitiful damage... and I can't imagine using 120 bullets on each and every ship battle. There
  10. For what it's worth, I'd pay 30-40 dollars for a hardcover strategy guide. I absolutely love them.
  11. When creating a character with font size at 130% on 1600x900, I get some weird font issues. https://www.dropbox.com/s/jnglbpbbqhsavix/2018-03-10.png?dl=0 Is there any way players can enjoy the game at higher resolutions while having the dialog text readable? I am forced to go down to lower resolutions just so I can read the text easily. Playing at 1080-1440p is extremely difficult for me And I'm finding the 130% font size setting to give me a poor experience. Is something like this going to be addressed by April 3rd? It seems like it might be a bit of rework to your dialog UI to g
  12. When I run Pillars of Eternity through Steam (basically, the second time I've run the game I think), it now does not start. The POE2 window appears... my mouse is caged... but the window is transparent, so I can see whatever windows I was seeing before (like Steam or Windows Explorer). If I click the mouse, the screen turns black and I see the hourglass. If I click again, the screen turns white and then the typical Windows dialog box about the application not responding shows up. When I press Okay, the POE2 window closes and the app stops running. On my previous attempt, I played the gam
  13. I got an email to try out the backer beta but my account doesn't show anything. Help?
  14. Crappy Okay... guess I'm coming back here when my party is a lot stronger then
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