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katie

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Everything posted by katie

  1. Just saying it's clear doesn't make it so. You haven't proved anything. There are great games that are super punishing and unfair, and there are great games where you can be godly as hell and steamroll everything. What game design is correct? I dunno - both maybe? You just have a preference with respect to difficult games - that's all. Doesn't mean what you want is right for everyone. It really doesn't. In Diablo 2, you can steamroll everything, and this game is classic and people LOVED this game... so much they still play it today and base every other ARPG on it to this date. Is *that* wrong? No. Diablo had harder difficulties which required you to grind a lot to have a shot at succeeding. Yes, Normal was a steamroll, however not even then not as much as current PoE2 as Blizzard actually cared a lot about balancing and not having broken stuff. What's the point of having difficulties in the first place if they're all "easy"? What I want doesn't make the game "unfun" for casual players as they can still steamroll the game on easy and feel as godly as they want to. But for some reason you seem to think people that enjoy these games in a different way don't have the right to do so. <3 I hope you feel better. PS: Diablo 2 at Hell difficulty wasn't that hard.
  2. Just saying it's clear doesn't make it so. You haven't proved anything. There are great games that are super punishing and unfair, and there are great games where you can be godly as hell and steamroll everything. What game design is correct? I dunno - both maybe? You just have a preference with respect to difficult games - that's all. Doesn't mean what you want is right for everyone. It really doesn't. In Diablo 2, you can steamroll everything, and this game is classic and people LOVED this game... so much they still play it today and base every other ARPG on it to this date. Is *that* wrong? No.
  3. If you have trouble with mechanics you can just play the easiest difficulty? I think PoE2 introduced even easier difficulty levels compared to PoE1. Or you can just leave it as is Who is right and who is wrong? I dunno. Do you? Not really. It's all preference.
  4. I sort of like powerful abilities... means I don't have to know the mechanics 100% or I mess something up and gimp my party in the process. Punishment and semi-permanent losses due to learning curve and lack of understanding at the beginning sucks for games that take dozens of hours to thoroughly understand and memorize every formula and ability. It's nice to think about what you want to do, and it works well, mostly, even if you don't immediately understand all of the reasons why at the time you decided it. Redoing a lot of work just sucks. Nobody had this time to waste.
  5. That is pretty helpful. I'm thinking I may want to stay away from multi-classes... it's going to take me a long time to learn the better combinations... might just rather go with single classes for a first playthrough. I dunno if I am comfortable with Eder being a Rogue though... seems weird to me as he was a tank in my POE1 save. Hrmm... I guess I could be a cipher or wizard then. Would I be okay with either of those? If I did that, would I pretty much have to make Eder a Rogue? How long until another Rogue comes along? Maybe I should just be a Rogue.
  6. I'm really undecided. I don't *need* something stupidly overpowered... but I also don't want to pick something with unfortunate consequences... like I dunno... picking a Paladin and then you get another Paladin 2 hours into the game... or just picking something that ultimately isn't very balanced/good. Or picking a character that doesn't go well with the NPCs you get. Any suggestions? I don't want to be bored - don't mind doing stuff - if that helps. Being slightly-above average in terms of power might be a good idea though, to offset random difficulty. Thanks!
  7. Thanks! If it's 50/50 among backers, the most passionate and dedicated audience they are going to receive - the very people who want this game to succeed more than anybody else - then I can imagine it being a lot less than 50% when the game ships at launch
  8. I must have died before I even got the option :/ Honestly, I tried and tried. I ran out of ammo. That entire part just wasn't fun :/ If you can board the ship, then if I got a chance to do that, I would have had a great time with it.
  9. I don't want to be negative, but I really didn't enjoy the ship-to-ship combat at all. I won't lie and say I immediately understood how it worked, but even once I got it, I found it repetitive and boring... not to mention unfair (at least as far as the beta's ship starting resources were concerned). I just ran out of ammunition after awhile and my opponent had the full amount, and so I died anyway. I kept trying to close in to improve the accuracy of my cannons, and they missed like crazy and did pitiful damage... and I can't imagine using 120 bullets on each and every ship battle. There were just so many combat rounds. My opponent was not exactly hitting either, but they just had more ammunition and so they won after 30 combat rounds... (or was it 50?) I honestly thought the entire experience was the most unpolished and least thought-out mechanics I've ever seen in any Pillars game or Tyranny. I'll tell you this... what I want in a pirate game is to board their vessel for ship-to-ship fighting so I can beat them in swashbuckling combat, take all of their loot, and make their captain squirm. That's the fantasy I want to enjoy here. And even better: I make the captain swear fealty to me, and they can go hunt items and resources for me for the rest of the game. Some captains can rebel, and you can put them down to set an example. OMG, the possibilities are endless here. Endlessly speeding closer, turning around and firing cannons is really not what I want to do in this game. Let Assassin's Creed do that - they do it better. Give us something Assassin's Creed never gave us instead. Be your own game. I can already imagine me dreading these combat sequences in the main game... please fix it and make the whole game great :/
  10. For what it's worth, I'd pay 30-40 dollars for a hardcover strategy guide. I absolutely love them.
  11. When creating a character with font size at 130% on 1600x900, I get some weird font issues. https://www.dropbox.com/s/jnglbpbbqhsavix/2018-03-10.png?dl=0 Is there any way players can enjoy the game at higher resolutions while having the dialog text readable? I am forced to go down to lower resolutions just so I can read the text easily. Playing at 1080-1440p is extremely difficult for me And I'm finding the 130% font size setting to give me a poor experience. Is something like this going to be addressed by April 3rd? It seems like it might be a bit of rework to your dialog UI to get the scaling working properly like it does for the character creation screens - high resolutions look fine there.
  12. When I run Pillars of Eternity through Steam (basically, the second time I've run the game I think), it now does not start. The POE2 window appears... my mouse is caged... but the window is transparent, so I can see whatever windows I was seeing before (like Steam or Windows Explorer). If I click the mouse, the screen turns black and I see the hourglass. If I click again, the screen turns white and then the typical Windows dialog box about the application not responding shows up. When I press Okay, the POE2 window closes and the app stops running. On my previous attempt, I played the game for only a few hours... I talked to everyone in the village, and then started exploring outside the village. Steps I am taking to resolve it myself: Deleting my saved games has had no effect on solving the problem (even with cloud saves turned off) Letting the game run before killing the app manually does not seem to eventually make it work. Rebooting my computer has no effect on solving the problem. Uninstalling and reinstalling has no effect. I'm attaching an export of my registry for Current User/Software/Obsidian/POE2, since that's probably where the issue is. Deleting all of the registry key/value pairs in this registry folder fixes the issue... I can start the game. If I Enable the telemetry option when the game starts up, I get the issue again. If I disable telemetry, I can finally get to the main menu. Exiting and restarting the game with telemetry turned off works normally. Conclusion: Enabling telemetry is the problem output_log.txt DxDiag.txt registry_export.txt
  13. I got an email to try out the backer beta but my account doesn't show anything. Help?
  14. Crappy Okay... guess I'm coming back here when my party is a lot stronger then
  15. I have read the journal and talked to Naih... I have then visited Maerwith, but I can't get her to offer her support. Is there any way I can reset this part of the quest? Maybe I missed a dialogue option? The fight is too hard for my party. I'd rather resolve it easily. Thanks if anyone knows...
  16. Cool! Thanks so much for the info. It's really helpful. I guess I'll follow the lady of pain build for eder. Now I have a chanter too, so I'll get him to tank for me!
  17. I had a lot of sympathy for your predicament up to this point, but passive-aggressively insulting people who are willing to help you out kind of killed that. Out of curiosity, do you watch TV? If so, how much? There are scads and scads and scads of RPG-lites that are easy to learn, don't require much thought, time, or effort to master, and provide plenty of entertainment. Why not play one of them rather than calling to dumb down one of the few games which try to cater to a somewhat more hardcore crowd? (Also, I would like respec gone altogether. It cheapens the entire game by trivialising your character-building choices.) I don't watch tv. I have no time for that either. I don't even own a tv. And my point is, is this the market for this game 35-year olds who have insane amounts of free time on their hands? Most 35-year olds have families, careers and a lot going on. And btw, you did imply that my point was not really valid since there are others clamouring for the opposite. Basically it's this "we're real gamers who want challenge and puts tons of time into the game, and screw everyone else where our goals are not compatible with ours." You didn't say that exactly, but it certainly came off that way. There is a direct correlation between wanting a game being more punishing and the amount of time you can realistically invest in a game, ESPECIALLY a throwback to a game where the mostly people in their 30's would have played anyway. And most people in this age group just don't have that kind of time any more. I guess at least 2 people do, but that is not the majority. Most people in their 30's I know have about as much free time as I do.
  18. These two statements are in stark contrast to what most players are experiencing. Gold is incredibly abundant before players are even at the midway point of the game. Sure you start off a bit broke, but I was swimming in Gold by the time I hit the catacombs in Defiance Bay. Saying that grimoire's and build changes are expensive is just false, to be honest. I mean, look at another discussion taking place on the same page of this forum: https://forums.obsidian.net/topic/81321-disappointed-with-20-respec/?p=1762936 For the purpose of clarity, there are at least two members of this forum who present the argument that respeci'ng is too easily accomplished in Pillars, without penalty. They are asking that the game change in some way that would limit the number of times a player can respec because doing so is, and I quote, "ridiculously underpriced." We can also look at discussions about the Stronghold to further illustrate just how abundant money is in Pillars. Some folks have argued that the only reason the Stronghold exists is to give players something to do with "all that extra gold," while others argue that the Stronghold still doesn't do enough to use up the abundance of wealth players collect: https://forums.obsidian.net/topic/79948-the-strong-hold-and-its-function/?p=1698156 My point is, if a player commits to this game with more than just an overly casual mindset, then the fun-factor drastically improves and the true elements/functions of the game begin to stand out - including the areas that could use improvement. However, if someone approaches the game as a minimalist, then clearly the things you will experience will not reflect even some of the more basic realities of the game. Case in point, there are real problems with the money system but the problems are widely perceived as the exact opposite of what you described. I think Fenixp gave sound advice when he suggested that you shelve Pillars for now. Wait until the Storymode update comes out, which is 100% geared towards a minimalist playthrough. I think you need to understand a few things in context. New players have NO idea how scarce gold is in the game. Historically, RPGs have had gold become next to worthless to enormously scarce - even to the point where "you will never, ever be able to buy everything you want". So a new player, even one with past experience in RPGs, will not immediately know where this new game lies, and will probably err on the side of caution (until told otherwise, but prior to writing my post, this was the mindset I had - and I had no reason to think otherwise). I am not sure why someone would want respecs to more expensive. Yes, experienced players at high levels with lots of gold won't mind, but this decision clearly would punish new players, or people learning - and I just think if you want to challenge people, you should be challenging the experienced players who clearly want this challenge, and not the players who are still learning the ropes. Why make the game even more difficult to get into for? This honestly quite stupid. For any game, even a niche one like this, these people who want more challenge and more unforgiving mechanics are the minority as a whole. If anything, I am probably more in the majority - a person who enjoyed these games in her childhood, but now commands a demanding job in her adult life and doesn't have this kind of time to invest in ultra-demanding games any more. I still like challenge and depth, but clearly there are limits. If someone who played these games in their childhood (who is now an adult in their mid-thirties) still has the time to dedicate to understanding absolutely everything and spends over 1000 hours on it, I'd really question what they are doing in their adult life at this point.... I'm just saying there's a reason to make things less punishing and more explorative. Make respecs free on normal, and make them cost more and more money on higher difficulties. There, problem solved.
  19. Planescape Torment trough and trough. Wordy, lengthy dialogues with tons of foreshadowing of things you can't know about at the beginning, the whole game entirely revolves around a set of themes, highly philosophical etc. I loved writing in Pillars of Eternity, but it's definitely not for everyone. They still had Morte Torment was wordy, but Pillars seems like they were trying to be artistic and incomprehensible for art's sake. I honestly think it's very possible to have philosophy and deep and a mature setting while at the same time not having half of your characters speak nonsensical drivel. And Torment was not a difficult game. If the story takes some investment, it actually makes sense that the combat takes more of a back seat. And if the combat takes a huge investment, then the story can be more relaxed and easily enjoyed (and that doesn't mean "simple", just not written in such a way where the player has to work extremely hard at that too). The problem with Pillars is that you have to work excruciatingly hard at everything. And if you can get lots of gold later on in the game, then this decision is even worse, because it just punishes new players the most - the people that need the respecs the most.
  20. Just play the game and loot everything into your endless stash located somewhere in a pocket dimension. Endless gold is essentially what happens then. The economy of the game sucks anyway so there's no need to make it even more painful - just be able to afford everything and you'll be fine. And yes, you need to add copper into all of your crafting recipes for whatever reason and apparently, mages use melted copper to write their grimoires. It's a thing the game does. It's kind of dumb. I really dislike the idea that builds need to be permanent or expensive in some way to change. In this kind of a game, I can't really use reason to make decisions, because I have no idea what all of the facts are and I have no evidence and experience of how anything will actually work. For a game like this, I want to "play" and "experiment" so that I can actually learn and figure things out. Gold costs and such prohibit that process from happening, yet they demand such perfection at the same time. I don't mind dying and such while I am learning, because there is nothing permanent to that - I just reload and try again. But when you start inflicting costs and resources on me through this learning process, then I start to feel punished that it's not okay to learn despite the game demanding it. Honestly, it's pretty stupid and I wish these costs weren't in the game. My only real complaint.
  21. He does waffle, doesn't he? Some of the writing in the game is like reading Shakespeare, and I hate reading Shakespeare. I'm an engineer, not an English major. I'm not sure I entirely understand the direction for the writing in this game - this is something that is NOT a throwback to any of the previous games. If I recall correctly, the dialogue and story in Icewind Dale, Baldur's Gate, etc. was pretty light. And even though it was a fantasy environment, people spoke very casually like in modern times, and to me, that makes the game really easy to get into - I dare say it's more enjoyable when the communication between the game and the player is actually crystal clear and comprehensible. This is my holiday though - I have time off until January 4th, so it's pretty much now or never, lol.
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