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btsam

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About btsam

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    btsam
  1. I think rich enemy (or creature) types are necessary for Avowed, especially now that it seems like one of the focuses of the game is combat. The enemy types I see now include: xaurip, spider, ogre, skeleton,various fungal hosts, new antlion type creature,earth blight, and some kind of maegfolc (Created by Galawain, I guess; Further guessing that they are out of control). I expect to see more PoE enemies, like troll, lagufaeth and skuldr. The setting of The Living Lands should provide innovative enemy types, I could immediately imagine a boss fight in which I would be fighting a fungal dragon. One of the shortcomings of The Outer Worlds is that there are so few enemy types, I hope Avowed can at least be surprising at this point.
  2. I want a story with strong emotional resonance and memorable characters in Avowed, so I would ignore its other shortcomings, if its options are quite limited. Does anyone know who is the leader of Steel Garrote? A paladin who will do anything for "justice", this would make a good enemy or ally.
  3. I mean the "love part" in RPG.We know that in many RPG you can deepen personal relationships with partners; After reaching a certain degree, him / her will be your lover,then you will get some benefit,like unlock him / her hidden ability.I think JRPG is filled with a lot of romance, they make the lovely girl become a driving force to attract players to continue the process.I would hope that romance will lead to bigger plot changes.So, what are your suggestions for romance?
  4. I think Obsidian is very fond of TSR period. When I look at PoE's monster illustrations, I feel this is very similar to Dragonlance's art style;Tyranny is a bit closer to Dark Sun.I think they are trying to create a feeling like "In parallel earth, this game should appear in 1989".
  5. Or a specific campaign setting. I hope Torg can be adapted into a new video game in this generation.:)
  6. Maybe they can try shenmo. Classic wuxia theme, like Jin Yong's works, in the story and background is more focused on describing the relationship between people and people,the main character may have just learned martial arts from a faction,and then to the streets, perform his own justice.In this process, he will create own enemies, met a crazy beggar(But he is actually a master of martial arts),met a girl who love him(But her father is actually your master's enemy), found his master has a terrible ambition--This is wuxia. Classic shenmo theme,like Journey to the West, in the story and background is more focused on "high exists",is the story of Immortals and yaoguai.The animal become yaojing,disguised as a human being lurking in society,ready to prey on humans.The main character may be is daoshi,or even Immortals and yaoguai.They are hunting monsters and ghosts at night,to save the common people as their responsibility--This is shenmo. There are also have xuanxia,this is the style of Huang Yi,he can fuse wuxia into almost any other subject.I think Jade Empire is closer to xuanxia.
  7. So the lead story guy at White Wolf absolutely hates urban fantasy, or at least hates the idea of the World of Darkness being urban fantasy. I don't know what this will mean for any computer games set in the World of Darkness. I do know a Werewolf computer game is in the works, however. I think Vampire: The Masquerade - Bloodlines is pretty good.
  8. Cyberpunk is also a good option. If them want to do urban fantasy theme,I believe that World of Darkness is a good reference object. Urban fantasy can make fantasy elements and realistic events combined,or direct use of the urban legend.I will enjoy playing a paladin in the village of Texas to chase chupacabra, or a ranger at the Canadian border against wendigo.
  9. I would like to see the urban fantasy theme CRPG set on modern background,I am curious about how the obsidian team will perform this style;Or fantasy setting based on the stone age and reptile empire.
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