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Showing content with the highest reputation on 07/27/23 in all areas

  1. TL;DR: Creators of Solasta consider it done, and are moving to their next game. They have a survey where you can voice your opinions about what you want them to do. https://store.steampowered.com/news/app/1096530/view/3647404008471280877?l=english
    4 points
  2. No, you're limited in AIM mercs, but not the extra ones. Or rather, you can have 15 AIM mercs, plus one imp, and then extras.
    3 points
  3. Hey, the Girdle of Masculinity/Femininity is NOT worthless. Just ask Edwin!
    3 points
  4. The Last Hero of Nostalgaia. Celeste Blasphemous (spoilers for the bosses) Elden Ring This was funny, though immersion-breaking. Get in the Car, Loser The combat screen. Larian D&D game (EA) Batbarian
    2 points
  5. https://www.gotheborg.se/news/rescue-of-sailing-boat/ Imagine losing your rudder out at sea and sending out a distress call. And then the largest ocean-going wooden sailing ship in the world comes to your rescue. Or in the words of the sailors on the sailing boat: "This moment was very strange, and we wondered if we were dreaming. Where were we? What time period was it?"
    2 points
  6. Summons are self-sabotaging idiots, the best you can do is throw them at something to waste spells and other things and pray they won't run to some lonely enemy at the opposite edge of the map, eating every attack of opportunity on the way. Toybox has the option for controllable summons, and turning it on ain't even cheating. Lich's Repurpose spell is hilarious even if raised minions are braindead. In Alushinyrra its effect never expired for some reason, so whenever I went there a small but growing army of Balrogs etc. happily hoofed to welcome me back. I felt so loved. I also repurposed the Overtuned Furry, but that one was on a timer and the dungeon was cleared anyway. You have that Triceratops figurine? Put your Lich on him if you want a mount. He's probably squishier than you are, but for some reason nobody ever targeted my Lich or his mount as if we were invisible, so won't hurt to try.
    2 points
  7. https://abcnews.go.com/Internationa...-russia-summit-kremlin-seeks-allies-101668928 Only 17 African heads of states, compared to 43 last time, are attending the African Russian conference. Its good to see this rejection of Russia's geopolitical anti-Western stance Compare this to the US African conference where over 40 African leaders attended. I think the Ruskies cancelling the grain deal had an influence on this because its clear Putin has no real concern or interest in Africa https://www.npr.org/2022/12/13/1142...-than-40-african-leaders-at-u-s-africa-summit
    2 points
  8. I had enough, but they disappeared when I used one of the devices. Anyway, I won't have much time to play until the end of next week, so I'll have to finish this later.
    1 point
  9. Came in and found that a DB job has been failing every day for 6 months, and no one has noticed. Head dev asked pertitent question of "What does this job actually do then ?" I am beginning to think that 90% of operations in my company don't actually DO anything
    1 point
  10. You remove the stones. They all end up in the middle ring. edit: reading your post again, if you don't have enough stones to complete a section than you need to explore more.
    1 point
  11. Better than slapping poop on your face, which I did.
    1 point
  12. Are you a Thiefling? Be careful or your minion might try to put a saddle on you.
    1 point
  13. Depends, if all you're going to do is take pointless- and inaccurate- swipes then it'd probably be better for all concerned, yes? That just wastes everyone's time. The other option would be preferable but either way, not a matter I'm going to lose sleep over.
    1 point
  14. Gameplay? Who cares about gameplay. Can I decorate appropriately? In A21, yes, I can. Still not enough cat portraits tho. I like the normal mood lighting better aesthetically, but harder to see in screenies. There are these new (not craftable) hedge blocks in the game, too. I should cheat them in and make a hedge maze..
    1 point
  15. Beat Melies' ass. I don't think I'll do a real Aeon run (Aeon>Devil with the Path of Hell mod is slotted though) and I I thought Gold Dragon Shifter would be cool but the shifter claws don't work with the Dragon form. From what I can tell mechanically Gold Dragon seems best for turning full casters into gishes or otherwise exploiting the "fix your build" parts of it to shore up bab loss on some builds. I haven't played around with it outside of theory crafting and checking how a couple of builds would work though.
    1 point
  16. Solution in search of a problem. A solution with an ulterior motive.
    1 point
  17. Biden's dog, Commander, has been biting Secret Service agents not cool. not the dog's fault but am having little patience for those who is irresponsible pet owners. 'course we have never met a person who thinks o' themself as an irresponsible pet owner. HA! Good Fun!
    1 point
  18. That's why you carpet the place with traps before they spawn.
    1 point
  19. Imagine being a 30-year old babyface who couldn't play games.
    1 point
  20. Always been. My GPU doesn't fancy it much either, so much I have to cap FPS and avoid playing in hot weather. Launched it yesterday to see if patch rollback borked anything (it did, but reloading same save file helped for some reason) and if I want to proceed with my abandoned Aeon. Nah, not yet...but kinda want to make yet another Lich sorcerer. I read this is widespread disease in JRPGs. Me, I only played two of them, both had multiple incidents of this garbage and made me wish for a kill everyone playthrough. Speaking of Bioware, they had this "win the impossible battle" situation in Dragon Age: Origins. If you won, you got the impossible boss's Big F††ing Sword. If lost, you had to spring yourself from jail while your party of misfits tried to do the same from the other side of the door. Either result was rewarding in its own way and the whole scene was really good.
    1 point
  21. Others disagree... https://www.statista.com/statistics/1333847/ukrainian-agricultural-exports-via-the-black-sea-by-country/ Not saying that they (China) get most of their grain from Ukraine, but it was one of the largest destinations for the grain that Ukraine exports/exported the last 12 months. Doesn't mean they are going to starve, but the reduced supply will affect the buying cost, probably snatching away supplies destined for third world countries by other grain suppliers (who can make more profit by selling to China). Most of Ukraine's grain were in the past sold to destinations like Spain and Taiwan, some middle eastern countries like Israel as well as Egypt (their only major African customer). But again, damaging the Ukrainian economy is not the only effect, it inflates the price for countries who can ill afford food in the first place, when first world countries buy them out of the market so to speak, as they can pay the higher prices.
    1 point
  22. "but still" is an admission o' self undercutting, yes? you make the counter argument and then "but still," for your main point? not to mention we disagree. honest makes us wonder if we played the same game. gonna limit to weapons: kitchen stove led to multiple builds being developed 'round the weapon. https://forums.obsidian.net/search/?q=kitchen stove&quick=1 silly op. marux amanth were not only powerful but were useful for multiple different classes and builds. we got extreme use from the burn + the extra attack chance for priests. am thinking people didn't fully understand the deadfire maths if they failed to recognize just how many extra attacks is functional possible generated with a priest wielding marux amanth. magran's favor were kinda op for fire users, which is what our contemplative were. we had never used a battle axe the whole game but 'cause o' the way deadfire didn't force us into single weapon specialization, we were able to get serious benefit from the axe late gam. in fact, for our first deadfire run, we started dual wielding sceptres with our contemplative, cause the helwalker+ priest o' eothas were kinda squish and range made sense. then switched to marux amanth + whatever relative early. the ball and chain flail seemed world beater effective for our high crit build. 'course late game were a dagger + axe 'cause with our contemplative wielding magran's favor we could lay down over-the-top pillars of fire. were no mechanical punishment for using the axe or the dagger or the flail. lord darryn's voulge were the primary weapon for our shaman and it were extreme fun to use... and strongk. stacking daze on crit and with a barbarian we were critting frequent enough. late game we might be tempted to switch to the also ridiculous powerful chromoprismatic staff, but for a shaman, the lightning aoe were tough to ignore. speaking o' our shaman, modwyr not only had the speed stacking quality (again, am thinking people didn't understand the maths, so perhaps seeming small stacking bonuses were overlooked too often) but the weapon were easy to upgrade and it eventual provided immunity to the confused state, which until mid game were our one shortcoming as a shaman. for the shaman we also thought tekēhu's weapon were mighty keen and so we upgraded and used for much o' the game when needing a ranged alternative. worked a bit like kitchen stove with our berserker. do we need to mention the plethora o' sabres? were actual a problem 'cause so many backers who paid for a custom weapon wanted sabres, so there were more good sabres than anything else at release. is not difficult to find threads complaining about why there were so many great sabres and not many hatchets... or whatever. etc. edit: shouldn't need be stated, but am thinking a main point o' deadfire gear scheme is missed. gear is important in deadfire, but is almost never what defines a character or makes a build strong. xzar serious undersells the kitchen stove, but that weapon is almost unique in that is more than a few builds which is dependent on the weapon. a major goal o' deadfire were to exorcise that stoopid. in wotr, we near always have ember go the fire route or focus enchantment spells. why? 'cause gear makes enchantment and fire the obvious wins. most wotr builds is as much gear dependent as they is focused on player abilities.bg2 were even worse with gear almost wholly defining the efficacy o' a majority o' builds. obsidan were specific trying to avoid such in deadfire. somehow the deadfire gear goal, one we see as a positive, needs be explained and apologized... which kinda misses what obsidian successful did. and for @Sarex and others who once again mention that deadfire were not perfect balanced, we observe such were never promised or even a goal. the obsidian developers observed that particular with creative players, there were always gonna be exploits if people looked hard enough. the actual goal were not to eliminate every powerful build but rather to make sure every class and build were viable and fun. observe the existence o' "outliers" is strawman 'cause obsidian specific noted on multiple occasions how elimination o' outliers were not a goal o' their balancing efforts. sure, the developers nerfed stuff more than once, but the real focus were to make every class viable... and potential fun. so, what were the prohibitive weak class in deadfire? if you tried hard or had extreme bad luck am s'posing were possible to self gimp with multi class, which is something obsidian warned 'bout in-game as well as on the boards. a not viable single class in deadfire? not seeing it. somebody in this thread actual mentioned a monk subclass, which were kinda insane. every monk were arguable too powerful in deadfire, so even the arguable worst were strong. https://www.youtube.com/watch?v=yiIu1d_T9Uk streetfighter + shattered pillar were extreme strong, but even a vanilla shattered pillar, particular with an instruments of pain build, was a wrecker. you will find no shortage of shatter pillars builds in the deadfire forum. aside, am recalling how during the beta we kept seeing complaints that rogues were weak. *snort* rogues weren't noticeable buffed during the beta, but sure enough, when deadfire were released and people actual played 'em, the rogue complaints disappeared. the rogue complaints, coming almost entire from people who hadn't bothered to play a rogue, were illustrative o' a major problem. 'cause deadfire were once again implementing rules different even from the original pathfinder, players made assumptions after reading class and item descriptions w/o realizing the actual gameplay efficacy o' those classes and items. everybody knew rouges sucked, but nobody had bothered to test 'em? 'ccording to obsidian's deadfire telemetry, literal nobody had played a shaman for a month or two following release, and near nobody had played a contemplative, but there were plenty o' opinions on shaman and contemplative builds. is why we played a shaman berserker + priest o' wael shaman. our first run were the helwalker + priest o' eothas. to say we were satisfied with our powha is an understatement. regardless, while there were indeed outliers in deadfire, there were no classes which were not viable. every class was effective. however, we will note an oft mentioned obsidian example were misleading. to show the range o' possible builds possible in pillars and again in deadfire, obsidian developers would reflexive mention how you could build a sooper smart barbarian. ... the obsidian barbarian example is opposite o' what the developers suggest. we played pillars and deadfire priests with high resolve or high might or high dexterity and all were viable and even fun. however, am thinking there were self gimpage involved if a player attempted to build a not sooper smart barbarian unless they were particular deft with the system. the example obsidian used all the time to identify more options actual represented one o' the rare cases o' homogenization. HA! Good Fun!
    1 point
  23. might as well name it lex corp does being evil megacorp ironically some new trend
    1 point
  24. 1 point
  25. If it's bad marketing then I don't get why they aren't trying for PoE3. Burnout is real, but you have different people and I would guess that enough time has passed by now, for the original folks too. Maybe Avowed is that from their pov.
    1 point
  26. The fact that it's the Security Council reminded me of the fact that for almost the entire 2000s, Russia has staunchly opposed various Security Council initiatives to better recognize and deal with sexual violence in conflicts. They have had a "Why are we even talking about stuff like this?" approach. It's awful -- but to be expected. (They have, luckily, been outvoted several times.)
    1 point
  27. Yes, precisely this is the other side of the conundrum. I would argue that there are two points there that possibly aren't as definite as you make them sound, although there's no way for either of us to know it; i.e. whether a war is absolutely required and whether there's zero chance of it remaining conventional. Now, I wouldn't want to see anyone test either of those, mind you. To the extent that I have hope, I am placing it on something currently unexpected happening inside Russia. One less than encouraging fact about particularly nasty school bullies is that they will absolutely take every inch of psychological and other kind of space they are allowed, and they will not stop of their own accord. Russia, as we know, has persistently followed this same path for a very long time now, and it's the West who's been the softie and swallowed the bait and remained a fool for far too long -- France and Germany in particular are culpable here. It's got us into a place that is not very good at all.
    1 point
  28. An offensive that, sadly, doesn't appear to go all that well, especially in relation to what has been expected. So the main problem has been in the expectations, not in the offensive itself, I suppose, although obviously the offensive could have been more successful than it has been. Anyway, we obviously don't know what's going to happen, but I have an increasing sense[*] that "the West" is ultimately going to (have to) assist Ukraine far more than it has so far, and this will, in the end, serve to demonstrate that it would have been much more effective and much more life-saving to provide all that assistance right from the start. And that line of reasoning is going to be both annoying hindsight and vindication of the view, held by some right from the start, that Russia is only ever going to stop when it's comprehensively beaten, so it should have been beaten straight away. "The West" is going to look at this and think that whatever the cost of properly assisting Ukraine is, the cost of not doing that would be significantly higher and its results much worse because it would demonstrate the weakness of "the West" and the fact that Russia's chosen policy is successful and works and can be imitated by other countries. [*] To reiterate: I could be completely wrong.
    1 point
  29. Interesting tidbit concerning the ever-increasing militarization in Russia:
    1 point
  30. We are collating winners and look forward to being in contact with those who have reached the Top Three!
    0 points
  31. https://www.gamedeveloper.com/business/cd-projekt-red-laying-off-100-workers-after-becoming-overstaffed-
    0 points
  32. Started a new playthrough with a vanilla monk, will go for the Aeon path. Was thinking about going Scaled fist and maybe going for the Dragon path.
    0 points
  33. Pathfinder: Wrath of the Righteous. Tried to replay for a bit, spent an hour respeccing (from a rogue to an Aldori Swordlord) and just running around Drezen. The CPU does not like WotR much for some reason, though I can't remember if it was an issue when I last played. Since it's the GOG version, the game couldn't have changed. I suppose, the replay will have to wait a bit longer - I'd rather feel more progress during short gaming sessions. Anno: Mutationem (not the grand strategy series). Explored the starting area, fought the tutorial battle. The controls are partially rebindable, the mouse is not supported during gameplay. So far, it somehow reminds of Devil May Cry in terms of combat (directional attacks, though Anno:M has a separate key for dodge, like Bayonetta), but 2D and sci-fi.
    0 points
  34. I'm looking forward to a game from Owlcat that uses the new PF ruleset, if that ever comes to fruition. @xzar_monty I never played Deadfire, I didn't finish PoE either. Once I hit the level cap I kind of lost interest.
    0 points
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