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Showing content with the highest reputation on 04/16/23 in all areas
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I finished IWD2 after 100 hours, its a great game and scores a 70/100 on the globally respected " BruceVC game rating system " I had one of the hardest battles I have ever had in any RPG with Iyachtu Xvim, I only defeated him on the 9-10th time and what made it so difficult is his natural resistances to certain magic, how only bludgeoning\crushing is effective and his AOE spells. So I adopted a strategy start the initial battle with my 2 x tanks and 1-2 summons then run away with any of my party members and let the summons do the fighting to get Xvim to use his AOE spells use more summons to get him to use spells use ranged weapons like sling and +5 bullets Engage him with my full party once the summons are dead And it was still very hard, I lost 1 party member and I had exhausted most of my offensive and healing spells but I had 3 x Lighting Bolts left and I used that to finally kill him And then the battle with the twins was fun but strategically easier because I just killed the wizards first and quickly and then focused on the twins Great game and definitely worth playing if you enjoy D&D ruleset and an overall action RPG design3 points
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Just throwing this out there. Buying a product to only destroy it afterwards is no different than buying it and drinking it. You still BOUGHT it. Just sayin. Guys at the VFW used to give me grief about my indifference to burning American flags. They (flag burners) bought the flag. It's their flag. If they want to burn it that isn't my business. If you steal MY flag and light it up, then we'll have a problem.2 points
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2 points
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Haha I agree, the weapon is fine as is even if description is off. It is extremely good in some cases but not broken or anything This makes perfect sense, what I was counting before was actually the SUM of double strikes, triple strikes, quadruple strikes, etc. Can see below that if a double strike happens with probability .33, a triple is .109, a quadruple is .0359, etc., and I've never seen more than 8 hits in a row so I did a sum from 1 to 8 to get .492 So effectively the probability of getting *at least* a double strike is roughly 50%, which lines up close enough with my testing.2 points
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Tried Warhammer Total War 3 - Immortal Empires. Was at war with the various Khorne factions, as one should be, minding my own business, and suddenly the Gorequeen Valkia the Bloody offered me gold, asking for a truce. I decided it was just the chaos wastes playing tricks on me and slaughtered her armies, spilling their blood for the Bloody Handed God. Then the Khorne worshiping Norse tribes also sued for peace. Khornite lip service and no true faith.2 points
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yeah the 0.2 value seems to be there for the sake of the description The actual % chance though seems to be defined in the AttackFilter's ChanceToApply: 33%2 points
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Immortal: Unchained. The second half of the game. An optional boss - I was safely out of range of the boss and the adds. In later areas the grenade launcher foes appeared in groups of 2. The Bed of Chaos, v.2. The boss was invincible in this field, but I could reload while she was regenerating. I tried shooting it. The definitely-an-innocent-child had a force field. Final boss and ending:2 points
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The problem with efficiency is... well, if you're after efficiency you should pretty much only consider a chip from a plucky start up company from Cambridge UK, or one of its many derivative designs, rather than anything from Intel/ AMD (though both, of course, have an ARM license and indeed AMD's NSA back door vector PSP is actually ARM rather than x86). You certainly shouldn't be using a 7600+ though at least unlike most earlier Ryzens it has 2xRDNA cores so you save on a mandatory GPU for browsing etc. On desktop gaming though efficiency is just nice to have for most people, it's nowhere near the top factor. That's Intel's calculus for its ludicrous top end power inefficiency. OTOH if they found the same variation on laptops it would potentially be massive since they often have their utility limited significantly by power draw. Speaking of which: While I 100% agree with the latter there's a pretty big difference in draw/ efficiency there's a certain irony in saying that a single chip analysis shows similar efficiency at 95W, given the context of the rest of the post. (I mostly nit pick this because analysis on laptops of the equivalent mobile chips shows a pretty significant efficiency advantage for the, er, 7945HX over the, um, 13980HX, on performance per watt basis)1 point
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Not PC, NSFW, 100% accurate1 point
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Quite a few of the political analysts I've read have also pointed out that anything that Russia could look upon as victory (or even anything other than a defeat) would both justify its original decision to attack and look like a devastating / humiliating loss for the entirety of "the West", whichever way you want to define it. The US, of course, has already demonstrated remarkable weakness in Syria by first defining a red line and then doing absolutely nothing when it was crossed, but a victory for Russia wouldn't only humiliate the US, it would humiliate the whole world-view of "the West". What the long-term consequences of that would be, no one can say, but they certainly wouldn't be very good.1 point
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Got Solasta and Wall World. Very nice of Solasta to just give me the unlocked ability points instead of forcing me to reroll those damn dice. Apart from that didn't get very far yet. Wall World is a sideways Domekeeper but better. The game is 5 bucks and punches above its weight.1 point
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I dont know why the US would be interested in wrapping it up? Were not losing anything in it. Warfare is business, and business is booming (excuse the pun). Every single weapon we give them needs to be replaced in our inventory, and now some European countries are buying our equipment like theyre planning to storm Russia themselves (Poland in particular). In a bit of black humor, this is a proxy war for the US which completely exposed Russia as a legitimate conventional threat. We can fight to the last Ukrainian.1 point
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The fourth of milestones in this year has been reached... It took some time, due to me being much more busy, and spending more time with Assetto Corsa Competizione, but the main story boss of Tales of Arise on my PS4 has been finally beaten today. I have been very positively surprised of the game, and I have enjoyed it much more, than the JRPGs I have played in last few years. It's probably only on par with Tales of Berseria. I have enjoyed the story full of plot twists and surprises, and had my fun with the decent gameplay as well. Although, it was simplified a lot compared to older Tales of games, it was still good enough, to not drag the enjoyment down. The only negative, which I have encountered, was around the time, when I have arrived at Niez to fight against the fourth Renan Lord. At that point, the story progression hit soft experience wall, probably to incentivize purchase of XP and money DLCs. So once in a while, in order to progress further, I had to start to go after all possible sidequests and needed to do little bit of extra grinding for money, as the consumables were hard to find and cost arm and leg at the shops. Still it was much more manageable than some Ubisoft games, and I have never felt that I was forced to do it. It just made the fights with bosses less stressful.1 point
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Depends a lot on what the US thinks, if they want to wrap this up (apparently Jake Sullivan is of this opinion), then Ukraine really won't have much choice1 point
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TL;DR: Up to 40% variance in power consumption during gaming on 7600s. Obviously much less on all-core workloads because those run at the power limit anyway, but that is pretty brutal for playing games. Would be interesting to see a larger sample size, but two bad outliers out of 13 tested CPUs, yeah, those aren't the greatest odds. Expected, as these CPUs - just like comparable ones by Intel - are basically whatever couldn't be sold for more, but still 41% difference under a regular gaming load is pretty brutal, especially if you pick one of those lower end Ryzen CPUs specifically because they're much more power efficient than their Intel counterparts*. *Which in reality is not something one can glean from the all-core workload charts anyway. There are significant differences in idle power draw, for instance - if your computer is mostly intended for lightweight activities, i.e. browsing the web, watching a video here and there and do some office work, the better you're off with Intel - not only do you not need the more expensive AM5 platform, but the power draw difference on idle is something between a factor of two and three - also used to be true for idle power draw of Radeon cards compared to nVidia's, but apparently that was fixed in a driver update. Anyway, Intel really shot themselves in the foot with the 13th generation aggressive boosting policy just to 'win' the benchmark charts. Manually playing with the power limits can make 13th gen CPUs perform the same as their AMD counterparts (X3D in games nonwithstanding) for about the same efficiency. There's a German video of Der8auer for this too, but yeah, it is German. If a 13900K is set to eco mode by manually limiting its power limits to 95w, it performs almost identical to a 7950x in eco mode, while both draw, well, 95 watts. Really, efficiency should be the baseline, and getting a bit more speed out of your CPUs for significantly more power draw should be the setting to be done manually Intel, not vice versa. *sigh*1 point
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This is extremely interesting. Highly recommended for anyone interested in the conflict.1 point
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This. I really enjoyed Trine 1&2. Trine 3 was so bad I didn’t bother even trying to finish it. Gave 4 a miss because of the bad aftertaste of 3 Btw. Those games are more fun in coop1 point
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It sounds like it could work very well for me, I will add it to my list and give it a go......probably next weekend? We'll see how things pan out.1 point
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Aftersun (2022). Barebones premise: a divorced Scottish father takes his young teen daughter on a vacation to Turkey for her birthday. I really enjoyed it. I'd recommend it to @PK htiw klaw eriF...and probably most everyone else who enjoys slow character-driven films.1 point
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I did it. Oh my ! If I understand well : { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "Mercy_strike_SE_ApplyOnEvent", "ID": "dec282fb-96f1-45b7-8566-33d89ce5873f", "Components": [{ "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "ApplyStatusEffectOnEvent", "OverrideDescriptionString": 254, "OverrideDescriptionStringTactical": -1, "UseStatusEffectValueAs": "None", "BaseValue": 0.2, The 0.2 does not feel suspicious, but the ApplyStatusEffectOnEvent is. Compare with Weightless draw and Galawain's Harry from Saint Omaku and Veilpiercer : { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "Weightless_draw_SE_ApplyOnEvent", "ID": "01badb09-824d-4e49-b77a-f670eda74a50", "Components": [{ "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "ApplyStatusEffectOnEventWithChance", "OverrideDescriptionString": 278, "OverrideDescriptionStringTactical": 745, "UseStatusEffectValueAs": "None", "BaseValue": 0.5, { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "Galawains_harry_SE_ApplyOnEvent", "ID": "c1048185-e71d-46cf-8d19-a77a7ef2b6fe", "Components": [{ "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "ApplyStatusEffectOnEventWithChance", "OverrideDescriptionString": 249, "OverrideDescriptionStringTactical": 746, "UseStatusEffectValueAs": "None", "BaseValue": 0.5, In short, it is 100% chance on Crit. EDIT : Then, if it doesn't work everytime, it might be because negating recovery might work weirdly with melee weapon (negating recovery before it has started might lead to mess, ranged weapons won't have this issue because of the projectile non-null travel time).1 point
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Immortal: Unchained. Completed the game. After the point of no-return the areas felt more linear and drawn out. The final boss went down on the second attempt with the fully upgraded Silver Spear sniper rifle, which scaled with the stat I originally had not planed to use, but levelled up to the same number as the Normal Weapon Scaling in the end. The ending of the story was somehow disappointing (I do detest monologues). Review: Completed Lost in Random. The ending was rather hilarious, though for wrong reasons. The general opinion for the game has not changed - it would have made a decent comic book or an animated movie, but not a game. Review:1 point
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The release date of Stray Gods (formerly, Chorus) has been announced - August 3rd, 2023. I like the writer (David Gaider) and the concept was interesting enough to back it on Kickstarter (a visual novel with mostly-sung dialogues). https://www.rockpapershotgun.com/dragon-age-writers-musical-rpg-stray-gods-has-an-august-release-date1 point
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1 point
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First art exhibition was yesterday. Was just one among 43 artists participating, but it was a great experience and got very positive reactions. Uploaded some photos to Instagram: https://www.instagram.com/p/Cq6EBfXrmbp/?igshid=YmMyMTA2M2Y=1 point