Oh man. Yes. Mimimi is a german Independent Studio that in recent years carved it's own nieche making Commando inspired titles. They appeared without nowhere with a really solid demo for Shadow Tactics: Blades of Shogun, that was "like Desperados but in Edo Japan". Interestingly enough the project almost killed the studio, as they went all in on the project - and came dangerously close to shutting down. Smart and clean interpretation of the forgotten genre, with some decent story:
With how well they did the formula THQ Nordic hired them to do sequel to Desperados - they IP they were a holder off. Desp3 is pretty much a more polished version of Shadow Tactics, mostly using the same character kits and enemy archetypes with one new addition (which seems to be a jumping point to more fantastical Shadow Gambit).
Both titles are very handcrafted in nature, with pre-determined mission order and pre-determined party compositions, so Shadow Gambits ambition seems to be to expand the underlying systemic sandbox those games have going for them. If they look like something you would like, I would recommend giving them a go. They are both excellent real-time tactics. Desp3 is a more polished of the two, with some welcome QoL improvemenets, but I personally prefered the vibe of SHadow Tactics - the M-Rated nature of Desp3 felt a bit off to me. There is also standalone expansion to Shadow Tactics - Aiko's choice, but it is a short DLC mission pack best played after original game. It is standalone, as it's been actually developed after Desp3 before going all deep on project Süßkartoffel, and team didn't want to mess with the old game, but it is best thought of as a minor DLC to the original - similar to the one Desp3 got.