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Showing content with the highest reputation on 11/17/21 in all areas

  1. miasma of dull-mindedness OR arkemyr's wondrous torment + weyc's wand (for a wizard, empower guarantees at least a graze). instant -10 resolve, and both of those also drop intellect by -10 for a total -40 to will. add in a club modal for a net -65 will at this point. follow up with a normal casting of miasma/arkmeyr and get huge duration even when not empowered at that point (arkemyr is better because of high base duration). edit: in a pinch, some luck and a cipher's psychovampiric shield will do somethign similar, though i definitely prefer the wizard approach which is pretty much foolproof. due to increasing returns from resolve, 25 resolve compared to 35 resolve is night/day for debuffs. edit: because neither miasma or arkemyr (or psychovampiric) are afflictions, all megabosses are vulnerable to this. even though dorudugan is a vessel, still vulnerable to these mind abilities.
    3 points
  2. Not really referring to things like +2 Fire PL on the unique battleaxe and such. More like: Kitchen Stove reload bonus also applies to your other hand (but only if you don't upgrade the reload speed enchantment) Blightheart phrase refund works with any sort of kill, not necessarily with the weapon Engolio de Espers on kill effect also triggers on any sort of kill Crossbow hit to crit bonus is universal Anything else I'm missing?
    2 points
  3. Note: I had the community patch and balance polish mod installed (in case that affects some of the interactions of abilities). I modded Rekke's class/subclass choices for this build. These two subclasses play nicely with each other and have a good amount of synergy. The Helwalker side gives us some nice buffs in the form of Swift Strikes (for faster action speed), Clarity of Agony to reduce hostile effect duration, and most especially +10 Int and +10 Might from the Helwalker trait and Duality of Mortal Presence. Enduring Dance can quickly get you to 10 wounds for that +10 Int/Might. The main drawback of Helwalker is that you take a lot more damage. On the Fury side you get bonuses to Elemental keyword spells (penetration and range) and a special shifted form at the cost of not being able to cast Restoration spells. You're essentially encouraged to cast from afar (which plays into staying out of danger lest the Helwalker drawback get you killed) and cast damaging Elemental spells with increased pen, AoE size from the Helwalker Int, and damage from the Helwalker might. In most fights you get to stand in the back and just unleash on the enemies. You sometimes want to get a tad closer for Relentless or Returning Storm to be able to hit but even then the AoE size is pretty decently large. If an enemy happens to get close enough to attack you, your shifted form has a fast-cast teleport spell to bail you out and reposition yourself. The biggest drawback to this build is probably not getting access to the last two Druid power level spells for Great Maelstrom and Avenging Storm. However, both of these spells exist as scrolls so investing in Arcana can alleviate this issue. There's also the helm Heaven's Cacophony which gives you a per-rest cast of Avenging Storm. Avenging Storm is nice when combined with the Fury's shifted form which has a bounce to its attack, giving you multiple lightning strikes per attack when you don't want to cast any more big Elemental spells. I happen to not like using consumables very much, though, so I didn't often use Maelstrom/Avenging with Rekke. Absent those spells he felt somewhat less impactful. Relentless/Returning Storm have nice stuns but its random and therefore less reliable. Spells like Hail Storm or World's Maw were nice, especially with the humongous AoE size but their damage was often underwhelming compared to the AoE from my MC as an Arcane Archer. I think I expected this glass cannon to have a bit more cannon (he certainly had the glass part down when at 10 wounds ).
    2 points
  4. Azure Blade give a generic +10 acc when there are 3 allies within 2m with mob rule, upgrade to 15 acc. I think.
    2 points
  5. fyi overseer rings are also good because the area bonus actually works with consumables (bombs and scrolls) whereas intellect boosts get ignored (one of many annoying aspects of consumables not benefiting from stats).
    2 points
  6. Instead of an Ascendant it should be a Soulblade with Shared Nightmare and several kills under his belt (because +10 max focus per kill). With Strand of Favor or Salvation of Time + Brilliant etc. you can even prolong the max-focus-bonus and stack them until infinity, giving you "World-Wide-AoE" in theory. I'm sure there's an internal cap of some sort lest the game crashes.
    2 points
  7. A long time ago on Discord, someone joked about a Priest of Nemnok subclass, and I could never let go of that idea. I'd been hoping to go all the way with it, and perhaps one day I will, but for now, here's a pure humor mod that renames all priest spells.
    2 points
  8. My project was just announced for release on november 18th:
    2 points
  9. Multiclassed Assassins are mostly only good for landing critical spells. That +25 accuracy is nice if you're trying to land a critical Disintegrate or Detonate for example. Much less useful for weapon attacks unless you're a single class Assassin.
    1 point
  10. In case some losers don’t check Deadfire sub forum:
    1 point
  11. 1 point
  12. I've been meaning to try playing a SC Soulblade, which is also my favorite cipher subclass for melee-oriented cipher MC builds. Think I'll start out with Monastic Unarmed Training (which I always take for melee builds when available) but then segue to 2H AOE weapons like WotEP and the Watershaper's Focus once I get Shared Nightmare.
    1 point
  13. @Raithe trotted it out a few days ago and I laughed so hard my wife came over to see what I was looking at: Generalized Anxiety Disorder
    1 point
  14. I like how this clearly came out before the pandemic. Congrats, the 20's will definitely have a unique identity.
    1 point
  15. Robert Emmet Odlum was the man's name. I don't know why these things omit people's names.
    1 point
  16. The lower bounce damage in the tooltip is simply the initial damage with one stack of the bounce penalty factored in. It's rather confusing, since even spells like Rolling Flame actually have a bounce penalty stated in their spell description. The way it's written in Chain Lightning, Firebug, Mind Blades etc imply that the secondary hits have lower damage but do not reduce further. I suspect that whoever balanced these abilities got misled by the description as well. Personally I think that bouncing abilities should simply be standardized to have lower base damage but no bounce penalty, and can bounce back and forth. Something like Eld Nary's Curse.
    1 point
  17. i do think pebble or clay foundations are supposed to block the grass from growing back, but it's bugged atm. even though i build my bases above ground level, i do hope they fix the issue for players that do build on the ground.
    1 point
  18. Uhm... I think a good solution for this should be make it like it is on Terraria or Starbound games. You chop it, it never regrows but if you leave inside the hole 1 fiber it regrows, that way you can control it at least inside the game, not by a menu option. The option is there, want grass¿? replan it, you dont want it¿? leave the hole, give us an option to seal them with the shovel. Could be just hidden nodes for the game only visible with the shovel selected, in case you want to replan it... so you can use the shovel to make the hole again and replant it. Because I assume that... those grass nodes are fixed by the map design, right?
    1 point
  19. Them not mentioning who is working on the game is not a good thing in my book. They probably fear some huge backlash .. why else hide it?
    1 point
  20. Whoa dude you go any higher Led Zeppelin might sue you as they are known to be very protective over it
    1 point
  21. Don't know what you're talking about.
    1 point
  22. https://www.pcgamer.com/amp/paradox-is-happy-with-the-progress-of-bloodlines-2-but-wont-reveal-who-is-making-it/ tl;dr New Devs good
    1 point
  23. The best thing about covid is that you can blame almost every delay on it.
    1 point
  24. Oh! I see now. They are defined in attack.data rather than statuseffect.data. Seems like only vile thorns and wall of thorns don't have the "plant" keyword in their status effect. (probably intended as these 2 effects are "poison caused by plant" rather than "plant affecting enemies") Edit : Also found out that Sea troll "Constricting seaweed" ability isn't tagged as plant. lol
    1 point
  25. did you do the fix creature locations from the game preview debug list in the menu? it helps fix their spawns. and you need to go higher than the mushrooms. like waaaaay higher. my stairs start on top of the first garden log thing and, even if i forget to use the location fix, i've never had a wolf spider spawn up there. like i said, the further away you start your stairs, the higher up the tree you will get.
    1 point
  26. Jojo Stardust Crusaders 14 and 15: Enyaba's Justice. This show is never normal lmao.
    1 point
  27. Traditionally, one of the things I've liked about the system as well is that status ailment actually can play a part in strategy. Most games status ailments have such a low chance of working that there is little point in trying. Edit - screenshot of my current crew:
    1 point
  28. I'm roughly at the same spot in SMT V. I'm not high enough to merge an Angel, though. I guess I shoulda whacked a few more demons. EDIT: Take it back, whacked a Mitama and by sheer luck killed it and boom, I'm level 10 so now Angel is a member of my party.
    1 point
  29. Jersey Barnfire black garlic bacon hot sauce. It's a smokey heat with a slow burn, black garlic is subtle. Breddy gud.
    1 point
  30. It doesn't matter at all. This will be different. I have the impression this will be really good. Let's hope so.
    1 point
  31. Stardust Crusaders 16-20 I’m enjoying the creativity of the enemies and their stands. The lovers was (were?) particularly unique. But Death 13’s episodes were the best.
    1 point
  32. 1 point
  33. I think it would actually be SC Ascendant, max Focus, Phantom Foes with Shared Nightmare.
    1 point
  34. Yeah, I raged about it a lot when I started playing. Often the generic mobs are tougher and a much bigger deal than the actual boss fights. Then you suddenly have a boss that just keeps wrecking you like hell. The worst mobs are probably the brain suckers, right up there with winter lanterns(?). Really making me angry.
    1 point
  35. MegaTen games use the Press Turn system, the finest turn-based battle system ever developed IMHO. It's all about exploiting weaknesses. You get extra actions for landing a critical or hitting a weakness. You lose extra actions for missing or hitting a resistance. It works both ways, enemies can and will exploit the system against you.
    1 point
  36. Iron Monkey is delightful, it might be my favorite Donnie Yen movie. Back on the subject of vidya games, I had an unexpected, but very welcome surprise. A few days ago I got an email from Amazon notifying me that my copy of SMT V was delayed and the new expected delivery window would be November 19-22. Yesterday I got another email notifying me that it shipped and delivery was today, to which my response was "Are you sure? Today is Saturday." Lo and behold, a package showed up at my door today. I had no idea Amazon delivered on Sunday. Good thing because I go back on the road tomorrow morning. Also, they came through on the steelcase: Steelcases are usually fairly limited quantity, so I wasn't sure I'd actually get one. Not a big deal, a copy in a regular case would play exactly the same, but it is nice and it didn't cost anything extra.
    1 point
  37. Sería buena idea mejorar el menú radial en consola o bueno cuando juegas con control (Yo juego en Xbox) aveces es un problema que tengas que presionar LB 2 veces cuando estás en un combate y necesitas cambiar rápido entre armas o incluso curarte, sería fantástico que habilitaran una opción que nos permita hacer eso con presionar el botón una sola vez, escoger el arma o salud y que el menú se cierre automáticamente para que sean combates fluidos y no peligrosos como son aveces que por intentar cambiar de arma te dan 1 o hasta 3 golpes que al final resultan matando a nuestro personaje.
    1 point
  38. The Phantom will use the natural armor and the natural weapons of the Spiritshift form - but it will look like the unshifted you, with bare fists though. The reason is that both the armor and the weapons of the Spiritshift form are invisible items (they have no 3D model). The Spiritshift form has a complete 3D model - it's one piece so weapons/armor are not modeled seperately. It's best to use the cat or bear form when wanting to use the phantom while shifted. The cat's claw weapons are faster while the bear armor is higher. The boar tusks don't carry the wounding damage (it is governed by the spiritshift ability of the boar not the weapons themselves) and also the goodies of the other forms are tied to the spiritshpift ability itself and not the weapons/armor.
    1 point
  39. So this could be possible with the objects in the game currently, if in the future when the charcoal chunks become more plentiful we could use burned out charcoal as a carbon paste together with a canteen+ to create a canteen that we can use to filter dirty water.
    1 point
  40. With all the different insects/critters and damage types that have been added to the game, it would be cool to have some sort of bestiary. Suggestion: Lets say the book starts out empty, and as you keep killing more and more of the same insect/critter, you unlock new entries where you can see the behavior, strengths and weaknesses of that type of insect/critter and maybe a little fun fact.
    1 point
  41. that's why i have multiple small camp site all over the yard with dew collectors and acorn water barrels. that way there's always some where close. i also have 2 of the upgraded canteens that hold four servings with me. might make a couple more because the heat of the sandbox makes your thirst level drop a bit faster. there is also the dew drops that can be found on some grass stalks. and with the addition of the milk molar upgrading, you can slow the burn rate of your thirst so you don't need to drink as often.
    1 point
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