Yes, it is definitely a feature.
A fight with the Tyrant of Decay would conflict with the nature of the mod, which is meant to help you build a full custom party and experience it in battle. And even with a way to recruit before this battle, you won't be able to buy equipment, so you'll still be gimped. Even by nerfing the Tyrant, it would still be a pseudo naked Solo experience, and that is not how the mod is meant to be played, as it will put a specific constraint on your MC build (and my secret intent is of course to enable all styles of play, so people can get wild with my Balance Polishing Mod ahahahahahahahaha).
I'll avoid this battle entirely and go to point 3-4, whichever feels the less awkward. Anyway, the mod users will know this is a only mod made by players and that the dialogue won't match exactly. Point 3 feels fine to get a proper introduction even if there are a couple of weird sentences about your "previous encounter".
There might be a clever way to add back the Tyrant battle in a further version of the mod, but I won't go this way for the default/initial version.
Level 16 feels sweet. Especially because it is a new Tier for everyone and Single Class even starts start getting their unique stuff at this point.
Though I'll have the main character start at level 17 so hirelings will actually be 16.
Then the experience gain shall be adjusted so your hirelings will be level 20 about 3/4 of content of the DLC (MC will be 20 sooner, and everyone will get their ultimate Tier unlocked before this point when reaching lvl 19).
I'll go with 100k initial gold + amount necessary to get 4 hirelings, as well as a couple of weapons/armors of each kind in exceptional quality.
I think the amount of gain shall be adjusted so you end up with several 100k gold (minus what spent). But I have no clear idea about the sweet spot.
Adjusting the Gold Gain to the right amount will probably require a bit of testing, cause I can't figure the right theoritical answer for it.
I think you can repeatly gain gold when farming the same battle several times in current SSS version. But I'm not sure. Anyway, I think this should be enabled (it was possible in black pit). Farming shall not be necessary (just a possibility when you really want to buy something before a specific battle).
I'll unlock ALL equipment* and consumables, except the ones that can be unlocked through battle. You should already have a functional full list from you previous mod. If it is not too difficult, you can allocate items to the various vendors by category.
*I would honnestly skip the Soulbounds with impossible conditionals for the version 1.0 of the mod.
There shouldn't be too many of them.
I guess it is not that complicated to edit the property of items to change the conditionals for something that can be fullfilled for a further version of the mod. It doesn't have to be very original. For the Voulge Tier 2, you can go with 750 shock damages (x3 Tier 1 condition).
I'll go with the first. Getting experience is satisfying in general (that's a bit the tradmark of RPG after all) and Lvl 16 (17 for MC) is a point where you have already unlocked most of the stuff anyway, so you're already wild enough.
2. might be an option, if it's not too complicated, it might even work when combined with your other mod, nay ?
Yeah, I think it is worth sharing there. I admit I forgot about this thread myself and only remarked you were working on it when you named me. My apologies for forgetting about it.