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Showing content with the highest reputation on 09/08/21 in all areas

  1. Actual pro-life movement would actually build social benefits that would ensure that there is no people in poverty and that any child born would have decent place to live, access to good schooling and they don't cause unbearable burden to their parents. Making things illegal don't remove reason why people are seeking abortions
    4 points
  2. a few people notably disagree with me, but i maintain that serafen as a cipher is a trap subclass. wildmind is nothing like wild mages. BG-style wild mages had plenty of upside to balance how much randomness they added*. Wild mind foolishly tries to equally weight the outcomes which--all things being equal--favors the enemy, not the player. (In general, the player is expected to the win every fight in deadfire. Adding more variance simply provides more opportunities for the enemy to triumph over the player.) And, all things are not equal. Some of the "beneficial" outcomes may instead be bad, depending on what ability they triggered off of (since they go off whatever targeting was used). It's fun to buff or invisibility your party, but you were expected to win that fight anyway. It's much less fun to buff or invisibility the enemy... tl;dr: if you want a cipher go with ydwin. serafen is a good barbarian. if you really want a principi-aligned character, pick up mirke. she's way better (and more fun!). * people may forget, but wild mages weren't just about random outcomes. wild mages got extra spells per level as if they were specialized but had no opposition school. they also had plenty of abilities they could use to skew the results of their random wild surges to more beneficial outcomes. they also had one spell that let them cast any spell from their library (with a surge) and all they had to do was burn a level 1 spell slot. these are plenty of bonuses that function as upsides to all the randomness that are missing from serafen's wild mind in deadfire.
    3 points
  3. The James Webb telescope has a bona fide launch date.
    3 points
  4. I watched the first couple of minutes of Words Bubble Up Like Soda Pop. If I weren't me, I'd probably never go back, no matter how much I might end up liking the story, or the characters, because watching the film isn't just like: But more like: And then: Plus some very serious uncanny valley flashes in the attempt to give the animation depth, especially in the opening shots. Yikes. It burns my precious, it burnsssssss. Nasty elven rope animation. That said, I'll now make an effort to finish Princess Tutu to cross an item off my list and free up some space. I'd much rather contnue K-On!! at this point, which should not be seen as a comment on Princess Tutu's quality (even if the second season isn't as good as the first), but it's much more what I would like to watch right now, based on my mood and frame of mind. On the other hand, I'm halfway through K-On!! and I kind of don't want it to end so quickly.
    2 points
  5. Bunch of 2000 era Activision Star Trek games released. Includes Elite Force, which is the only thing about Voyager I genuinely liked.
    2 points
  6. Konstanten is a lot of fun imo if you a) crit with him frequently (because he has such a contagious laugh during battle) - should be a goal anyway bc. of Skald. b) bring Fassina as well (really nice interaction between the two) c) do Seeker, Slayer, Survivor (he turns from Sidekick into Companion so to speak) If you don't want to do melee with him (recommend Willbreaker again ;)) I'd suggest Blightheart as weapon. The combination of low cost offensive invocations (e.g. only 2 points for "Her Revenge") with Blood Thirst and the arquebus' "phrase on kill" which triggers on every kill - spells included - on top of your normal phrase generation lets you dish out offensive invocations very quickly which is fun: This is a Berserker/Skald who also kills his skeletons - but the principle is the same with Konstanten + Blightheart (without the skeletons) : cast damage and get phrases for kills (instead of melee crits).
    2 points
  7. what's your party like? party-wide buffs are not like a necessity and are more like class-specific advantages. Priests, chanters, and to a far lesser extent druids and paladins. Ciphers afaict only have individual buffs (though they can be real good). It's not terrible to miss out on them, because what that should mean is that you're simply filling that role in with a different class whose strength lies elsewhere outside of party buffs. what about konstanten? not vailian, you can build em as a howler or chanter for the chant buffs (not as good at doing buffing invocations). they are a skald subclass so will heavily prefer being melee though and it sounds like you have a lot of melee already. (though a skald can still be decent at ranged, you still get cheap offensive invocations, you just miss out on the occasional free phrase)
    2 points
  8. The only bashing shields are Tuotilo's Palm, Magran's Blessing and The Best Defense (SSS). They count as offhand-weapon and shield. Visible because they have attack properties as part of their enchtantments. "Normal shields" only have defensive properties. Ha, they are not off. My inbox was full (again). This happens quite often because the forum doesn't notify me when the inbox is full. I'll delete some older messages... Edit: accidentially deleted all messages. Jeez, I'm too tired. Ah well... At least there's room for new ones now.
    2 points
  9. I picked up Encased as well. It seems to have some pretty great options for characters. I spent about an hour creating mine before I had to go to bed.
    2 points
  10. Yes, bashing shields profit from Two Weapon Tyle AND Weapon and Shield Style. The main reason for "shield for monk" is Tuotilo's Palm - because it's very good for Monks specifically.
    2 points
  11. this right here is kind of answering your own question. if your backline caster is being attacked, then a tank is not doing their job somewhere. make sure you actually have enough engagement. it seems like you get the gist of it, but just to reiterate: most characters don't have engagement by default and a shield is the main way. some of the real "tank"-type classes have additional ways to get more engagement (barb, fighter), and a few casters have abilities that grant more engagement. generally one engagement per melee is not enough i find to keep my caster-heavy parties safe. fighters are real great for this - one of their stances gives them +3 engagement *and* damage reduction. edit: do you actually see the engagement lines? it should be pretty obvious which characters are engaging each other. disengagement attacks are far more punishing than normal attacks (huge acc bonus, huge damage bonus) Does the enemy have engagement? If not, then just step away and let the enemy retarget your tank, because they'll be engaged (if your tank is properly set up) and the AI is extremely reluctant to break engagement. If the enemy has engagement you should, as some suggestions: instead have your non-tank melee target non-engaging targets interrupt/prone/knockup them (while they're interrupted, they can't engage) hit them with something that grants staggered or dazed (eliminates engagement) hit them with hard crowd control (stun, paralyze, terrify) edit: buff your non-tank melee with swift (can't be engaged) or equip non-engaging armor if you're still struggling, i would question what that other melee character is. most non-tank melee-ers have escape abilities of some sort, even if it's just bonuses against disengagement. Even a barbarian built to be a glass cannon has sprint and leap. Rogues are the most glass-cannon-y of melee characters, and not only do they have tons of escape mechanics, pretty much all their abilities interrupt, which lets you run away if needed. the AI also likes to target lower health characters - try picking up tough, not-dumping your CON, etc. a tank with lower health but high defenses will be a juicy target for the AI. all else fails, equip your non-tank melee with reach weapons (staff, pike, there's a reach unique great sword). edit: worth pointing out there are plenty of (even some pretty major) systems that have tanks but no system of aggro or taunts (which are both pretty MMO specific mechanics imo). Generally they rely on making it extremely punishing for enemies to *not* target the tank, or to step away from them. same principle. it's also worth pointing out that while some AI will love to just target squishier characters (bad news for glass cannon melee with no mobility), some AI are just sticky to their first target (good news if it's your tank). The AI kinda varies. Enemy rogues, for example, can get really punishing because at mid-levels bc they frequently have engagement and will use mobility spells to jump past your front line, trapping and absolutely wrecking your squishier characters - this AI's aggressive willingness to go after squishy characters (even eating a disengagement attack if necessary) is kinda unique to rogue types. Of course, that's what you should be doing to them, given the chance
    2 points
  12. For your amusing dose of world news...
    2 points
  13. That is just part of it though, what I found despicable (and why I compare the Republicans to the Taliban) is they also explicitly excluded rape and incest victims, which will doom them to a life long reminder of their ordeals. Violent spouses have a history of raping their partners and keeping them in servitude by constantly and repeatedly making them pregnant. No way out for those other than flee the state of Texas, not unlike the way people tried to escape from East Berlin during the cold war. What's next? Going after people who try to help people escape Texas? Wouldn't surprise me to be honest.
    2 points
  14. I enjoyed Reloaded the surprise at the end was good. As for Revolutions, only good part was
    2 points
  15. imgur - Lego: Eclipse Star Destroyer Well, I imagine that must have taken some time....
    2 points
  16. Well... That's pretty neat as far as depictions of eldritch horrors go. Simple, yet really effective. Much like the rest of the animation in Princess Tutu.
    1 point
  17. @KP the meanie zucchini Daaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamn..... The theory was true for Berserk and you were right... If it ends like this it will be so fitting for this series. Damn dude, you really hit the nail on the head. Props for the prediction.
    1 point
  18. I doubt you'll be disappointed, DIO's 4 episodes really do deliver the world.
    1 point
  19. Taliban entering the former Norwegian embassy, and destroying a Norwegian children's movie. Love the various expressions.
    1 point
  20. You should finish up Stardust Crusaders so I can start joking about DIO's STANDO POWAH!
    1 point
  21. for pure dps, the summoned weapons are better, but for pure Unstoppable Boi energy, dragon is great. literally a ton of health and various helpful immunities. and even if the summoned weapons can pelt out a lot more damage over their duration, the dragon can burst out a lot of damage and clear out a lot of trash mobs with their tail whip or fire breath right when it appears (easily mid-100s damage in a huge area). with a troubadour or bellower to easily get >100% uptime on the summon duration, i've literally used the dragon to tank several of the megabosses. that might take up the entire screen
    1 point
  22. SC chanters in DF are indeed exceptional, but so are MC chanters in their own way (imo the biggest advantage of an SC chanter is getting the dragon summon for megaboss purposes, but you need a troubadour or bellower to really take advantage of it)
    1 point
  23. Also use natural choke points. That way there is no way through cept the tank. For example have the tank at a door, your party behind. And throw AOE spells through at them. Maybe leave a little room for any melee dps to put in work. If you are surrounded in the open, like with some encounters, the best thing imo is for your entire party to hug each other closely, having the tank face what you think is the most dangerous mob, and pre-emptively cast healing AOE zone and buffs which will now cover your entire party. I've noticed that at least in my experience, there aren't many places in the game where you get punished for sticking close to each other. I actually think the game could need a few more enemies that punishes the player for grouping because that strategy, while lame, is very strong. Edit: Positioning is so important in the initial phase of the encounter, that an impossible encounter can be won - and an easy encounter lead to a wipe. Playing on veteran for the first time through this game, I realized this early. That positioning properly in the environment is pretty much the most valuable asset you have at your disposal. There is a place, an observatory, where an extremely hard fight takes place right inside with tons of strong enemies. I went from being destroyed in a minute, to a 5 minute fight I eventually won - by positioning differently.
    1 point
  24. It should count. I guess you mean mortars (have AoE) and not normal blunderbusses (don't have AoE)? And then (confused) Berserker and not Barbarian (because mortar AoE has no friendly fire as long as not confused)? A confused Berserker/Rogue who's firing a Gouging Strike into his party will apply Gouging Strike to everybody in the AoE. Powder Burns (blunderbuss modal) doesn't transport any ability/weapon effects such as Gouging Strike. It's "only" a spell-like AoE that comes on top of the weapon attack.
    1 point
  25. One thing I noticed about Serafen as a witch was that his Wild Mind subclass means he sometimes "hits" himself and nearby allies when using cipher spells. When spirit frenzied he often staggered himself and others around him and I suppose it would be the same with blood frenzy. I'm sure there are ways to play around that, but I think I'll just go SC cipher with him in the future. ... or yes, sc barbarian. Guess I always simply thought of him as a cipher (because shiphunter).
    1 point
  26. More JoJo mangaka commentary.
    1 point
  27. This reminds me of a story I read recently: Fructose contributes to obesity by changing cells Not only is Fructose unhealthy, but it changes your gut in a way that makes you want to be even more unhealthy.
    1 point
  28. Utena 26 and 27. Miki marries his sister and Nanami lays an egg. It beats Black Rose at least. I'm very much looking forward to 364, but I'm afraid it may be one hell of a cliffhanger. Like
    1 point
  29. From my memory of the lore behind Kazawari- Galawain created the island with an insulated wheel (separate from the normal wheel) where he could play out his love of survival of the fittest. However, a crisis occurs when one of his demigods decides to break the miniwheel. The above summation sounds a lot like the major crisis in POE2. Eothas decides to break the big/world-wide wheel. In SSS the watcher is able to enter the spirit world, physically mend the broken pillar, and fix the functioning of the mini-wheel. So... perhaps the watcher could find a way to fix the big wheel too in much the same way? We've seen the watcher mend adra pillars repeatedly. We've seen the watcher direct souls (you choose what to do with all those souls at the end of POE1). Couldn't the watcher mend the big wheel after Eothas breaks it and perhaps decide what role the gods get to play going forward?
    1 point
  30. Basic idea. First month, October (Grounded meets Goosebumps). Add a lunar cycle with a semi-rare RNG where a full moon "might" spawn a seasonal side quest + structure in a non-buildable area each time after sleeping. Quest could include multiple objectives and a boss fight that would yield "Halloween" style cosmetic skins (or functional rare gear). Rinse and repeat for any given holiday/event.
    1 point
  31. This is my test character just to screw around with and get familiar with the mechanics and such. I'll probably make a new character once I'm familiar enough with the game that I know what I want to focus on. I went silver wing for this trial character. Wings are essentially professions: Silver Wing = Office/Business White Wing = Scientist/Doctor Blue Wing = Engineer/Mechanic Black Wing = Security/Military Orange Wing = Convict/Laborer I'm surprised that everything seems to be voice acted so far. Maybe that's just the intro? The game feels very Fallout 1 & 2 but with the modern quality of life improvements that you would expect.
    1 point
  32. Alchemy lets the drugs last a lot longer. Nalpasca gets addtional Power Level for drugs on top, too. Also Alchemy makes stuff like healing potions supereffective so it's not a bad skill to raise.
    1 point
  33. https://www.usatoday.com/story/news/world/2021/09/02/capybara-invading-lawns-wealthy-area-argentina/5699253001/ This is easily one of the cutest rodents I have ever seen. They just look so calm and content.
    1 point
  34. My God, you've done it. You've solved the whole problem. Huzzah.
    1 point
  35. Well, you can always just hire the people with the best qualification for the job you offer. If it ends up all female or all male, it's most likely just an coincidence
    1 point
  36. there will be no PoE3. Awoved will be there instead
    1 point
  37. Finished up s2 of TOS last night. Man, Starfleet are a bunch of ****. One guy turns a planet into Nazis, another becomes a collaborator to a 20th century Roman empire, and another wants to monopolize longevity. I guess they had better vetting by the time Picard became a captain.
    1 point
  38. Could probably set that up in Afghanistan.
    1 point
  39. Quote for the Day: "Breaking: Texas renames Labor Day “Forced Labor Day” in honor of its new abortion law."
    1 point
  40. Banned Books Awareness: "1984" - World leading higher education information and services
    1 point
  41. I believe the hotbar could be turned into new dedicated slots. For instance, have the player start with 4 toolbelt slots, that can be upgraded with a new item/armor slot, the belt. 1. Tier 1: +2 slots to toolbelt, total 6 2. Tier 2: +4 slots to toolbelt, total 8 3. Tier 3: +6 slots to toolbelt, total 10 (New boss parts needed to craft) Whether the belt will be visible or not isn't an issue, though it'd be nice if it was. The starting slots could also be halved, making the total slots available with tier 3, 8. This could free potentially 10 inventory slots, saving room for more materials. I think it's a great way to add a bit more to the game, but I welcome all feedback. Thanks for your time!
    1 point
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