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Showing content with the highest reputation on 08/15/21 in all areas
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It sucks but glad it’s not the end. Your crusader should spend some time in an afghani cave then write a book about his traumatic experience, someone will give him a nice movie deal . In all seriousness though, FS is a tough place and I’ve had to use high arcana + greater maelstrom scrolls with several toons that were ill equipped for certain particular fights. Hard to discover/manage on a ToI run without a non ToI advance party to fine tune strategies. IMHO in some of those fights you could bring next time an SC Fury with a Cipher to give him Brilliant. And lure/spam the real deal Great Maelstrom. Not very inventive, but quite effective.2 points
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well, the picture is from the ohio statehouse. am not thinking anybody would look for brains in ohio. HA! Good Fun!2 points
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I hate "like" buttons on a forum, as they kill conversation. 10 years ago, you'd post something and people would respond to it, which makes other people respond, which makes people respond, and in the end, the topic might stay active for a long time .... Now you post something and people "like" it, but nobody replies, which means the post will disappear in a few hours and that's the end of it. The only way to make most folks care is to write something stupid or controversial which forces them to respond. Maybe this could be circumvented a bit if "liking" a post would have the same effect on the thread as a normal reply (pushing it up again). Then at least it would stay active for a bit longer. However, I still think the topic dies faster if nobody actually responds.2 points
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@Boeroer @Not So Clever Hound @Elric Galad @theleeUpdate: LONE SURVIVOR. I have done everything in the game save Ukaizo and the Forgotten Sanctum. I have never beaten the game doing FS because the first time i beat Deadfire FS was not out and the second time FS was out but I had WoW classic releasing and had to cut the game short and skip FS to get my POTD/Ironman done. I am playing with Berath's Challenge and Skaens, and I got to the room in FS in Wael's constructs stomach has those portals on the ground that injure you ....I got ABMUSHED by those flesh dogs that teleported on my backline and they all had that resolve affliction striking dreams that does not let you cast....I could not cast and all my Resurrections got knocked out...everyone died EXCEPT...the Crusader my Watcher. Basically the entire room could not kill him and Refreshing defense had a timer of like 700 seconds, with Exalted Endurance and bleeding cuts the Monsters that cast freezing pillar ended up killing them selves with their own spells......I was the Lone Survivor....time to go get an all mercenary team. What a FAIL.....sort of? maybe the Crusader tank can solo a lot of the game with high Arcana? lol I was better off walking in that room by myself. Maybe this guy is TOO tanky for his own good and what was needed there was offense.2 points
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It definitely made FC super hard with those missile salvos wow. It’s not what got me the final boss did but it almost did.1 point
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I'm not gonna let my dreams be dreams anymore! Does he turn her into BRACK MIYU?1 point
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das wird ja immer besser erst die 1 klick funktion in Kisten nähe, jetzt solln auch noch die Tiere kleiner gemacht werden wird ja langsam lächerlich .1 point
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oh yeah. that's the worst part about the vithracks IMO. I compulsvely equip a torch (or the backer sabre) and also make sure to send someone behind the front lines, because otherwise invariably i'm going to get hammered by some extremely high level spells without knowing. i actually really love the subtle changes skaen's challenge makes to fights in this way.1 point
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Jesus Christ can we leave Sam Witwicky out of this thread please? Or Indiana Jones' son, depending on which particular trainweck with him you prefer.1 point
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sounds like an unequivocal win to me. your nerves must've been shot after that! yeah, FS is definitely the most punishing. If I let my attention lapse I can get caught out by some of the FS challenges. Examples: the vithracks that cast minoletta's msisile swarm, the death by a 1000 cuts flying around in some vithrack fights, the frightened child, forgetting that those darn mushrooms can store up spell energy cast at them, getting hit for 100+ damage by some of those mushroom special hits, all the boss fights that can't be interrupted, being constnatly knocked-up by swarms of those blind monks. as a postscript suggestion - turning on defensive stance and equipping your melee dps with a backup reach weapon would help alot. you wouldn't be able to get flanked on the enemy, but i'd give up flanked if it meant safe face-tanking. not much help for the oracle who do those damn beam attacks at anyone, but works for most melee bosses.1 point
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i wonder: do people make aggressive use of pausing? I have terrible gamer reflexes, but I get through fights on PotD by just spam-pausing every half second or so and taking my time with every decision. I remember watching a bit of a playthrough of someone doing poe1, and i was surprised how little they paused.1 point
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LOL, it’s been what three days since I last took a rhetorical whipping? Four? Actually that is the exact kind of statement that would infuriate Gromnir because it’s fairly absolute even if it isn’t completely wrong. let me tell you a little secret about him. He probably figures I take a good point and go way too far with it. And he wouldn’t be wrong. But I also think he agrees with me in principle a lot more than he lets on.1 point
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It’s over. I did this in POE 1 successfully, all first try POTD/Ironman were wins. This is MUCH more difficult in POE 2. Boss fights are more like MMOs so meta knowledge may be necessary. report: Got the last guy to about 20% when I just ran out of steam, my go to group was KIA and I just didn’t have the same vibe with the new group. I got overwhelmed by the adds in that last fight. All in all successful run I could of just gone to Ukaizo and won the run by I wanted to do FC. it’s now my favorite DLC it’s so good. That said I think the Crusader tank was pretty successful, one thing I didn’t like about the Crusader tank IMO he is not super useful in boss fights. Bosses have a lot of AOE damage and you can’t engage them, yes if you attack the boss first with the Crusader he does tank the boss but as soon as your next melee dps engages the boss is just going to turn to the melee dps and the crusaders melee is not very good, so you basically turn to support mode with LOH and at that point I rather have a herald or even a pure Paladin, that’s my biggest dig on the Crusader tank. Extremely useful in trash fights with lots of enemies. Against a boss in a group you are almost better of soloing. PS @Elric Galad I’ve installed the community Patch and your mods and I’m going to try Single Class Paladin as a support tank for a heavy melee group (SC Monk and i think a SC priest of Woedica using fist scaling weapon since summoned fists no longer scale with transcended suffering I think I’ll go SC, Wildryhmer and a Wizard). He will tank and heal and give out buffs. Let’s see the difference.1 point
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It's...mostly exploration and world-based puzzles/investigation with a helping of "don't get murdered"? ...I don't know if "world-based puzzles/investigation" is the best descriptor, but it's not usually like...I don't know, Myst-like puzzles where you're trying to figure out arbitrary solutions to arbitrary problems or anything like that, it's more "...so I was exploring and found and did some stuff, this opens up new places to go and things to do and maybe even new interactions with some of the other characters"? I think that's a fair description of it. To be honest, I myself was looking at the Steam store page and thinking "this doesn't...really properly convey what the game is about, not really". Cellphones: I actually meant to write smartphones, not cellphones, RIP me. Yeah, cellphones were obviously around in the 90s, but...cellphones are a lot easier to wave away than smartphones, since all cellphones did back then was make calls and you can just say "lol no service for whatever reason" to fix that problem...or just have your characters be too young to have them, or too rural or poor to have them, or some other kind of arbitrary reason. In contrast to now, where smartphones are so incredibly ubiquitous and advanced with so many different functions and service is available most everywhere except truly remote areas...it's just, yeah, it's different. Hah. Reminds me of trying to get recommendations for stuff based off of me liking (x). Yes, your suggestion of (y) may have (a), (b), (c), (d), and even (e) all in common with (x), but in actuality the way they're stylistically and tonally presented is so completely and utterly different that they may as well be in totally separate genres. Now (z) that I just chanced upon by accident on the other hand, has almost *nothing* in common on the surface with (x)...and yet somehow feels the closest out of anything else I've ever seen! Inherent qualities and different styles of communicating and coding themes, characters, plots, and the world-building play a huge part in how stuff actually comes across...a much bigger part, I'd say, than the fact that two shows share a similar horror setting, or a similar group of superheroes, or a similar coming-of-age theme, or...anything else.1 point
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What's the actual gameplay like? I've looked at the Steam store page now, and the GOG store page, and I still have no idea. Not sure if I want to look up a gameplay video, so I'll just ask. The ubiquity of cellphones (although that has started very much pre-2000, but we're talking a good deal of differences between our part of Europe and the US in that regard, in 2000 we were already at a cell phone market penetration of almost 90% - currently sits at a comfortable 200%) certainly had an effect on storytelling for some genres, and horror is one particularily affected by it. I know that the recent resurgence of films and TV shows set in the 80ies is a understandable occurance of the 30 year cycle, but I wonder if that's not also because it's one of the easier ways to still have a somewhat contemporary setting and free yourself of the storytelling problems you get when quite frankly everyone and their dog can take pictures and videos on the fly with a small device in their pockets, or call someone when you get lost in the woods, or are being followed by something weird. I wonder if that would have more than a target audience of two people though. Or who knows, maybe there is something like that out there. Like the truth! I mean, not that it fits entirely, but the X-Files is also something that worked for me purely on the strength of its characters and the atmosphere. At least until they moved filming to LA, after wich everything started looking like it was filmed in LA, rather than in Stargate City. Sigh. Ah, never mind. Of course, I wouldn't have taken it in any other way. The irony here is that Love Live! has more parts of what made Sailor Moon so great for me than most suggestions when you go look for "shows like Sailor Moon" online, but it comes with ridiculous fanservice moments, bad animation and, well, a casting show storyline that has most Sailor Moon season arcs beat in being completely uninteresting. Because in which universe does Pricess Tutu fit that bill. I really enjoy Princess Tutu, don't get me wrong, but Ahiru's interactions are, except for a few episodes here and there, purely limited to the fairy tale being told. It's really good in what it does, but other than that she's transforming into a magical ballet dancer, this has nothing in common with Sailor Moon. It's like being told to watch Star Wars when asking for something similar to Star Trek*. Sure, technically both have space ships. The end. Cardcaptor Sakura is, well, incredibly great, superbly written and more than occassionally brilliant, and it keeps the magical girl stuff limited to an understated sort of happenstance for Sakura, but at the same time, there's a limit to what you can do with characters of that age, and the writers were very aware of that limitation and acted within it. It does make it all the more endearing, but it kicks it far out of the way of being an actual "Sailor Moon like" in terms of character interactions and themes. I mean, when not talking about Usagi and Chibi-Usa in SuperS. Because compared to those two, Sakura is a wellspring of maturity and reason. Sheesh. *Pre-2009, really. It's no wonder Star Trek 2009 landed Jar Jar Abrams the job to direct Star Wars.1 point
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Dexterity resistance is pretty strong, though I could take or leave Elemental Endurance. Racials are trivial to mod, so maybe that could be replaced with additional AOE/duration with spells, equivalent to 3 or so points of Intellect. Ooh or faster casting1 point
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Got some free time and played The Ascent all the way through. Rare for me to play top-down arcade style games, but I read a few good reviews and decided to push buttons constantly for a futuristic romp. Story is fun (super linear), setting is great, world building is a mix between The Fifth Element and Blade Runner, graphics are good, and gameplay is challenging but not arcade game impossible. Just did single player and bugs were minimal. There is some running back and forth, and halfway through you have fought every type of battle scenario, they just keep getting tougher, but the story kept me grinding through. I got the esteemed Steam achievement that only 1 percent of players achieve, died more than 100 times. But obviously didn't play it for the action elements, I got it hand it to the developers they did a pretty good job, probably would have kept playing if they had more missions, story and lore to uncover. But with the size of the gaming area, I am glad they ended it where they did ... anymore running back and forth shooting people would of dampened the experience.1 point
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Honestly, that sounds like an unique experience, something worth telling to others on this forum. You play Ironman with Berath challenge, it had consequences and now you have to face them1 point
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A quite sturdy melee char with good dmg output can also be a Paladin/Rogue, especially Paladin/Streetfighter. I would prefer Steel Garrote/Streetfighter but it's not everybody's cup of tea with the kind of evil dispositions. Kind Wayfarer or Goldpact Knight also work nicely. As Streetfighter you profit a lot from being flanked and bloodied and the Paladin side makes sure you can stay at lower health long enough and heal up once you don't feel safe anymore (Lay on Hands). Devoted/Streetfighter with a dual weapon setup and Monastic Unarmed Training is also nice. If you play PotD then classes with refreshing resources (like the Monk) have an advantage in the late game though because fights can become quite long with all the additional and tougher enemies thrown at you. I personally like Monks a lot so I think you can't go wrong with them. Attribute distribution for monks depends on the subclass. Helwalkers don't need high MIG (bit are squishy). In general I prefer high DEX over high MIG, good PER and good INT. CON and RES can be lower. I wouldn't dump CON but RES can be brought down unless you play a Forbidden Fist Monk. I like Nalpasca because the wound generation is great. But you have to consume drugs in most fights. There are enough of them - I never had to buy or craft them because you can find and steal so many - but even if: they are cheap to buy and make.1 point
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Finally got around to buying The Legend of Heroes: Cold Steel 4.1 point
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It's intended, or the best they could make the AI do at the time. Their preference went (I think) Wheat > Vegetables > Fruit > Meat/Fish. So if they think 'their' market is currently low on Wheat, they will continually try to get Wheat first (if some is suddenly available somewhere) before going for meat. If they reach the Wheat granary and it is empty when they actually get there, then they may turn around and go to the closest non-wheat food granary. As someone once advised on a forum: Mixing foods unnecessarily has caused many players problems. Let's say that enough fish and non-food goods are available in part of a city which is running fine. But if a small amount of vegetables becomes available, market buyers will try to get it, spending much of their time in a (perhaps futile) attempt to get vegetables, letting their markets run out of other goods (causing house devolution). In this case, the obvious solution is to not introduce vegetables (unless there are enough vegetables available to satisfy the demand). Hence sometimes wanting to build road separated housing blocks (this block gets only Fish, this one wheat and fruit, etc), to prevent market buyers from marching all over town trying to buy something when their block area doesn't even "need" it. Later Impressions city build games inserted a feature where you could define what goods market ladies were allowed to buy, to prevent them from trying to get "everything" as soon as they detect some is available halfway across the map...1 point
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People would literally eat other people for that.1 point
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New version available on Nexus, with the changes discussed above and a few bugfixes. Deadfire Balance Polishing Mod at Pillars of Eternity 2: Deadfire Nexus - Mods and Community (nexusmods.com) I guess when I'll get back my family, I won't be updating the mod so often EDIT : I may disconnect for a while in a few days. I want to be freed from the stress of discovering yet another thing to mod I'll come back, don't worry. Just need a few days more to confirm that there isn't something gamebreaking in this version.1 point
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I believe there is a command "FindCharacter", or some option like that, which allows you to search the game's data for the string ID you need. Try "FindCharacter Azzuro", see if that helps. If not, there are a couple other 'Find' functions that could help.1 point
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Mmmm I don't like his methods very much. Also, all you need is a few legions and ranged spear throwers, that wall o' towers is excessive, lol. Well, if it works, everyone is different. I was never good at making "pretty" C3 cities tho, only efficient ones. Not that C3 would be easy to prettify, lol. Used to know the exact number of tiles for reservoirs and fountains re: Palace/bathhouse layouts .... other stuff like that. The key is a good general housing block loop design that you can use/repeat in almost any map, both for Palace and non-Palace blocks. That way workers just walk in a square/rectangle and you put a gatehouse at the entrance end of the block to keep them in. IIRC granaries/warehouses don't need to be inside the gatehouse loop because the market ladies that pick up the food can go through them - the gatehouse simply stops the distributor lady or priests or firemen or whatever from wandering off. I think sometimes I would entirely close off the "palace" block (no connected road to the main city) to make it easier but I typically tried to keep it all connected. Something like that anyway. It's been ages. As I recall you only need about eight Palaces for the Prosperity of any scenario (edit - looking at an old save file, it would appear to be only six Luxury Palaces), and almost every single other house can stay at the large casa level, something like that). From one play of that map: Example of a casa-housing block: I'd make a few or more of these + a palace block. Example palace block layouts - I had a basic maxed out concept (the lower image) but I'd constantly adjust it.1 point
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Cool! Sorcerer is amazing . Nope. Even if one boosts generic AR and one specific types of AR - it's still the same general effect they don't stack. It's different from stacking +All Defenses and + Deflection for example, which are at the core 2 different buffs.1 point
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kinda looks like the foundation o' our dream diet. add eggs and call it breakfast. add a bun and condiments and then call it lunch. add more sausage and call it a last meal. HA! Good Fun!1 point
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I guess this is where different people (among those who did not like the D:OS games) have different reactions. For me, BG3 is not (yet) sufficiently differentiated from D:OS2 for me to like it. Still waaaaay too much D:OS2 in the game for my taste.1 point
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It is still a ****ty Baldur’s Gate sequel :-). But as long as Larian won’t miss the opportunity to create something of value, I can live with that.1 point
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