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Showing content with the highest reputation on 07/04/21 in all areas

  1. Sunny came trotting into the house with something special in her mouth: a full grown rat snake. It had coiled itself around her muzzle and was latched onto her collar with it’s mouth. Not sure who caught who! It took a few minutes and with a little cooperation from Sunny I managed to get the poor thing untangled without doing it any harm. I turned him loose in the barn. No doubt he’ll do some good business in there. Rodents are attracted to the chicken feed. That dog!
    5 points
  2. Ive been racking my brain to come up with this hefty list of ideas that I’d love to see in the game at some point P.S. Im sure a lot of this stuffs been suggested already Biomes • Air Conditioner - An industrial area filled with hazards such as loose wiring and coolant leaks, could be a start to simple electrical builds for your base • Blanket - An infested blanket near the side of the house that acts as a hive for bed bugs. Has maze like tunnels dug into it and adds Cotten or fabric as a new material that can be used to make flags • Cooler - An option for a snowy biome, the cooler would give you access to frozen food and chunks of ice which could make a primitive fridge to store and preserve meat. Could also help introduce temperature as a game mechanic as well as winter clothing made of fur or fuzz • Dirt/Mud Pit - A dry empty pit of dirt with some tunnels In and around it. Turns into a muddy swamp when it rains (hint hint) that makes it hard to move through and adds quicksand-like holes of mud which you’d need to craft stilts or maybe “mud” shoes to get across safely • Drain Gutter - I’ll be honest don’t really have any ideas for this one other than I think it’d be a cool area too explore • Fire Pit - A barren ashy area that adds some new items like marshmallows, chicken bones (Bone Armor, bone sword), charcoal which could make black dye and lighter fluid (used to make flaming arrows and maybe even a miniature flamethrower) • Flower Garden - A large flower garden that acts as a dense jungle, has many types of exotic flowers and plants in it that can be used for different purposes (food, floral extracts for various uses, dyes, spores and seeds etc.) also has Venus flytraps that snap at you if you get too close • Log Pile - A pile of logs which leads into a maze of trenches filled with insects and other dangers. This area adds moss as a material that can be made into a moss rug • Oak Tree - My idea is to make bark beetle tunnels that move throughout the whole tree that lead to different spots such as out onto the branches, a chipmunk den and a birds nest • Plant Pot - Instead of adding a big vegetable garden (like I was gonna put on this list) why not have some pots on the porch or somewhere in the yard that have stuff like tomatoes or cucumbers growing in them • Rock Pile - Not sure what purpose this would have being in a backyard but a rocky kind of area to function as a mountain biome, could have multiple caves and introduce new types of stones for use in building (Could also be a reason for a forge to be added). Another idea is to add small chunks of amethyst or quartz which could be used to make weapons or decorations • Shed - The inside area of the shed, has a table that requires some platforming to get on top of. Has some valuable items to collect for crafting (admittedly can’t think of any) also has mouse traps set up inside (some of them are unavoidable if you want to progress) • Trash Can - Two trash cans one standing and one knocked over, the standing trash can would have a small hole in the side that gives access to the dark interior which is a dangerous labyrinth of trash and scavengers. The knocked over trash I imagine would look like a scrapyard of garbage with various insects and other animals roaming around. This area has all sorts of goods to scavenge like glass shards (spyglass potential), old food and other valuable crafting materials, plus it could help to explain why there’s so much garbage lying around the yard • Underneath - The area under the porch, almost completely dark except for some glowing mushrooms and rays of light shining through the boards. This biome acts as a massive dark dungeon with lots of paths, tunnels and somewhat open areas • Waterfall - A fake waterfall beside the pond with a hidden entrance behind it that could lead to a new lab or a cache of loot Creatures • Antlions - Form pitfall traps in the sandbox, when killed drops antlion mandibles, and antlion venom (can be made into paralyzing arrows) • Armyworms - Aggressive spiny worms found in the oak tree, hedge and log pile • Assassin Bug - Potential boss for the flower garden drops a large proboscis and parts for armor • Bagworm - Found all over the yard hanging from things, different variations depending on the environment with there shells being made of all kinds of materials that can either be harvested or used as decoration • Bark Beetle - Found throughout the tunnels in the oak tree passive until attacked • Bat - Found flying around at night • Bed Bug - Found in the blanket dungeon in large numbers, extremely territorial and aggressive • Black Ants - Have a sort of war going on with the red ants and will attack them and there nest periodically (and vice versa) • Black Widow - Possible boss for the shed drops potent venom, fangs and bug parts used for armor • Butterflies - Found flying all over the yard typically near flowers, butterfly wings can be used to make gliders • Camel Spider - Found in the sandbox, hidden under rocks or in shady areas, there aggressive and drop large fangs and fuzz • Caterpillar - Found all over the yard eating leafs and plants, can be killed for meat and silk • Centipede - Boss for the log pile, drops mandibles, venom and parts • Chinch Bug - Small bugs found attached to grass pieces can be killed for meat • Chipmunk - Small mini boss found in a hollowed hole in the oak tree, can’t be killed but can be stunned and hurt, drops fur tufts if attacked enough but the main goal is to sneak by it to obtain a cache of loot it’s guarding • Cicada - Found buried in certain areas in the yard, once a week will emerge from its spot and move around. If you get too close it’ll start making a loud buzzing sound that disorients your vision and makes you wobbly. Drops parts that can be used to make a tool that causes disorientation in other insects, need moss earplugs to negate the effect • Cocoons - Found hanging in the hedge and flower garden, can be harvested for silk • Crayfish - Found in small caves on the side of the pond if you get too close it’ll spring out and grab you pulling you inside the cave, drops crayfish claws and meat • Cucumber Beetle - Found in the plant pots they cause the crops to wilt if too many gather on one, kill them to prevent the crops from dying • Daddy Longlegs - Passive bugs found around the yard • Dragonfly/Nymph - Dragonfly’s are found flying all over the yard and there nymphs can be found in the pond attached to reeds, when killed drops wings and eye lens (used to make flying goggles) nymphs drop meat. Dragonfly’s will relentlessly attack any mosquitoes they come across • Dung Beetle - Found in hollowed out pieces of crap passive unless attacked, can steal the “crap balls” that they roll and use them as fertilizer for a garden • Earth Worm - Only appears in the dirt/mud pit when it rains can be killed for meat and used to craft bait for use with the mole • Earwig - Found in the trash cans, underneath, log pile and hedge drops pincers • Fleas - Possible use as an event, the family dog runs into the yard and starts shaking releasing a whole bunch of aggressive fleas that’ll swarm you • Frog - Rare visitor to the pond can be killed and drops mucous, frog skin and webbed feet for use as a speedy dive suit • Garter Snake - Eggs can be found in the underneath and hedge if attacked they’ll hatch, drops snake skin and egg shells • Grasshopper - Found in dry areas drops meat when killed • Hornet - More aggressive than wasps and found in an underground hive • Horse/Fruit/House Flies - Found all over the yard Horse flies are aggressive and will attack on sight, fruit flies can be found eating discarded pieces of fruit near the trash can and are passive and house flies are also found near the trash can rummaging around. All three drop fuzz • Hummingbird - Small birds found near the flower garden eating nectar, can be befriended (not tamed) which allows for use as a mount, however if the hummingbird is attacked mid air it won’t hesitate to buck you off to save itself. Can use nectar to craft a makeshift hummingbird feeder that attracts them to your base for easy “befriending” • Inchworm - Found around plants used for meat • Jewel Bug - Found in the flower garden they come in different coloured variants, will steal shiny objects they come across and horde them, drops parts that can be made into various decorations and even shields • Jumping Spider - Found in the sandbox, these spiders are neutral and inquisitive sometimes following you around if there attention is caught, even stealing objects the player drops • Leafbug - Large bugs found in the flower garden and hedge biomes there passive and will stand completely still to camouflage against predators • Longhorn Beetle - Found in the hedge and oak tree, aggressive beetles that drop parts • Maggots - Found on pieces of meat in the trash can and can be killed for meat and goop but even cooked there’s a chance of getting status effects from eating it • Mayflies - Found near the pond as larva during a special event they’ll become adults and can be found everywhere in the yard • Milkweed Bug - Found feeding on milkweed plants, drops parts that can be used to extract a toxic chemical for use with weapons • Millipede - Found in damp areas drops parts • Mole - Found in a labyrinth maze of tunnels underneath the dirt pit, if it smells (can’t see) and notices you it’ll chase you down this can be prevented using earthworm bait to distract it or a cover scent made from certain flowers, the cover scent won’t work if you get too close. The mole can’t be killed making it another animal that requires stealth to get past. Guards a cache of resources • ”Mothra” - A hidden abnormally large moth boss found only at night in a remote location (I’ve got no idea where) has the ability to hypnotize you with a special powder, when killed drops hypnosis spores used to make special smoke bombs that cause the same effect • Moths - Found around light sources at night and attached to the oak tree during the day, can be killed for powder used to make smoke bombs • Mouse - Found in the shed and can be killed for meat, teeth and fur, teeth can be turned into a shovel or some other kind of tool also runs into mouse traps set up inside the shed • Orchid Mantis - Found in the flower garden they’ll camouflage next to flowers and sneak attack you if you get too close • Praying Mantis - Found in the hedge as a potential boss drops parts and forearm claws used to make swords and armor • Queen Bee - With the bee hive being added to the game it’s only a matter of time before a Queen gets added too • Raccoon - A rare visitor to the knocked over trash can, will start attacking you if seen, only way to survive is to hide • Rhino Beetle - A living tank found around the yard mainly the hedge, oak tree and near the log pile, beetles are neutral and defend themselves by charging. Beetle parts can be made into strong armor and a “rhino” shield that can stun enemy’s if hit • Roach - Roaches are found in and near the trash cans as well as the underneath, shed and haze. Drops parts that can be made into roach armor • Salamander - Final boss of the game found in the deepest part of the underneath, can’t be killed but when enough damage is done will be driven off giving access to a loot cache filled with valuables, also drops mucous • Scorpion - Boss for the sandbox, found inside a tunnel in the middle of a sand castle. Drops a stinger, claws and bug parts that can be made into weapons (Scorpion Gauntlets, Stinger Spear) and armor • Scorpion Fly - Semi aggressive flies that attack if you get too close despite the name they have no venom • Scale Bug - Found all over the yard attached to plants, can be farmed for honeydew • Silverfish - Found in damp places like the underneath, trash can and log pile. Appear in large numbers and drop meat • Skink or Gecko - Never actually seen but implied to visit the yard from time to time, on random days a shed lizard skin can be found in a few key places in the yard that can be harvested for scales to make lizard armor • Slugs and Snails - Found around the yard mainly in moist areas like the log pile, flower garden and underneath, both drop mucous that can be made into glue for advanced builds and the snails shell can be made into decorations as well as snail shell armour • Sparrow or Robin - Can be found on a nest high up in the oak tree, periodically leaves giving free access to the contents of the nest (random objects, egg shells, dry grass chunks) also can’t be killed • Spittle Bug - Found in the flower garden will periodically create “spittle” casings which can be harvested for use in clothing insulation • Springtail - Found in areas like the log pile, underneath, dirt pit and trash can there passive and usually appear in numbers • Stag Beetle - Large highly aggressive beetles found in the underneath and hedge, they drop large mandibles used to make a pincer trap • Stick Bug - Camouflaging insects found near tree branches • Tarantula Hawk - Extremely aggressive random encounter boss flying around the yard when killed drops venom and parts for making strong armor • Termite - Found in the termite nest can be killed for meat, with soldiers dropping mandibles • Thornbug - Found in the flower garden attached to various plants • Tiger Beetle - Boss for the rock pile once it spots you there’s no escape as it’s the fastest beetle in the game, if killed drops parts that can be crafted into armour that increases running speed • Toad - Found in the haze as a mini boss can spit acid and do a ground slam attack causing massive damage drops acidic mucous and warty skin • Trapdoor Spider - Small section of the yard is a minefield filled with these spiders burrows, if you get to close one will spring out and attack, if killed gives you access to the loot stored inside the burrow • Waterbug - Mini boss for the pond drops a proboscis that can be made into a sword, when attacking with said sword deals increased damage due to the liquefaction bonus of the venom • Woodlouse - Found in areas such as the underneath and log pile, passive crustaceans that drop meat and parts for low level armor Other Items • Clay pots • Chandeliers • Ladders (Stem, Rope) • Gas, net, snare and flame traps • Tripwire alarm • Nets • Dye • Bridges • Raft • Bola • Sleeping Bag (Portable lean-to) • Bombardier armor (Acid resistance) • Shelves (item display) • Acid bomb • Bug repellant • Backpack • Benches • Compass I love grounded and I hope that some of these ideas will make it into the game in one way or another keep up the good work the games amazing
    2 points
  3. Go out there and barbecue, mother****ers!
    2 points
  4. Just for today: (...RIP Puerto Rico, Guam, U.S. Virgin Isles, et al.)
    2 points
  5. Black geyser has a release date now. August 26 2021 as per steam
    2 points
  6. Err... whut? You're expecting the "aliens" to apologize? Because I won't be.
    2 points
  7. Hi folks. Long-time lurker here who’s benefited enormously from all the builds and advice on this board. After ~400 hours in Deadfire I recently completed my first Triple Crown (on the 4th attempt) and thought I’d share my approach for other pretty-good-but-not-great players who may be intimidated by that achievement (I certainly was!). Nothing here is particularly innovative and shouldn’t be surprising for veterans, but I haven’t found a complete guide like this anywhere. Cheers! General approach Stealthing solo through the whole game is possible and probably the quickest/easiest way to get the achievement, but I wanted to feel like I “earned it”. I don’t mind cheesing a bit (see Gaining XP below) but I did want to build a serious party and take on at least some of the tougher fights (dragons, high-level bounties, etc.). I didn’t attempt the DLCs or megabosses on my successful run because I was anxious about finishing, but I’d like to try that on a subsequent attempt. The hardest part of the Triple Crown is the Trial of Iron (permadeath). As an unabashed scum saver this really forced me to change how I play and basically everything below is how I adapted to it. Party composition Any build that works for a normal upscaled POTD playthrough can theoretically work here. However, if you’re a pretty-good-but-not-great player like me you want to err on the side of caution and build a party that’s as low-risk as possible. That means at least one dedicated tank plus a dedicated healer. At least two characters need revives so that if your healer goes down you’re not screwed. It’s worth equipping every member of your party with a Luminous Adra Potion as further insurance. Renewable resources should also be a priority. With a full party, fights don’t often last long enough to need them, but you can’t risk ending up in a long fight without abilities/spells. Alternatively, have a few get-out-of-jail free cards like invisibility that allow you to reset combat in a pinch. Inspired by this post, the party I used for my successful run were all multiclassed Fighters (Tacticians) that can reliably trigger Brilliant. Specifically I used: Watcher: Fighter (Tactician) / Wizard (Blood Mage) → damage, crowd control, debuffs or whatever else is needed in each fight (micro-intensive) Fighter (Tactician) / Wizard (Blood Mage) → wizard buffs + Citzal’s Spirit Lance + Cleaving Stance + Clear Out = main damage dealer Fighter (Tactician) / Cipher (Beguiler) → keeps all enemies flanked with Phantom Foes; additional buffs/debuffs as needed; uses The Red Hand for supplementary DPS Fighter (Tactician) / Paladin (Shieldbearers of St. Elcga) → main tank and backup healer, stacked engagement to hold down the front line (Kapana Taga for flank immune) Fighter (Tactician) / Priest (Eothas) → main healer, buffer and off-tank (Squid’s Grasp for flank immune) Yes, it’s a cheesy OP party, but sometimes you need to pull out all the stops! Happy to provide specific build details if anyone’s interested. Gaining XP In a normal run I enjoy grinding through the low levels, but with permadeath looming I had to adapt by rushing to a relatively high level before getting into any real fights. Here’s my strategy (requires Berath’s Blessings for Level 4 + 50,000 gold + Stormwind Sails + veteran sailors): Make Edér a Rogue and put all points into Stealth (and Smoke Veil to be safe, though you shouldn’t need it). He can easily sneak through the Sea Cave to rescue Beodul and through the digsite to get Oderisi’s notes. Go to Maje and remove all companions from your party at the Kraken’s Eye. You gain experience 40% faster when solo and you won’t need any help for a while. Might as well do the other quick Maje quests while you’re here (can’t sail anywhere without my boy Riggere!). Sail to Nekataka, complete The Shipwright's Plight, then buy a Dhow. Sail to Sayuka and buy three Royal Bronzers. Equip your hull/sails from Berath. Hire/recruit the finest sailors the Deadfire has to offer… or whatever you can afford. At this point you can comfortably win every single naval combat on the map (see this thread on naval combat tips). If in doubt (e.g., if your hull health is low or a ship starts sailing toward you to board), just retreat and try again. With Dhow + Stormwind Sails you almost always have the initiative. Sail around sinking all the named ships and visiting all the named map features for additional XP. You should also collect any freebies relevant to your planned build (e.g., Nalvi pet, Lord Darryn's Voulge). Cash in those bounties! Specifically, go to Aenia (Queen’s Berth), Barati (Kahanga Palace), Fleet Master Wakoyo (Brass Citadel) and Udita (Dunnage) who have all the ship bounties. At this point you should be around level 13 and that’s without doing any of the non-combat quests in Nekataka! You can tackle those now if you want (see these threads for suggested quest order) to gain another level or two. Once you’re ready to actually fight stuff (and ideally right after your Watcher has hit a new level), go ahead and hire/recruit your companions who will be one level behind. You can then circle back to low-level combat quests/bounties. Make sure to prioritize whatever gear you need for your builds before taking on any harder fights. By my 4th Triple Crown attempt, I was able to make it to level 13 in about 2.5 hours realtime. Since I was prepared for my runs to end at any moment, I didn’t want to waste any more time than necessary getting up to speed. Dealing with Expert Mode If you’re not used to playing in Expert Mode (where lots of useful UI features are missing), there are a couple things you need to get used to. The biggest one is not being able to see area of effect indicators. I died on one of my attempts because I accidentally aggroed the Nekataka city guards with a fireball while fighting Katrenn. For my successful run, I switched my main grimoire from Ninagauth’s Teachings to the Dusty Black Grimoire which has more single-target and Foe-only spells. Not having combat tooltips was also tricky, mainly for determining enemy AC and defenses at a glance. However, you still get most of that information in the combat log. In general, having the wiki open in the background is helpful to fill in gaps, especially for dialogue options. Also, the AI is your best tool for minimizing human error (e.g., you can set up your AI to use/avoid abilities based on enemy immunities that you can’t immediately see as a player). The More Custom AI Conditions mod is a true blessing, but mods certainly aren't necessary. Final thoughts By the time you’re level ~15 with all your core abilities and gear, your Triple Crown run shouldn’t feel fundamentally different from a normal POTD playthrough. By that point a solid party composition should be pretty resilient in any fights below your level (even with upscaling). You just can’t afford to make any dumb mistakes. Often I play with a podcast or movie running in the background, but for my Triple Crown runs I really had to be paying attention to avoid silly mistakes (forgetting to rest off injuries before a tough fight, picking a wrong dialogue option that triggers combat, etc.). It may help to actually write out a plan before you start your run. I know it sounds like homework, but I promise it’ll take less time than restarting after you get killed by Ateira (like I did on my first attempt). Knowing which quests and gear to prioritize (and in which order) will reduce the likelihood of a game-ending error. Final tip: when you do inevitably fail an attempt, I suggest sticking with the same party concept for the next run (with any necessary tweaks) so you can reuse your AI scripts and quest order. You’ll save time and you’re less likely to make the same dumb mistake twice. As I said above, I’m no expert at this game. Just an enthusiast happy to achieve this milestone. I hope this advice is helpful to others, and maybe even encourages other long-time players to attempt the Triple Crown for the first time. Next stop: The Ultimate!
    1 point
  8. Came over from Steam forums to make sure word keeps spreading on this. Multiple users (and myself) on Win7, 8, and a few even on 10 are reporting that the game crashes to desktop when trying to load a save. This can even happen just trying to start a new game. I know you guys don't really check Steam forums but there are more reports over there than there are here at the moment. There is definitely a major bug since the game worked perfectly fine before the update and now is unable to work on a large variety of systems and configurations. My own, if it helps. Windows 7 Pro, 64 bit GTX 980 i7-4790K If you need any further info or have questions I'd be happy to answer as best I can. Thanks and have a good day.
    1 point
  9. i am having problems getting on my game after the shroom and doom update i go to start my game and it kicks me back to my desktop page
    1 point
  10. I think it would be really cool and helpful if we could make binoculars or a telescope. Could be made out of clover leaves and some dew.
    1 point
  11. Had to deal with someone, in Whole Food of all places, lecturing everyone on the conspiracy to depopulate Canada and replace us with Mexicans.
    1 point
  12. They do play better team ball with him out. Also, it lets Lopez and the others play closer to the basket since Giannis isn't occupying the lane. That's not to say they're better without him but everyone is a lot more involved and not standing around waiting for him to carry them to the W. If Giannis can share the interior better and they don't resort to throwing up 30 bad 3s for no good reason then I think they'll win.
    1 point
  13. The Rumbling Boar build dumps RES; the idea with that build is that disable and kill foes quickly, and thus don't get hit too much, but enough to give you abundant wounds. And chanters are very powerful in POE2 as well. You could definitely do an all chanter party if you wanted, maybe with a solo chanter and then various chanter multiclasses.
    1 point
  14. Hurray for us! I mean, US. Thanks. May freedom endure all the travails.
    1 point
  15. I was keeping it simple and stayed true to Liara through all three games this time around.
    1 point
  16. Getting into ME3 Legacy edition. Being reminded on just how much background feels you can get from those conversations you overhear. While the missions tend to push the war adventure, with occasional moments of emotion, it's the small things you overhear that make you consider the horror of the war. The refugees, the teenage girl waiting for her parents, all those little things that you might not actually pay attention to.
    1 point
  17. I think what I really love about DA, and what has kept me a huge fan despite disappointments over specific things in the games, is its world and lore. I can't get enough of it!
    1 point
  18. Please England/Denmark, destroy these little ***** Spain will probably lose 1-0 after missing 5 million chances
    1 point
  19. Today is also my nephew's birthday. No, I'm not the uncle of Uncle Sam. If I were I'd made sure his mama did a better job of disciplining him.
    1 point
  20. The snake might have thought it was a life or death survival situation but to Sunny.... well the world is her personal toybox. She thought she found something cool to play with.
    1 point
  21. 6th August? Respect your elders young 'un. I'm three days ahead of you.
    1 point
  22. just to clarify, my birthday is on the 6 August which is 20 days before the launch. So its not this month but August But I am very glad you are thinking of my birthday which is the most important thing So now you have time to think of a present for me...and I am thinking a nice $50 Steam voucher is always a good gift for any gamer which I will happily accept on the 6 August
    1 point
  23. Yes, Happy 4th July American members
    1 point
  24. 1 point
  25. Happy 20th day since your birthday!
    1 point
  26. Congratulations to the Bucks for winning the Eastern Conference. Hopefully Giannis is healthy for the Finals so they can lose to the Suns at full strength.
    1 point
  27. Thats 20 days after my birthday, I think its a sign I need to buy this game
    1 point
  28. That would be fine I'm sure. With a FF, in my experience, you want your starting resolve to be at least 18 so that you can ultimately get up to 30+ with gear etc. For solo, adding more CON is a great idea. INT of 13 would be fine, since with turning wheel you'll get up to +10 in that area. You'll need PER of 20 to find all hidden things I think, but you can easily get there since you're starting at 17.
    1 point
  29. Would love to see glass windows! Curtains from flower petals.....each in different colors. And a greenhouse that would protect our garden from critters and increase production and reduce growing time. Great idea!
    1 point
  30. This has been happening to a lot of people, myself included. Still NO word from devs, which I find a bit odd after 3 days, but keeping fingers crossed.
    1 point
  31. https://www.gameinformer.com/2021/07/02/new-dragon-age-4-concept-art-puts-the-antivan-crows-front-and-center Short but appreciated DA4 concept art
    1 point
  32. Sure - typical Wood Elf with Coral Snuff crash.
    1 point
  33. And I'm one day ahead of you!
    0 points
  34. Fair warning, that's the early access release date. Official full release is still TBD. I'm honestly surprised the pandemic didn't kill this game like it killed Realms Beyond.
    0 points
  35. Kevin Costner's body is ready.
    0 points
  36. Or because you're becoming a week.
    0 points
  37. Jojo's Bizarre Adventure (1993), episode 3, some quick bulletin points: Wacky episode, was good. I can only assume I'm liking this a lot more because Satoshi Kon had a big hand in writing it, . I did see some different kinds of angles and some nice complex movements in the trailer, but I'm the pickiest bastard alive about aesthetic so it kind of all goes to waste on me since all the anime art styles I like are overwhelmingly from the 80s and 90s (and unfortunately I have less than zero appreciation for 3D stuff), . Just a note: an average Sakura episode is still great, . Based on what you and the consensus on my movie site says re: how much better the second movie is vs. the first movie, the second movie should be roughly my favorite or second favorite movie of all time at worst - let's see how that turns out!
    0 points
  38. Portal to hell opened in the Gulf of Mexico earlier today:
    0 points
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