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LadyBugWins

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  1. So many fun things come with the usual "oops" and "did you really mean to do that?" Here's my list. Feel free to add yours as well. 1. It's raining Weed Stems. No really, all over Willows head and shoulders. (sigh) We've been through this before. Just let the poor girl drop her load on the ground right next to her in a nice, tidy pile. Thank you. 2. Dewdrop Slip and Slide. Well.....that's new. The dew collectors have gone mad. Quite. Mad. Guess we relied on them too much. Took them for granted. Ignored them to our own "un-dewing". Now they have discovered Gravity? Glitch or Design? Please, let it be a glitch. The dewdrops don't stay on the collectors, but grow heavy and fall to the ground. And....if that surface happens to slant a bit? Well.....that's where the slide show begins. The disappearing act. And, if you've been away too long? ( Didn't text or call? ) Well.....forget coming back to your base (half dead, dehydrated and hungry), expecting your ever faithful dew catcher to greet you at the door with an abundance of droplets gleaming in the last glow of sunset. Hope you haven't drained your canteen dry. You're gonna need that last drop. Dear Lady Bug in Heaven.....please have them fix this or, at the very least, rethink this. (Sigh) 3. Where has my Nectar Gone? Ok. I know the Devs love to change things. Having the Nectar slide down the stalk and land at it's base is.....clever. Not a problem. Jumping up and down to reach those lovely drops of deliciousness was a bit of a work out, I must admit. But then.....I started counting what I managed to gather. Only fifteen? That's ten less that usual. Why the decrease? This is the only place in the entire backyard that spawns nectar of any reasonable quanity. Can we please scatter a few more on the ground like before? I really would appreciate it. PS: And not too near the neighbors? Thank you. 4. Circle me Blue. No......just no. What possible purpose does that.....that....over-bright, glowing, large blue circle serve? It just appeared after the update, without warning or explanation, under every moveable and placeable object in the game. Unfortunately, it looks like it's meant to stay. Why? Do we really need an oversize circle to perform what we already know how to do? It's constantly in my line of sight. Building, always a challenge, has certainly become more so with this added feature. I literally cannot see past that glowing monster. I don't need training wheel on my speed bike, thank you. Can we please toggle them off? Or at least, not use them in building? That would be so helpful. Well.....that's all I have discovered so far. Hope this was helpful. I know they will probably send small patches our way as we go along. Probably before I hit 'submit'. Have fun!
  2. Single player/mild/pc: Same here. Went back later and the 'collect all' was active, but would only collect two out of the five that was visible in the collector. Changed game playthrough: starts out with no option to collect (collect all greyed out); then later, collect two out of five. The last three had to be manually collected.
  3. I now can use the collect all option, but can only harvest two, even when there are five sap gathered in the collector. We'll just have to wait until they adjust this.
  4. The Xmas trees work just fine now....thanks. Unfortunately, when trying to use the 'e' key to collect all from the sap collectors, the function doesn't work and the 'e' collect all is greyed out. Worked fine this morning before the update. Wonder if anyone else has had the same problem? Hopefully, they'll fix it on the next go around. Really having a great time with the holiday update. Have fun, everyone.
  5. Would it be too much to ask for the 'ghost' icon over the bed to be toggled off as well. It shows up through walls, floors, ceiling, etc. Maybe it could show up when you first set your spawn point, then fade away, with the option to toggle it on if you need to check. And I agree, icons should never show up through walls/floors/ceilings. Placed a frame picture on the wall the other day and couldn't even enjoy it because three chest icons showed right through it and the wall. Warehouse or lovely home, it is still an eye sore. I've also made it a habit to never label a trail marker. Yes, there is an option to toggle them off.....but EVERY time you start the game or reload? They're back. Would be nice to toggle them off and never see them again until you actually need them. Just a thought.
  6. Been thinking....always a dangerous thing.....could we have a few changes or additions for building? My list: 1. Doors, vertical triangles, mushroom brick arches that can be placed at a slant. (There comes a moment in building when an entrance needs to be on a slant or an arched patio needs to continue around a corner or a slope transition from one height to another makes it around a bend and needs to be placed on a slant. Also, a half (smaller) vertical triangle would be nice when you want to slope from a half stem wall to a lower one. 2. Rounded foundations (pebblet or clay) and curved scaffolding to match a curved building or structure. 3. Weed stem arches.....similar to windows, but without the center lower crossbeams. Also, weed stem half arches for bridges (upright and reversed) for railings and supports underneath. 4. Rounded clover roof pieces. (triangles just won't fit a curved corner) 5. Roof patches for those holes created by a round tower/spiral staircase that travels through a square/flat roof. Single clover patches would work or smaller triangle that would not go through and block the staircase. Better yet, a single triangle clover roof piece with one edge that curves to fit the tower. Could also include the same shape for other building materials. 6. Half walls (grass, weed stem, mushroom brick, etc. ) when that perfect build comes up short and you need to fill a small gap. (either two vertical grass pieces or weed stems or a half vertical brick wall) 7. Last, but not least......when mushroom brick walls or arches finish or start a build.....please clean up the edges to form a straight, clean line. Looks rather ragged and unfinish as it is now. The curved window wall always has the jagged top edge....we need a clean edge when matching some builds without adding a half wall all the way around just to clean up one curved corner. PS: Thanks for all your hard work. And for considering our suggestions.
  7. PC/Single Player/Mild Since the most recent update, I have noticed a major stutter or "mini" screen hitch when moving/ changing direction/ in mid-jump/ picking up resources off the ground/ etc. To describe it more perfectly....it's the same hitch that happens when the game auto-saves. Just ever-present during game play. Major dump sites of spoiled meat/food are piling up near the trash cans and in ant hills. Not sure this it the cause or even related. I've been playing far away from ants and the hitch is still present. Also, I have noticed a major increase in distant blur....even when the pagoda and castle are within normal viewing distance, you have to stand perfectly still in order for them to come into focus. (With an annoying pause beforehand.) Worse when moving. Starting to get a bit motion sick when playing. (There's just so much eye drops and sparkle clean glasses can do.) I always turn motion blur to 0. This was never a problem before the release update. Please return to the 'normal' viewing distance that we once enjoyed. Suggestions: Lower the amount of rotten food bits after breaking food. If a player returns in a few days, all bits left behind should no longer be there. Ants carting away food makes sense, but limit the amount they hoard. If grass left behind de-spawn, so should any excessive resource left behind by greedy little critters. Thanks for a great game. I know everyone has their hands full. But the Grounded team always come through.
  8. Unlocked too late in the game to be useful. By the time you reach the final Boss.....it's time to go home. Makes no sense to withhold this item until the end of the game. Perhaps finding one out in the wild....something smaller and perhaps needs repairing to keep it going until a recipe is unlocked. Then give us a challenge to find four torn pieces of the recipe in different locations in the yard. Don't mind working for a new item. Or unlocking a new upgrade later in the game. . But leaving it until the end is rather disappointing. Just a thought.
  9. On PC you peep with F key, but switch to E to identify. Took me a while to figure it out.
  10. Hey everyone, Been noticing a drastic increase in the distant blur while moving and standing still. I've toggled the motion blur down to '0'....but since the newest update, it's back and no option to change it or adjust it. (It's already at '0' and greyed out as well.) Even when standing still....the blur is quite noticeable. Gets worse when moving the mouse and the time it takes to refocus is nauseating. The Pagoda should have been crystal clear from where I was standing (across from it near the Peach Punch Box, but its edges were soft and out of focus. Has anyone else noticed this? Hope they go back to the drawing board and reverse this because I'm increasingly rubbing my eyes and starting to get motion sickness as well.
  11. I would love to use my trident, but it's speed is the same as my stinger spear.....just wondering because it's suppose to be faster.
  12. I would add: 1. if you're carrying a weed or grass holder and the attack score starts playing, no instant "back to where it was last laid down" happening. The creature must hit you first. There is usually a small window of time when you can place the cart down before the fight actually begins. And most times the critter cannot even reach you or are not close enough to attack. Such a waist of time going all the way back....even when you've placed it down periodically...it's still time consuming and unnecessary. 2: Also, if you are about to be attacked and are carrying an arm load to stems/grass planks...could we please have a drop all button. Unloading one stem at a time usually results in a 'first attack' by the critter. If they can knock all the stems out of your arms in one blow....why can't Willow throw everything down in one drop? Just a thought.
  13. Best thing they ever added was the repair tool being able to repair without continually hitting the trigger or key again and again. Why not use the same feature for combat if and when it's needed? Especially for people with disabilities. Great idea.
  14. Yes....agree completely. Who knew a Milk Carton would show up after two plus years of gameplay? With no construction tape to show they were planning to put something there. As for the Jack-a-lantern....it has been a feature for Halloween.....but that's no consolation for you at this point. Don't think changing your computer's date will help. Could try it just for "Science". Hope it works.
  15. Still happening in my game as well. Soda Cans, Juice Boxes, Franken-line.....story's the same. First approach doesn't always trigger the notification. Perhaps the activation 'trigger' should be widen and include the entire area....not just one point of approach? Just a thought.
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