Missed your chance to just answer with "No!" and confuse everyone
Anyway, been rather hooked on Cyberpunk 2077. I've been saved most egregious bugs it seems (well, unless the game is yet to slap me with some broken quest chain down the line...), and graphical glitches have been very much limited (there were only 3 occasions I can recall: one floating person, 2 parked cars stuck in the ground, and some untextured terrain).
Ran into one item glitch which is an invisible item, it doesn't have a picture in the inventory (does have a name though) and no textures, so if I can find a few more of those I can run around nude, while clothed, I guess. Literally unplayable
Actual gameplay affecting bugs have mostly been weird UI breakage, the two most obnoxious issues being getting stuck in hacking mode and being unable to fire my weapon when I aim down sights. Both of them only fixable with a reload.
The one quest breaking issue I've encountered so far is one of the Cyberpsycho quests that refuses to recognize a non-lethal takedown (it's the Mox one fwiw), possibly breaking the overarching questline. I sure hope all the previous ones registered, but I haven't gone back through my quest log to check how many I've already done...
There's a bunch of systems that could use some serious work, driving (I didn't expect Forza Horizon, but come on...) and the UI (the map can be rage inducing if you tend to drag it with the mouse, like I do) being on top of the list for me. I also absolutely hate how double tapping a direction key dodges in that direction (and puts you out of stealth to top it off). I've done that way too often by accident and I couldn't find a way to turn it off.
As for the story, the start feels kind of rushed. The "origin story" is really short and does not really give you much time to "get into" that part of your PCs life. After that you barely spend time with the main NPCs before the first big mission (and the actual start of the game), instead most of that timespan is covered by a cinematic montage of what you've been up to in that timespan. That first big mission itself has some very obvious cut content too (spoilers on The Heist mission):
It has been uphill after that, but I haven't really touched the main quest past where it branches out in multiple quests.
Given the criticism the game has gotten about "having nothing to say" I was pleasantly surprised how often quests touch upon various mental illnesses and how society is still unable to cope with them (and boy, there's quite a lot of reasons to pick up some kind of mental illness in Night City...).