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Showing content with the highest reputation on 03/12/20 in all areas

  1. Sorry to hear that. I know how you feel. sometimes I think I spend more time missing dogs who have passed on than focusing on the ones here now.
    3 points
  2. The goverment just banned every event that would have attendance of over 500 people in Finland until the end of May. I guess I won't be seeing Green Day play. Most likely the festival with multiple bands (that rarely come here to play) will be cancelled as well. I guess I can wait an another decade for those bands to come back here. They messed up initially. We had few flights coming DAILY from northern Italy, where the infection was wreaking havoc, but there was no control checks on the people who came from those areas. Some of those people then went to work, infected others, or even worse when they already were showing symptoms their family members (living under the same roof) were allowed to work and go to school which has caused most of the damage so far. I don't know why they simply didn't just ship everyone coming from risky areas into a secluded place for a while or make sure that the family members in households with infection/or possible infection won't go and spread the disease around. Then again I don't understand how people are so damn selfish when it comes to traveling. There's a contagious new disease running around the world and you just haveeeeeeeeeee to go on your trip. If people didn't insist on traveling as much as they did, there wouldn't be a problem right now or at least it wouldn't be as big of a deal.
    3 points
  3. Sit, stay forever: Americans willing to pay top dollar to keep old dogs alive There is little I would not do for my pups. Up to a point. No treatment puts years back on the calendar. When Tommy was diagnosed with Osteosarcoma he was 13 years old. Even if he survived the treatment and disease (both long shots) nothing will change the fact that as a large dog his body was breaking down. If I were in my 70's and diagnosed with cancer I doubt every much I'd even consent to treatment beyond pain management. If it's not that it's the next thing that comes up. But when Sunny was diagnosed with Cushings she was only 9 (give or take, Not really sure how old she is). There is a cost vs reward calculation that has to be made. And it's not a financial cost, although that might be a consideration. It's a cost the pet has to pay. If the treatment returns them to full health it's a no-brainer to me. But if it only extends a poor quality of life (and that is a judgement call you have to make) it's kinder to let them go. It's a hell of a thing isn't it? You love them more than your own life. They trust you with theirs. And you will someday have to decide when that ends.
    3 points
  4. I played through all of Subnautica semi-recently. It's a little janky (made in Unity...), but it was a pretty awesome game. Unlike most survival games, it's not a ridiculous "FARM A MILLION OF EVERYTHING" game, and there's a main quest and objectives to follow along (or don't if you don't want to). I was pretty thoroughly impressed with it, and I say that as somebody who rather expressly dislikes the survival genre. Everyone I knew that played it seemed to love it, and, well, I guess here I am also recommending it as well!
    3 points
  5. am knowing wild rice is healthy. healthier. unfortunate, our opinion is it tastes a bit like cardboard shavings. we typical make wild rice edible by adding to or covering up with other stuff, which shouldn't be the point. however, we have considered healthier alternatives to some o' our carb-heavy choices and while we ain't a fan o' wild rice, we would consider ways to make edible. got any prep suggestions? am told quinoa is kinda a super-food alternative to rice. in another thread we were joking 'bout omega 3 and quinoa, somewhat surprising, actual provides omega 3 in relative small amounts per oz, but it adds up if it becomes a dietary staple. is a seed and not a grain so is higher in protein than most rice alternatives. ... am not good 'bout eating foods which is good for us unless such foods is also good. period. can't bring our self to sacrifice taste for sake of health. got a similar pov 'bout health concerns in general, which is why am relative unaffected by stuff such as pandemics and whatnot. what is the point o' living healthy if it means we gotta be miserable 24/7? we inform and take steps to prevent endangering others, but we don't work self up over stuff which we cannot and/or will not change... save again for recognition that our own selfishness should not be allowed to endanger others. HA! Good Fun!
    2 points
  6. I'll see what other KS rewards I've never claimed and update this later Vigilantes Serpent in the Staglands At The Gates RimWorld DRM free Chaos Reborn Did Underworld Ascendant ever come out? If so then I should have a key for that too Got some Bard's Tale 4 and 1-3 collections Orion Trail GhostControl Inc BattleNight Chasers or something JRPGy Maybe more to come
    2 points
  7. There are so many varieties of white, brown, and black rice that it's difficult for me to even establish what I like. The main rice variety I use is basmati white rice, which you can obviously turn into yellow or fried rice (and I very often do both), and as of late, I've also been mixing in some variety of thai black rice. I tend to stay away from jasmine (another very popular variant) as well as short grain rices in general, and I usually can't take most brown rices for texture reasons (gritty rice, bleck!). Years back, I used to use an expensive Japanese ricecooker...and then I learned the "secret" of good stovetop-cooked rice which creates such vastly superior rice to ricecooker rice that I'm disgusted with myself that I ever put up with any kind of ricecooker rice. It is a little more work, but you do get much more control over how the rice actually turns out. (e): The couple of kinds of black rice I've had have been a bit oddball in my experience. Very wet and soft, but they take in flavor like no kind of white rice I've ever had can. That's why I like mixing it in with white, to get the best of both worlds so to speak - black will do the heavy-lifting in terms of (absorbing) flavor, while the basmati's texture and consistency will take care of the rest. (e): Words. I grew up with an Asian-cooking mom, so rice is kind of a big deal to me: my diet will legitimately be in trouble if I can't get a hold of any (especially troublesome for me because I can't really eat bread for health reasons!). Right now, I have about 40 pounds worth left, but that's only a few months' worth at best. Hopefully that'll be enough until more gets in stock...I'll be keeping my eyes peeled, since currently everything local is gone and everything online is either gone or 3rd party price-gouged crap. That might be more than enough, or...it might not be, depending on how long the crisis lasts.
    2 points
  8. Nasa images show China pollution clear amid slowdown.
    2 points
  9. File this under "BS Receptivity" (told you I was stealing that) https://www.defenseone.com/technology/2020/03/iran-and-russian-media-push-bioweapon-conspiracies-amid-covid19-outbreak/163669/ If COVID-19 is an escaped bio-weapon it is an extremely low grade one. I'm no expert on that kind of thing but I expect a bio-weapon will be more like the hemorrhagic fever they talked about on The Americans.
    2 points
  10. am knowing it sounds alarmist, but what if coronavirus does become seasonal in same sense as does flu? chinese has identified multiple strains o' the current coronavirus, so what if, like flu, this coronavirus becomes sufficient widespread and is malleable enough to become perpetual? even w/o other contributing factors, such a possibility would affect world population. make hypothetical more nightmarish. so, every year have not only flu but a seasonal coronavirus season which is ten to twenty times more lethal? and what if this is a new norm o' globalism and every decade or so we get a new virus in addition to old? fifty years from now we got flu and coronavirus 19 and W, X, Y and Z viruses as well, each somewhere 'tween flu and sars lethal? and perhaps every century or so have contributing climate or environmental factors which vast amplify lethality as wartime conditions magnified lethality o' spanish flu, but instead o' just flu you got near a dozen similar diseases all being amplified. /cynic HA! Good Fun! ps the tng episode skazz mentions were indeed a thing involving genetic engineered superchildren. used transporter magic to de-age pulaski at end of the episode.
    2 points
  11. I dont like romances because they use up zots that could be used for something else
    2 points
  12. Hello, The goal of this topic is to list all the problems we (PS4/XBOX players) found on Deadfire Console version. Feel free to add the problem/bug/crash you constated and rate it with a severity note (from ++1 to 10, ++1= it break the game and make it unplayable, 10 = visual bug nothing too bad but should be fixed)... I will try to edit this topic regularly to add new problems we found in the list... I start with : Very SERIOUS problems which make the game broken, or break the gameplay : • The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1 • Sometime Deadfire completely freeze the PS4 and we can't do anything except removing power (very very dangerous for the PS4 or any computer), it happened to me in Poko Kohara (can't remember the exact name) in the outside while i opened the inventory, game freezes for 1s on equipping item in inventory - Severity = ++1 • Too frequently, when we try to click "Enchant" on an unique weapon, the game is crashing, and we get a blue screen, i thought i found a way to avoid this while enchanting a weapon which don't crash, i mean one i already tried to enchant like Xoti reaping hook and the enchant screen displayed, but 10 seconds after it crashed the game, great another blue screen, i am not frustrated, not a bit i swear - Severity = ++1 • Under some circumstances (dying in a random?area) the game save can be corrupted (if it happen to me ....) - Severity = ++1 • Sometime transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map - Severity = ++1 • Sometime the game crash during save, very nice when you save after a though fight like the one with Concelhaut, i recommend you to buy this broken game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1 • When swapping characters in any location the game shuts down with PS error code (annoying because you can't complete their personal quests!)- Severity = 3 • Too frequently we click or select an interaction which is right in front of us (door, chest, attack enemy) or we launch an AOE spell and the companion (or watcher) go straight in the opposite side, very very annoying specially during a fight when your tank go at 10 km and can't protect the group or if there is traps around.. Also, because of this sometime it take hours to enter a room, because the interaction is misplaced, we have to trigger cursor mode (triangle) and search the exact point which trigger the interaction/room entrance, ... reloading a save seem to fix this, but it is very disturbing - IT BREAK THE GAMEPLAY PLEASE FIX THIS - Severity = 1 • Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund • Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2 • Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3 • Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3 • Paladin "Lay on Hands" ability is broken, it don't heal, which make the paladin a bit useless - Severity = 2 • Auto pause is bugged (for me auto pause is set if a trap or secret detected) when a secret or a trap is detected during fight, the game auto pause as intended, but it is almost impossible to remove the pause (usually if not during a fight pressing two time square on PS4 remove the pause - this don't work during fight) - FIX : if this happen to you and you can't remove the pause during a fight, disabling the auto pause from the settings should solve the problem, don't forget to re-enable it after your fight... - Severity = 4 • One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2 • During fight, the status window come on top of the spell windows, and we ca no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2 • It would be nice if we could zoom in/out the world/Sea map/any map, as we can do when we navigate or are walking, some of us have difficulty to read small characters... Severity = 5 • In the old city, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping and i have to enable cursor mode to get through it (very annoying when it happen every 20 seconds) - Severity = 4 • We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE - Severity = 3 • AOE Spells should be more visible, the AOE area should always be visible like it was on POE (if i recall correctly), and we should see the area of effect of spells like the druid Relentless Storm, the first time i launched it i didn't realized it was an AOE, because we don't see any AOE... - Severity = 5 • In a city like Neketaka, we should be able to travel from any room, shop,.., (from the 2nd floor terrace of The Wild Mare in Queen's Berth for example) to any other location in the city, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city - Severity = 2 • Wizard "Dimensional" spell do not work as it should be, it don't stun enemies which are between the caster and the ally target. Severity = 2 • Wizard "Expose Vulnerabilities" seem not working, it don't expose vulnerabilities like on POE (we don't see anymore what are the target vulnerabilities, on POE, we have all the infos in the target info windows, if vulnerable to cold, fire, slash, and how much), another broken thing in Deadfire Ekera - Severity = 2 • Sometime (happened several times after i finished a scripted event with Ooze in Neketaka, and during burning house event with the thugs in the back of the house ), if we display the map or any item information pressing "O" to return to the game do not work, only thing which work is force quit the game, anr restart from a save (Fantastic) = +1 • On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ... • In Junvik Village, Gabel shop is bugged, we can open the store inventory but can't buy anything from her, navigation in her inventory is not possible Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire. • Sometime, in our inventory the little description popup disappear, pressing Triangle button work, but... - Severity = 10 • In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5 • "Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5 • Sometime after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... - Severity = 5 • During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2 • We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) a command which enlight the character, so we can see his exact location... Severity = 7 • Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ? • Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity = ? • When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity = 8 • When Eder is killed and get second chance during fight, and it is his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity = 2 • During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, and we don't get a game to be frustrated (frustrated because the AI can not be set manually, i mean by us), if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2 • The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8 • Wizard "Essential Phantom" is attacking enemies charmed by Seraphin (they are in green and there is other enemies around, but this stupid phantom attack them and remove the charm), Fantastic when enemies are almost immune to our damages and it take several turns to have enough energy for Seraphen to use its LV1 spell ... Severity = 5 • it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7 • Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7 • Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money to the recipe? - Severity = 4 • During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity = 5 • As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, i found a lot of unique melee weapon, some unique pistols/blunderbuss/rifle, but not a single unique wand/scepter/magic stave, may be later in the game (according to the wiki) but if i should finish the game to have a decent weapon for my wizard, it is a bit frustrating (even in "Magic" shops like Arkemyr shop, there is only unique melee weapons or bow/crossbow not a single magic weapon)- Severity = 8 • In localized version of Deadfire (example french) why trying to translate the name of ship weapons (canons), and other gear ? I defy you to found any information about "Couleuvrine impériale", nothing on internet, nothing on the wikies and because during a ship fight we can't see what weapon do what, what range, how much of turns ? Do you expect us to keep any gear information in head, you try first ? leave their original English name so it is easy for us to found informations about it.. It is the same problem with area name translated, it is very hard to find any informations about "Promontoire de Periki", Names should never been translated, it is kind from you, but it don't help us (the contrary) - Severity = 5 • During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6 • After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)... - Severity = 8 • During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5 • When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4 to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5 • On town screen (Map ?), moving mouse cursor with a stick is also completely ridiculous, it should be with r1\l1 or with arrows, same goes for level up menu - Severity = ? • Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5 • no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (Me too, but we can at least re-create all our POE choices (and name the set of choices) while pressing Square during New Game creation, and then Selecting the set of choices in the end of NG creation) - Severity = ? • On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5 • The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4 • After we finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room like if Giacolo was still here and the quest not finished - Severity = 5 • when we are in shop inventory, there is no way to compare a seller item to our items (example : compare a seller glove to our gloves)... • When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty... • During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4 • After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ? • While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside... - It should be fixed - Severity = 4 • Most of the time, when we change the team composition (remove a companion to add another companion), the group is not complete and one of the companion (the new one or the removed one) is alone wandering and not part of the team, very annoying when you enter a battle thinking your group is complete and finally it is not, also the removed companion can be here and bug the fight, because ha have a turn even if he can't do nothing (no fight) and random companion in the group (may be more) can't do nothing to (can't attack even if it is his turn) - Severity = 2 I will continue to add problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searging internet a solution to bypass a bug we found in the game... The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes, save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.
    1 point
  13. Well, no sports. That means I've got nothing to do tonight now. I'm in no mood for TV or radio or music anyway. This is a good night sit in my rocking chair, look up at the stars and drink one or two more than I should. Between the owls. whipporwills, and if I'm lucky, coyotes there will be plenty to listen to tonight.
    1 point
  14. The truth of the Painted Masks was a revelation that shook Aloth to the core. As he continued on his journey with the Watcher of Caed Nua, he found himself questioning his effectiveness of his work regarding the Leaden Key, and doubting in his own ability to see his cause through. But then the Defiant landed on the Black Isle, and the party arrived at the Halls Obscured. Although the Elf was as shocked as anyone else in the party at the horrors witnessed in the Collections, the seed of a whole new scheme was planted in Aloth's mind when he saw the Archives. And by the time they were done with everything they had come to accomplish and were making to leave, that seed germinated and bore fruit. After all, he may have spent much effort to little avail over the last few years trying to track down each and every cell of the Leaden Key... but if there were ever any records on where in all Eora they could be found, would they not be located somewhere in the Central Stacks? On top of that, the Watcher had just so conveniently disposed of the Oracle, the Halls' erstwhile caretaker. Plus, with the passing of Fyonlecg, there was a gap in the leadership of the Hand Occult, and the accoutrements of the Weyc were right there for his taking... With that in mind, Aloth resolved to seize the opportunity which had presented itself. In the aftermath of their encounter with Eothas at Ukaizo, Aloth claimed what he needed for his next task, bade farewell to the Watcher, and chartered a ship to his next destination. So see nothing of Weyc Engferth, for she watches you still. =================================== The Weyc Engferth, Ultimate Edition =================================== Difficulty: PotD v5.0.0.0040 -------------------------------------------------------------- Class: Wizard -------------------------------------------------------------- Race: Wood Elf -------------------------------------------------------------- Background: Aedyr (Gentry) -------------------------------------------------------------- Stats (char creation, no Berath's Blessings): MIG: 12 CON: 10 DEX: 15 PER: 15 INT: 16 RES: 10 -------------------------------------------------------------- Active Skill: Any Passive Skill: Any -------------------------------------------------------------- Weapon Proficiencies: Rapier (a) Scepter (a) Small Shield ® Wand ® Sword ® Battle Axe Quarterstaff -------------------------------------------------------------- Abilities (a=auto, r=recommended, !=important) PL1 Wizard Minoletta's Minor Missiles (a) (!) Thrust of Tattered Veils (!) PL2 Wizard Mirrored Images ® Infuse with Vital Essence Combusting Wounds (!) PL3 Wizard Deleterious Alacrity of Motion Llengrath's Displaced Image Arcane Dampener (!) PL4 Wizard Minor Arcane Reflection ® Flame Shield Pull of Eora ® PL5 Wizard Blast of Frost Ryngrim's Enervating Terror Llengrath's Safeguard ® PL6 Wizard Minoletta's Precisely Piercing Burst Chain Lightning Common Spell Resistance PL7 Wizard Wall of Draining (!) Tayn's Chaotic Orb Common Penetrating Empower ® Potent Empower ® PL8 Wall of Many Colors ® Kalakoth's Freezing Rake Temporal Cocoon Common Great Soul (!) PL9 Wizard Minoletta's Missile Salvo (!) Petrification Common Prestige (!) --------------------------------------------------------------- Items (*=additional enchantments; !=important, r=recommended): Weapon set 1: The Weyc's Wand (soulbound, Wael's Sight!) (!), The Weyc's Oracular Focus (Strengthened Enlarge Shield, Lasting Channeled Shield ®) Weapon set 2: Magran's Favor (Blazing Core, Enduring Flame), Griffin's Blade (Hound's Courage*®) ® Chest: Robes of the Weyc (soulbound, Mirrored Empower®, Omnipotence!) (!) Helmet: The Mask of the Weyc ® Amulet: The Third Eye ® Grimore/Trinket: Ninagauth's Teachings (!)/Iron-clasped Grimoire (!) Cloak: Shroud of the Phantasm (!) Gloves: Firethrower's Gloves ® Ring: Kuaru's Prize ® Ring: Ring of Boundless Stars Belt: Least Unstable Coil (!) Boots: Vithrack Silk Slippers ® ----------------------------------------------------------------- When I theorycraft in Deadfire, I usually prefer to work on multi-class builds. That's because I enjoy finding synergies between the skills of both classes, and putting together something that works better than the sum of its parts. But Aloth is the only exception to that rule to date, because the Wizard's PL8 and PL9 spells are just that good, and I've yet to figure out any synergies that can match their power in either of his multiclass options. On top of that, Aloth is the only one amongst the Companions and Sidekicks who can be a single-class pure Wizard (Fassina doesn't count). Because of this, I had to search for synergies that work with him through equipment, and I eventually found that the Weyc set from the Forgotten Sanctum DLC offers a truly powerful synergy with Aloth like nothing else I've seen so far. Therefore, while Aloth is always an asset to the party throughout (because Wizard), he becomes practically indispensable after FS, especially for the toughest encounters in the entire game. (Note on “Ultimate Edition” builds: With the release of the Ultimate Edition on PS4 and XBox, there will be many first-time players of Pillars of Eternity 2: Deadfire who will be searching for builds online, only to find that most available builds were created for earlier versions of the game. While many of those are still viable even in the final version of Deadfire, this would not be apparent to new players; thus, builds such as this will be tagged as “Ultimate Edition” to indicate that they’ve been tested for version 5.0.0 of Deadfire, including all DLCs.) The Wrath of the Weyc And it all stems from a couple of simple interactions; when soulbound to a Wizard like Aloth, The Weyc's Wand offers the Wael's Sight enchantment, which converts 100% of Misses into Grazes on an Empowered attack. Which doesn't sound all that powerful, to be sure. But here's the thing; it applies to every single missile that's produced by the PL9 Wizard spell Minoletta's Missile Salvo. That means it doesn't matter how high an enemy's defenses are, Aloth... Just... Can't... ****ing... ...Miss. Of course, Aloth can only pull this off once per encounter, so even that isn't enough to take out the Megabosses by itself. But while the sheer damage that a laser-guided Missile Salvo can do is spectacular in its own right, the true value lies in its synergy with the Least Unstable Coil; the Empowered Being enchantment that's also activated with the Empowerment of Minoletta's Missile Salvo gives a random Tier 3 Inspiration with every hit scored by a spell. And apparently not only do Grazes count for proccing it, but Empowered Being activates for every single laser-guided missile produced by the Salvo. This means that after the Wael-Empowered Minoletta's Missile Salvo hits, Aloth will achieve demigod mode with all six Tier 3 Inspirations active on his person. And giving Aloth the Robes of the Weyc means his Empowerment of Minoletta's Missile Salvo also activates the Omnipotence enchantment on the armor, which gives the Brilliant Inspiration to all nearby party members as well. So keep a Priest nearby Aloth when he fires it off, and you can spam Salvation of Time to extend Aloth's demigod-hood until the end of the encounter, no matter how long it lasts. At this point, the only question left is; how well can you make use of all that power while it lasts? Final Thoughts Pros: Empowerment gives a single use of Minoletta's Missile Salvo that can bypass all defenses, even that of the Megabosses. It also gives Aloth Energized, Robust, Swift, Intuitive, Brilliant, and Courageous in one go. It even gives nearby allies Brilliant as well, so a Priest can keep all his Inspirations going with Salvation of Time spam. For the cherry on the cake, this build can be replicated by any Watcher or hireling Wizard with better-optimised Races and Attributes. Cons: Cannot be replicated with Wizard multiclasses (no access to PL9 Wizard spells), Conjurors and Transmuters (no access to Evocation), or Blood Mages (no access to Empowerment). Doesn't do anything to help with the stick up Aloth's arse, unfortunately.
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  15. And an interesting demonstration of data... Instagram - InfoBeautiful ; COVID-19 DataPack
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  16. I buy it on Steam and it will be on gog in few months and I will be pissed xD no no no, I will wait a bit
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  17. C&C Remastered can be pre-ordered now. It's on Origin and Steam. If you buy it on Steam, apparently you will not run the game additionally through Origin. Also map editor + Steam Workshop integration, etc. Only costs 20 bucks. Already bought it. /Edit: Oh, and there is no Denuvo copy protection.
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  18. Vigilantes was a fun little Jagged Alliance clone with a Punisher type story.
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  19. Ukraine evolves thermobaric rockets, grenades.
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  20. so... trump's speech assertion 'bout medical costs resulting from coronavirus treatment being waived were also walked back more than a little. The White House scrambles to clarify key details from Trump's speech announcing his coronavirus response "What Trump said: ""Earlier this week, I met with the leaders of health insurance industry who have agreed to waive all co-payments for coronavirus treatments, extend insurance coverage to these treatments and to prevent surprise medical billing." "Not long after his speech, however, a representative for insurance industry group America's Health Insurance Plans told Politico that major health insurers had only agreed to waive co-pays for coronavirus testing, not the far more costly coronavirus treatments." ... trump still believes this coronavirus is a "horrible infection " and a "global pandemic," yes? not gonna discover via an hour of the wolf tweet that the scope o' the disease is a media and democrat hoax and that those with symptoms can go to work tomorrow? edit:
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  21. I saw "Lighthouse." Movie reviews made me interested and the two man cast was a factor. That was ... one really really weird movie. Starts off a bit surreal and maybe Hitchokian, turns into creepy-surreal, then at some point one is likely to start thinking one has the eventual end figured out, but by the actual final shot, one can't even explain it. Is it good? I'm not sure. It's full of symbolism, intense acting performances and mythology (maybe?) so it could appeal in that way. But I dunno, I feel like it's not good or bad. It's just ... weird.
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  22. Closest you can get: https://totalwarwarhammer.gamepedia.com/Bastiladon_(Solar_Engine)
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  23. I can't believe I sold my RV a month before a global pandemic. My exit strategy is toast.
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  24. It was mostly funny because that was the solution in a dedicated meeting room with a 100k worth of teleconferencing equipment and 11 IT folks. Toilet paper tube would have been even better just for the sheer absurdity of having that just laying around in the room.
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  25. Melee weapons have the great disadvantage of recovery time. So after your strike from stealth you can either follow up with a second one but then have to wait for recovery to end before going invisible (might kill you) - or use invisibility right after the stealth attack (but then maybe the enemy isn't dead yet). Arquebus (unfortunately) is the best Assassination weapon. Supersneaky users with 2H weapons might want one of the two big Battle Axes (Bleeding Cuts DoT lasts a really long time and the two handed axes' base damage is good). Max alpha strikers should use Chromoprismatic Staff I think. At least when I was testing Assassin/Bleak Walker that was the best two handed weapon for it (if skills were allocated properly). It also has the reach advantage which is kind of handy. You don't have to step on enemies' toes... A great 1/encounter-assassination weapon is Whispers of the Endless Paths with its "Run Through" ability from enchantment. It has very high base damage and works very well from stealth/invisibility for an Assassin. Maybe the highest melee dmg per strike I know about. But only 1/encounter.
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  26. actually, recent studies show much o' what older studies reveal: lack o' education and a collection o' fringe personality traits is most common predictors o' a belief in conspiracy theory. https://www.sciencedaily.com/releases/2018/09/180925075108.htm https://www.psychologytoday.com/us/blog/psych-unseen/201904/what-makes-people-believe-in-conspiracy-theories conspiracy theories is also more common for for losers. “Conspiracy theories are for losers,” says Joseph Uscinski, associate professor of political science at the University of Miami and co-author of the 2014 book American Conspiracy Theories. Uscinski stresses that he uses the term literally, not pejoratively. “People who have lost an election, money or influence look for something to explain that loss.” --from a time mag article from 2017. so, less educated schizoids (not necessarily clinical diagnosed schizophrenic, but those with schizophrenic traits) who is seeing selves as getting the fuzzy end o' the lollipop is, 'ccording to recent studies, the folks most likely to indulge in conspiracy theory nonsense, theories which necessarily depend on the absence o' evidence and/or comprehension to proliferate. listen to joe rogan talk with neil degrasse tyson regarding moon landing hoax. is surreal the ignorance o' rogan as he continues to explain why he believed in hoax... though we will note moon hoax is almost unique 'cause there is just so much evidence which clear refutes the hoax. ... is unlikely folks actual read articles, so will share our favorite line from the 2018 science daily offering: "Hart's study also showed that conspiracists had distinct cognitive tendencies: they were more likely than nonbelievers to judge nonsensical statements as profound (a tendency known as "BS receptivity")." so, "bs receptivity" is the clinical term? might need to use that one in the future. HA! Good Fun!
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  27. Thank you. I didn't chime in because I have near to 0 experience with the Turn Based Mode. @FleetFeet's statements and your plan sound pretty convincing so I approve your messages.
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  28. https://pillarsofeternity.gamepedia.com/Turn-based_mode Some basic knowledge about TB mode in Deadfire If you liked PoE's RTwP combat and have no clear preference I would suggest you also pick RTwP for Deadfire. Just because the game and its encounters were designed around RTwP and not TB (which was added later with a big patch).
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  29. You know, this reminds me of that time... way back...
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  30. if you see it historically, britain lost its independence to the romans, then lost it again to the saxons then lost it again to the normans and it never got it back from any of them. the local population and culture simply merged with the conquerors over centuries into something new. so its not that they never had to fight for independence, its that they never succeeded
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  31. On the 17th of March, at noon, I get the theory books and simulator time allotment, then they expect us to start driving about two weeks to a month later, then a 4 week period of practical training for the certificate that actually allows me to work as a truck driver, and not just drive around for fun. The school expects this to take about 15-25 weeks, and the workplace expects us to be done before June, in about ten weeks. XD
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  32. Hmm, didn't really think about it as I figured that what would be "better-optimized" would be up to the player, but sure. Off the top of my head... Yes, the obvious choice would be Nature Godlike, and you can go Old Vailia as the Culture so that you can take 20 INT to keep the demigod mode going as long as possible (doesn't matter so much once you can spam Salvation of Time and Wall of Draining, but you know). Push MIG up as far as you can go too, for the damage. Raise PER as much as you can, it'll help at lower levels even if it stops mattering once you have the upgraded Weyc's Wand. Dump RES, it does nothing for you. And CON too, if you're feeling brave. While forgoing the Mask won't break this build, it does give Concentration. So I hope you have an alternative way to get that at the start of the encounter, because nothing's worse than wasting an Empowered Missile Salvo to an interrupt.
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  33. Can we get an update if possible, please? Things back on track? New release date?
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  34. True, unfortunately...
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