Astrid, Pale Elf Rogue (Solo)- Defiance Bay Part 3 and Cliaban Rilag
Is there Instagram in Eora? If so, Astrid's feed would be all:
#estramore #elmlife #glanfabulous
So: How did she get there? Through stealth, mostly.
This post will cover The Man Who Waits, Undying Heritage and Through Death's Gate. And it will cover, I don't know one battle? No two, actually. There were two. We slinked by everything else. Let's start with The Man Who Waits.
This one is super easy- no risk at all. If you activate Shadowing Beyond immediately, all the baddies will walk away.
They go far enough away to end combat and far enough away to let you activate stealth here: in the corner of Uscgrim's cell
So that was easy. And there are no difficult moves on the way out. It's clear sailing. This is the closest anyone gets, and that's not near close enough, if you've invested heavily in stealth.
Undying Heritage is easy, too. Unlike Undying Gate, there are no challenging moves. There are a couple of patrolling critters that can cause difficulty, but they're easy enough to avoid. Here's Astrid entering the tower.
And here she is fighting her one fight of the quest. Shocky-Shocky.
Hardest move of the quest was this one. And that one was easy-peasy:
Astrid completed Through Death's Gate just like Undying Heritage: with stealth and a single minor fight. There were, however, two tough moves, one of which was dangerous.
Astrid prepped by taking Hedge Maze and Iquali bonuses, bringing her stealth score to fourteen. The quest can be completed with a smaller number, but it's good to have extra.
The early moves are simple. You walk around some trolls and oozes and then you go straight down the middle.
Things don't get tricky till the shroom room. The top half of the room is fine. It's the exit that's a problem. Do you see those sporelings at the bottom of the screenie? They move back and forth really, really quick, east to west. The best practice is to pass them to the east just as they start running west. What happened here, though, is that Astrid pulled a sporeling from the top of the room.
That forced her to pass to the west of the sporeling while they were to the east. Not good. Fortunately, Astrid made it. Shadowing Beyond is a great fail-safe, but it's less dependable when disablers are in play. You don't want to be seen in this room at all although, yes, the Hermit Hat helps and Astrid was wearing it.
Onto level two. Astrid walked into the central chamber, went through the western door, and picked up the exit key. The only tricky part was the room with the key. There are a lot of spirits there and some are in awkward positions. A use of Shadowing Beyond is required here, in my experience.
You go up the middle, through the will o' wisps.
Then you pick up the key. Believe it or not, this guy won't notice you if your stealth score is high enough.
He will, however, soft detect and follow. And when the wisps soft detect, you're pinned: enemies approaching from both sides. Eventually you get seen. Just use Shadowing Beyond, though and you're good. Note that there is a risk of pulling an animat.
And that brings us to the battle. Astrid chose to fight the blights at the upper end of the central chamber- mostly because she wanted some primal wind for DoAM potions. With shades at her side and Fan of Flames scrolls in hand, it was a breeze (pun intended).
I'll cover the Dyrford sidequests next, then we're off to Twin Elms.
Best,
A.