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Known Issues List [Updated 3-12-2015]

Known Issues Bugs Issues

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#1
BAdler

BAdler

    Producer

  • Developers+
  • -9994 posts
  • Location:Irvine, CA
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer

Hey everyone. Here is a list of issues we are currently aware of and will be fixing. We will be adding and removing things from this list as needed.

  • Pathfinding - We are in the middle of revising the pathfinding system. In the Backer Beta at launch, you may see issues with characters jittering, getting stuck, getting "bottlenecked" between other characters, and overlapping their selection circles with other characters in combat.
  • Sliding - You may notice characters sliding in various situations, where their movement does not match their animation. This is a known issue.
  • AI - Some characters (including party members) may not respond to a command. Alternately, they may become stuck in an attack or reload loop. We've also found that our initial batch of instruction sets for enemy AIs need additional functionality and parameters that we decided to continue implementing during beta.
  • Selection Feedback - We are also working on the feedback you receive when selecting characters and actions for them to perform. It's important to us that the feedback is clear and immediate.
  • Stat Blocks - Many spells, abilities, and items are not yet programmatically displaying all relevant information about them. We are in the process of adding that information to all appropriate interfaces.
  • Attribute Balance - Testers have reported that Perception and Resolve are less compelling for their character builds than Might, Constitution, Dexterity, and Intellect. We are discussing different solutions for this.
  • Stamina and Health are Unintuitive - We have consistently found with players and testers that the stamina and health system are unintuitive as presented in game. However, we have also consistently found that, once explained and understood, the system was well-received by the people who used it. We are working on solutions to this disconnect.
  • Rangers are Buggy - The unique shared stamina/health of rangers and their animal companions has been a tricky system to implement and we are aware that their mechanics have a bunch of issues.
  • Chanters are Overpowered - Yes, they are. They'll be dialed back a bit, but in the meantime, enjoy playing a game where the bard-type class is king.
  • UI - Our UI is still being polished and fully implemented. Things like our death screen, stealth UI, and the engagement UI, are all being implemented or tweaked.
  • Abilities and Spells are Buggy - We are working through all of our abilities, but you may find certain spells and abilities that are not working as they are described.
  • Some Missing Assets - There are some pieces of the game that are still being implemented - like VFX, Audio, and Icons. You may notice that some assets are either missing or are temporary.
  • Fog of War Working Incorrectly - The Fog of War is not currently blocking line of sight.
  • Optimizations - We have not fully optimized the game yet. You may notice that load times and performance still need to be improved.
  • Save and Load - We are still working through many save and load issues. Passive and modal abilities can sometimes double on a character after they are loaded. Also, the Continue option is still being worked on. It is best to use the Load Game feature instead of the Continue feature.

  • Suen, iZerw, Osvir and 6 others like this

#2
NCarver

NCarver

    Jr. Systems Designer

  • Developers
  • 343 posts
  • Location:Irvine, CA

Here is a list of some of the most reported issues thus far. If you are experiencing one of the bugs below please do not begin a new thread, instead search for your issue and add your information to the thread that has already been created. (This will help everyone as your issue might already have a known workaround)

 

I will be working, in time, to both organize and create links from the issues below to their appropriate threads (with the most activity/posts) in an effort to simplify traffic on the forums.

 

We will try to keep this list up to date with the most common bugs, but please be aware that if your bug is not on this list it may still have a thread already associated with it.

 

 

Additional issues

 

Save/Load/Persistence

  • Save/Load causes character shadows to disappear on the East and West sides of Dyrford Village - Thread Link
  • [Fixed in v480] Talents that modify abilities do not activate until after Save/Load
  • [Fixed in v480] Items that grant abilities duplicate the ability on the action bar and become permanent after Save/Load - Thread Link
  • [Fixed in v480] Memory usage increases after loading the game (closing the client and opening it resets this) - Thread Link
  • [Fixed in v480] Memory usage increases after transitions (closing the client and opening it resets this) - Thread Link

Past Fixed Bugs:

Spoiler

 

Area Design

  • The Ogre Cave can be difficult to enter - Thread Link
  • Critters in the wilderness do not always react to the party - Thread Link
  • The Temple Skaen entrance is visible on the area map without first moving the statue - Thread Link
  • [Fixed in v480] Stormwall Gorge Feral Druids aren't dropping all of their inventory
  • [Fixed in v480] Spider Queen doesn't always follow nearby spiders into combat

Past Fixed Bugs:

Spoiler

 

Spells/Abilities/Classes/Gameplay

  • Some spells and abilities (Jolting Touch, Knockdown, etc...) always display a movement spell icon - Thread Link
  • Wizards in character creation are not holding Grimoires - Thread Link
  • Some new class abilities have been added for the druid, fighter, paladin, and wizard. These abilities have missing strings and temp icons
  • Periodic framerate stutter
  • Talents that modify abilities override the original ability stats
  • Character running animations are not staggered and appear to be in perfect sync - Thread Link
  • [Fixed in v480] Wizard Essential Phantom doesn't attack
  • [Fixed in v480] Priest Class specific talents are not mentioning accuracy bonuses to weapons
  • [Fixed in v480] Enemies affected by Charm Beast do not change team when they are charmed
  • [Fixed in v480] Queueing abilities with Shift+Click sets the shortcut hotkey for the ability to Shift
  • [Fixed in v480] Low Health/Endurance Auto-Pause can become disruptive due to its frequency - Thread Link
  • [Fixed in v480] Many spells and abilities that apply a hostile effect for a duration do not scale on Grazes or Critical Hits - Thread Link
  • [Fixed in v480] AoE Spells/Abilities still resolve even if the caster becomes Paralyzed or Knocked Prone
  • [Fixed in v480] No Cultures give Constitution or Perception as a bonus
  • [Fixed in v480] Dexterity increases animation speed but makes recovery take longer - Thread Link

Past Fixed Bugs:

Spoiler

 

Art

  • Improper textures for male characters
  • [Fixed in v480] Firebrand sword loses fire effect quickly
  • [Fixed in v480] Lights in character creation and inventory screens cause bloom and unnatural glare on paperdolls
  • [Fixed in v480] Many summoned creatures do not display VFX when they despawn
  • [Fixed in v480] Distortion VFX disable parts of the selection circles

Past Fixed Bugs:

Spoiler

 

Items

  • Potion of Mirrored Image does not function properly
  • [Fixed in v480] Pistols and implements can be dual-wielded - Thread Link

Past Fixed Bugs:

Spoiler

 

User Interface

  • Crafting UI displays 1/2 the amount you are actually creating
  • Missing strings in game options (Thread Link contains what the strings say) - Thread Link
  • When wielding a single weapon in your offhand and nothing in the main hand the UI indicates that you are dual wielding - Thread Link
  • The Area Map in Stormwall Gorge often displays lines through the Fog of War on the outer edges of the map - Thread Link
  • Feedback is not clear that clicking portraits in shop allows you to compare examined items - Thread Link
  • Combat HUD and "Injured, Near Death" indicators do not correctly match character Endurance values - Thread Link
  • Combat HUD occasionally displays a "stuck pip" on the right side of the HUD even though the character is injured - Thread Link
  • Culture bonuses are always factored in character creation, even when the user hasn't reached that step in the process yet - Thread Link
  • Double-Clicking on a character while the game is paused, causes the party's shadows to jitter slightly - Thread Link
  • [Fixed in v480] Enabling Fast Mode should disable Slow Mode (if active) and vise versa
  • [Fixed in v480] Two handed style description reads +1.1 Damage and is misleading
  • [Fixed in v480] It is difficult to resize the combat log diagonally from the corner
  • [Fixed in v480] It is impossible to replace items on the Quick Items tab in inventory
  • [Fixed in v480] No feedback from enchanting items
  • [Fixed in v480] White damage values in the combat log only display whole numbers and not decimal values (Makes DoT effects misleading)
  • [Fixed in v480] Sixth party member's portrait overlaps with the HUD at 1920x1200 resolution - Thread Link
  • [Fixed in v480] Wizard's Grimoire UI does not allow inspection of greyed out spells - Thread Link
  • [Fixed in v480] Game options displays the difficulty of the file you first load into even after changing character files - Thread Link
  • [Fixed in v480] Resizing the Combat Log after hiding/expanding the Central HUD allows you to overlap UI elements - Thread Link
  • [Fixed in v480] Assigned Action Bar Hotkeys are duplicating ability UI and not unassigning previously assigned keys - Thread Link
  • [Fixed in v480] UI screen borders are shifted offscreen in higher resolutions causing quest updates etc to become clipped - Thread Link
  • [Fixed in v480] The level up button in the character sheet appears available even if you cannot level up - Thread Link
  • [Fixed in v480] Paladin's description is missing the word "Health" after the health multiplier - Thread Link
  • [Fixed in v480] Character Creation attribute allocation arrows continue to make SFX sounds if clicked after they have disappeared - Thread Link
  • [Fixed in v480] UI elements and selection circles can be partially or completely obscured by spell VFX and distortion effects - Thread Link
  • [Fixed in v480] Traps and Hidden Secrets change the mouse cursor when hovered over (before they are discovered) - Thread Link

Past Fixed Bugs:

Spoiler

 

Audio

 

Past Fixed Bugs:

Spoiler

 

Other

 

Past Fixed Bugs:

Spoiler

 

Mac

 

Past Fixed Bugs:

Spoiler

 

 

 

Thank you all for your wonderful feedback and continued support!  :lol:


  • Luckmann, Headbomb, Suen and 13 others like this





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