0 Sensuki 9,773 Posted October 25, 2014 This happens to me in every combat, at least some of the enemies don't die properly and become a lootable container. Share this post Link to post Share on other sites
0 MoonWolf 39 Posted October 25, 2014 This is not isolated to enemies. Party members can also fail to play a death animation and then just stand around. Happens very regularly for party members. Share this post Link to post Share on other sites
0 Sensuki 9,773 Posted October 25, 2014 Yeah I get that as well. Share this post Link to post Share on other sites
0 Quantics 209 Posted October 25, 2014 Yes it was one of the first things I noticed as well. One really has to wonder how glaring bugs such as this can slip through the cracks Share this post Link to post Share on other sites
0 Quantics 209 Posted October 25, 2014 "You see it just there. See how it's still moving?" Actually my initial reaction was: "Is the wood beetle still moving? Actually I don't even see a wood beetle here". I guess these giant beetles are quite good at hiding behind the grass Share this post Link to post Share on other sites
0 DaemoXXII 0 Posted October 25, 2014 after saving and loading, these "undead" creatures are actually transformed to lootable objects... so if your quest depend on looting the dead enemies (like Kograk) it is solved quite easy Share this post Link to post Share on other sites
0 NCarver 273 Posted October 28, 2014 Hello everyone, Thank you all for your postings. We do already have a few bugs for this in our database. It is believed that there a few factors playing into this issue, one of them being a random event triggering that can cause this issue and another is believed to be caused by interrupts and hit reactions. Rest assured we are working hard to have this fixed by the next patch. However, please utilize the workaround mentioned by DaemoXXII after saving and loading, these "undead" creatures are actually transformed to lootable objects... so if your quest depend on looting the dead enemies (like Kograk) it is solved quite easy ^ This can also be fixed via transitions. I will also link this thread to the known issues list so everyone can find this information. Thank you all for your support! Share this post Link to post Share on other sites
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