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Posted
  On 11/14/2014 at 6:47 PM, Orogun01 said:

 

  On 11/14/2014 at 5:43 PM, Ganrich said:

Apparently, FarCry 4 review copies do not include a PC version. http://www.pcgamer.com/why-our-far-cry-4-review-is-delayed/

I expect serious optimization issues like ACU.

Considering that they made the statement that "FarCry 4 will run the same on PC and consoles on Ultra", yes I believe that's to be expected. At the very least we can hold hope since Farcry doesn't have a crowd generator. 

 

Ubisoft is really trying hard to be the worst company of this year, guess that's why Jade jumped ship.

Thought you meant the character called "Jade" for a second there, which I suppose works just as well, actually.

Posted

That's it, London is to blame for all of gaming's woes. They topped a bunch of these worldwide affinity lists. Pretty interesting data, even as stupid as FB is. Canada dominated Borderlands, eh.  

 

  Quote

 

ELECTRONIC ARTS

Dragon Age - 1,207,681 Total Likes
 
1. London, England
2. New York, New York
3. Los Angeles, California
4. Chicago, Illinois
5. Houston, Texas
6. Bangkok, Thailand
7. San Diego, California
8. Miami, Florida
9. Las Vegas, Nevada
10. Atlanta, Georgia
 

 

Number seven worldwide Dragon Age woot! 

 

 

 

  • Like 1

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Posted

http://www.pcgamer.com/elite-dangerous-will-no-longer-support-an-offline-mode/

 

  Quote

Elite: Dangerous finally launches on December 16, but it won't release with an offline mode. While the functionality was promised during the space sim's initial crowdfunding campaign, David Braben writes in a new development blog that it's not practical due to the studio's efforts to keep the universe consistent for all players.

Backers must be a bit annoyed.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

Posted (edited)

I hope that's not code for "we're launching with no viable solo content".

 

 

By that I mean an offline mode sort of implies the presence of a mission structure, a campaign of sorts. With a fully online system, you can get away with just creating the world and allowing emergent gameplay - UO was kind of like that, though the model of contemporary MMOs is mission-based. I haven't read any of the dev updates since backing the game so no idea if this has been covered.

Edited by Humanoid

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Posted
  On 11/16/2014 at 11:56 PM, Malcador said:

http://www.pcgamer.com/elite-dangerous-will-no-longer-support-an-offline-mode/

 

  Quote

Elite: Dangerous finally launches on December 16, but it won't release with an offline mode. While the functionality was promised during the space sim's initial crowdfunding campaign, David Braben writes in a new development blog that it's not practical due to the studio's efforts to keep the universe consistent for all players.

Backers must be a bit annoyed.

 

 

****. Atleast I did'nt back it and I'll save myself some money.

 

This sucks, I was really looking forward to playing that game, I've been dying for something like it for ages.

Civilization, in fact, grows more and more maudlin and hysterical; especially under democracy it tends to degenerate into a mere combat of crazes; the whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, most of them imaginary. - H.L. Mencken

Posted

*sighs*

 

Looks like I will have to wait few more years to play a singleplayer space sim again :/

 

Happy, that I have not backed it as well...

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Posted
  On 11/16/2014 at 11:56 PM, Malcador said:

http://www.pcgamer.com/elite-dangerous-will-no-longer-support-an-offline-mode/

 

  Quote

Elite: Dangerous finally launches on December 16, but it won't release with an offline mode. While the functionality was promised during the space sim's initial crowdfunding campaign, David Braben writes in a new development blog that it's not practical due to the studio's efforts to keep the universe consistent for all players.

Backers must be a bit annoyed.

 

Well, thank goodness I didn't back that.

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Posted
  On 11/16/2014 at 11:56 PM, Malcador said:

http://www.pcgamer.com/elite-dangerous-will-no-longer-support-an-offline-mode/

 

  Quote

Elite: Dangerous finally launches on December 16, but it won't release with an offline mode. While the functionality was promised during the space sim's initial crowdfunding campaign, David Braben writes in a new development blog that it's not practical due to the studio's efforts to keep the universe consistent for all players.

Backers must be a bit annoyed.

 

 

Son of a *****. Was very much looking forward to this. And as a backer very annoyed.

 

  Quote
I hope that's not code for "we're launching with no viable solo content".

 

Now that is just depressing. After X-Stillbirth and SC MMO, this was the last bet for a great SP space sim.

cylon_basestar_eye.gif
Posted
  On 11/17/2014 at 2:33 AM, Mamoulian War said:

*sighs*

 

Looks like I will have to wait few more years to play a singleplayer space sim again :/

 

Happy, that I have not backed it as well...

Technically singleplayer is still in.

It's just forced online.

But this make Elite look more and more like a glorified tech-demo.

Posted
  On 11/13/2014 at 11:24 PM, Keyrock said:

 

  On 11/13/2014 at 11:08 PM, Nordicus said:

Please let this trailer (or game) not be complete BS

Please let this game come to the west

 

 

Diablo WHO?

It certainly looks cool.  What's the pedigree of the team behind this?

 

Sounds like it could be a f2p mmo type. The company is a South Korean studio named SmileGate, who made a popular "tactical online fps" game called Crossfire. The below article is making the f2p guesses based on the previous game.

 

...so dunno. But the video certainly makes it seem potentially interesting for the arpg crowd.

 

http://www.overclockersclub.com/news/37646/

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Posted
  On 11/17/2014 at 6:40 AM, pmp10 said:

 

  On 11/17/2014 at 2:33 AM, Mamoulian War said:

*sighs*

 

Looks like I will have to wait few more years to play a singleplayer space sim again :/

 

Happy, that I have not backed it as well...

Technically singleplayer is still in.

It's just forced online.

But this make Elite look more and more like a glorified tech-demo.

 

 

Technically there is no single player, but mode where you don't come contact with other players, but economy, discovery etc. things are impacted by actions of other players even in that so called single player mode. Which means that player's that play this so called single player mode can find them hard pressed to find well profitable missions in starting systems and unexplored systems near starting systems are most likely stripped bare from all the valuable resources, which will make advancing in the game quite time consuming for new players.

Posted (edited)

http://www.pcgamer.com/elite-dangerous-will-no-longer-support-an-offline-mode/

 

Elite turns out to be online only after consistently promising an offline mode.

 

Lol. I just saw Elerond's post above.

 

 

..It was dumb of them to promise a feature that certain people value highly and then backtrack on it.

Edited by Drowsy Emperor

И погибе Српски кнез Лазаре,
И његова сва изгибе војска, 
Седамдесет и седам иљада;
Све је свето и честито било
И миломе Богу приступачно.

 

Posted

I would be demanding a refund.

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Posted

I find all the "it isn't a problem for me, therefore it isn't a problem for anyone, therefore therefore anyone complaining is dishonest and everyone should have known it wouldn't be delivered despite it being part of their pitch, faq etc" comments on the E:D online thing rather... symptomatic of just how self absorbed many people are online. Doesn't matter that they were saying as late as July this year that there would be offline, everyone should have known it would really be online only etc. And really, just think if it were EA doing the bait and switch- or even not, since SimCity was announced as online only well before any preorders started. Let alone all the shonky logic, as if offline has to simulate all the same stuff online does in the same way.

 

Fortunately I trust Braben about as far as I could throw him if I'd just had an unfortunate accident involving a steam roller and quick dry cement, so he got no money from me despite being tempted.

 

(Still have my original Elite for the BBC model B to keep me warm at night)

Posted

http://www.pcgamer.com/gta-5-pcs-expanded-soundtrack-revealed/

 

GTA 5 getting more music than initial release.

 

Breakdown of old and new :

 

 

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Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

Posted
  On 11/17/2014 at 10:37 PM, Zoraptor said:

I find all the "it isn't a problem for me, therefore it isn't a problem for anyone, therefore therefore anyone complaining is dishonest and everyone should have known it wouldn't be delivered despite it being part of their pitch, faq etc" comments on the E:D online thing rather... symptomatic of just how self absorbed many people are online. Doesn't matter that they were saying as late as July this year that there would be offline, everyone should have known it would really be online only etc. And really, just think if it were EA doing the bait and switch- or even not, since SimCity was announced as online only well before any preorders started. Let alone all the shonky logic, as if offline has to simulate all the same stuff online does in the same way.

 

Fortunately I trust Braben about as far as I could throw him if I'd just had an unfortunate accident involving a steam roller and quick dry cement, so he got no money from me despite being tempted.

 

(Still have my original Elite for the BBC model B to keep me warm at night)

 

Yeah, I read a bit of Elite forums and the number of people attacking those who are voicing their disappointment is depressingly large. Its like they're personally offended that someone might not like being screwed out of a feature they bought the game for in the first place. If money had not changed hands I'd have said meh, but they took the cash, promised something and are now weaseling out of it a month before release.  And they timed so they hope the proximity of release (hype and waiting) will pressure those who might ask for a refund into just going along with the flow. Its quite certain they knew there'd be no offline mode for quite a while.

 

Apart from that, not a small number of people (beta players) are saying that the game is nowhere near complete enough for release. They claim there is zero story and flavor content, that the universe is very generic and lacking in variation, among other things.

И погибе Српски кнез Лазаре,
И његова сва изгибе војска, 
Седамдесет и седам иљада;
Све је свето и честито било
И миломе Богу приступачно.

 

Posted

Where'd the other $90 go?

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Posted
  On 11/18/2014 at 7:37 PM, Malcador said:

 

Probably the best part of the game too. The GTA series has become somewhat burdened with all the things you "can do" instead of sticking with the things that are fun  to do.

И погибе Српски кнез Лазаре,
И његова сва изгибе војска, 
Седамдесет и седам иљада;
Све је свето и честито било
И миломе Богу приступачно.

 

Posted (edited)

An impressive gameplay demo for a forthcoming Mordheim adaptation. I must say that Mordheim is one of the better games of Games Workshop, and the adaptation also includes some nice improvements. I really dig what they did with movement, evolving the new X-Com's already slick system further. It's still a purely turn-based game, but it looks and almost plays like a third-person action game. Well done, looking forward to playing the finished version, but nooooo, I'm not buying into Early Access, not even for this.

 

Edited by Endrosz
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Posted (edited)

I'm watching Pillars of Eternity Backer beta first look on youtube (old news, but I haven't been following development closely) and I love the parchment with black ink text boxes.

 

I also love the way they're trying to get around rest-heal spam, making resting more strategic and less rote.

 

I think they're really going to make something good here.

Edited by Drowsy Emperor

И погибе Српски кнез Лазаре,
И његова сва изгибе војска, 
Седамдесет и седам иљада;
Све је свето и честито било
И миломе Богу приступачно.

 

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